Anton Nedogonov

Anton Nedogonov

Mid-level Game Designer / 20 yrs

4A Games Kiev

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Work History
  • Level Designer

    Crytek

    October 2009 - January 2015

    Creating level concept, level layout, level scripting, technical level assembly and setup for MMO persistent shooter PC/XBOX game using CRY ENGINE 3.
    Level concept, Level Prototyping, Game mechanics prototyping, AI archetype prototyping, Level Scripting using CRYENGINE 3 Sandbox.
    Writing design and personnel educational documents, feature functional specifications.
    Working in scrum teams in all roles. Working as a feature owner.

  • Level Designer

    Vogster Entertainment

    April 2007 - September 2009

    Creating PvE levels for MMO persistent shooter PC game using Unreal Engine. Level concept, Level Prototyping, Game mechanics prototyping, AI archetype prototyping, Level Scripting using Unreal Kismet.

  • Level Designer, Game designer, Lead Level Designer

    Monte Cristo Multimédia

    July 2005 - March 2007

    Creating levels for PC and Sony PSP games including low-level scripting. Organizing level production. Leading a level design team. Art assets quality assurance and content management. Production and design document flow, inter-office communication.

  • Game Designer

    Rostok Games

    December 2004 - May 2005
    Kiev

    Writing all kinds of game design documentation for an action-rpg PC game. Developing and mathematical prototyping of new game mechanics.

Education
  • Nacional'nij Aviacijnij Universitet

    2001 - 2007