I am a very chilled out person with good work ethic. I can adapt to any work scenario and completely dedicated to my work.
I used to work at The Foundry helping to create Mari whilst also providing assets for showing off new features. I have contributed to the Mari extension pack which is now used industry wide.
Using my intricate knowledge of Mari I excelled in the work I am given and continue to look forward to any challenges thrown my way (whether its complexity or time sensitive).
I have also designed and overseen creation of material system in Mari nodegraph while at Cinesite, creating workflows and a texture pipeline.
- Teaching basics of learning Mari
- Answering questions on techniques
- Running through more advanced techniques (normal mapping, advanced blending)
Mari QA Engineer
The Foundry
October 2010 - June 2013
Making sure Mari is the best designed texture package around!
Texture Artist & Technical assistant
Framestore
December 2010 - January 2011
- Production experiance as texture artists at Framestore working along side artists on different features (Wrath of Titans, Gravity and 47 Ronin)
- Helping with problems with workflow and learning more production techniques