Creating level concept, level layout, level scripting, technical level assembly and setup for MMO persistent shooter PC/XBOX game using CRY ENGINE 3.
Level concept, Level Prototyping, Game mechanics prototyping, AI archetype prototyping, Level Scripting using CRYENGINE 3 Sandbox.
Writing design and personnel educational documents, feature functional specifications.
Working in scrum teams in all roles. Working as a feature owner.
Level Designer
Vogster Entertainment
April 2007 - September 2009
Creating PvE levels for MMO persistent shooter PC game using Unreal Engine. Level concept, Level Prototyping, Game mechanics prototyping, AI archetype prototyping, Level Scripting using Unreal Kismet.
Level Designer, Game designer, Lead Level Designer
Monte Cristo Multimédia
July 2005 - March 2007
Creating levels for PC and Sony PSP games including low-level scripting. Organizing level production. Leading a level design team. Art assets quality assurance and content management. Production and design document flow, inter-office communication.
Game Designer
Rostok Games
December 2004 - May 2005
Kiev
Writing all kinds of game design documentation for an action-rpg PC game. Developing and mathematical prototyping of new game mechanics.