Ben Sharp

Ben Sharp

Lead Motion Capture / 18 yrs

London, United Kingdom

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Unreal Engine Supervisor

The Batman (2022)

Previs Artist

Mortal Engines (2018)

Lead Mocap TD

Avengers: Infinity War (2018)

Lead Mocap TD

Blade Runner 2049 (2017)

senior motion capture TD

King Arthur: Legend of the Sword (2017)

motion capture TD

Warcraft: The Beginning (2016)

Lead Motion Capture Technician

Fantastic Beasts and Where to Find Them (2016)

Senior Motion Capture TD

Doctor Strange (2016)

Cgi Artist

Molly Moon and the Incredible Book of Hypnotism (2016)

Visual Effects Artist

A Little Chaos (2015)

Senior FX Artist

The Anomaly (2014)

CG Artist

Great Expectations (2013)

Lead Cg artist

Byzantium (2013)

CG supervisor

Total Recall (2012)

Previs Models & Textures Lead

The Adventures of Tintin (2011)

Matchmove / Layout Artist

Hugo (2011)

Digital Effects Artist

The Great Ghost Rescue (2011)

Lead CG Artist

United (2011)

3D Modeler/FX

Unknown (2011)

Alice Through the Looking Glass (2010)

lead previs modeller / motion capture /

District 9 (2009)

Work History
  • Senior motion capture TD

    Framestore

    October 2015 - July 2019
  • Motionbuilder supervisor.

    Absolom productions

    May 2014 - September 2014

    As a supervisor, i worked with Previs to get digital sets running in real-time, on stage. I was charged with building the tools and pipeline needed to make this happen, as well as streamlining the integration between VFX and the live motion capture and running the system live as we shot.

  • Integration supervisor/motionbuilder operator

    Giant Studios

    December 2013 - May 2014

    Asset prep and integration, motionbuilder TD and operator - on set as part of the Giant studios motion capture team.

  • Lead Cg artist

    Squarezero Ltd

    January 2013 - May 2013
  • Lead layout/previs artist.

    Prime Focus World

    July 2012 - October 2012

    Supervising all modelling, asset creation/management and texturing work for the pre-production on 'Thunder run', as well as creating and implementing the motion capture integration pipeline.

  • CG Supervisor

    Lipsync Post

    February 2012 - April 2012

    Leading a small 3d team as we worked on cg shots for 'total recall' and 'Byzantium'.

  • lead layout artist / 3d generalist

    Pixomondo

    May 2011 - February 2012

    Lead layout artist at Pixomondo London.
    I was hired at a time when the London office was newly set up and I assisted with the pipeline development and setup of the layout department workflow.
    I lead the department in creating shot specific layouts and sterographic camera lineups as well as assigning work to other artists.
    I took my experience at weta and implemented new systems and tools to streamline artists workflow.
    I also work closely with the vfx supervisor and art department to plan shot backgrounds and lay out assets aesthetically.

  • 3d vfx artist

    Lipsync Post

    August 2010 - May 2011

    Senior 3d artist at Lipsync post, London.
    I was employed by lipsync as a lead 3d artist.
    The role included planning shots, camera tracking, modeling, texture work, particle effects and fluid simulations as well as managing my own and other artists time and workload.

  • Lead 3d artist

    ENVY Post Production

    January 2010 - July 2010

    lead 3d artist on a variety of projects with clients including the discovery channel and Nickelodeon.

  • 3d modeller

    The Mill

    March 2010 - May 2010

    3d model creation for various TVC projects.

  • digital props co-ordinator (Giant Studios shoot)

    Wētā FX

    January 2009 - May 2009

    Onset work with the virtual art dept on the weta digital shoot for
    'Tintin, the secret of the unicorn'.

  • lead previs modeller / motion capture / digital props co-ordinator.

    Wētā FX

    2007 - 2009

    responsible for designing and building virtual, realistic 3d sets for use on the motion capture stage. As a lead in this dept, I was also charged with training new staff and meeting with directors to discuss shots/setups.
    On set i was responsible for tracking, creating and managing all digital props.

    projects:
    Tintin, the secret of the unicorn (2010).

    District 9 (2009)