As a supervisor, i worked with Previs to get digital sets running in real-time, on stage. I was charged with building the tools and pipeline needed to make this happen, as well as streamlining the integration between VFX and the live motion capture and running the system live as we shot.
Integration supervisor/motionbuilder operator
Giant Studios
December 2013 - May 2014
Asset prep and integration, motionbuilder TD and operator - on set as part of the Giant studios motion capture team.
Lead Cg artist
Squarezero Ltd
January 2013 - May 2013
Lead layout/previs artist.
Prime Focus World
July 2012 - October 2012
Supervising all modelling, asset creation/management and texturing work for the pre-production on 'Thunder run', as well as creating and implementing the motion capture integration pipeline.
CG Supervisor
Lipsync Post
February 2012 - April 2012
Leading a small 3d team as we worked on cg shots for 'total recall' and 'Byzantium'.
lead layout artist / 3d generalist
Pixomondo
May 2011 - February 2012
Lead layout artist at Pixomondo London.
I was hired at a time when the London office was newly set up and I assisted with the pipeline development and setup of the layout department workflow.
I lead the department in creating shot specific layouts and sterographic camera lineups as well as assigning work to other artists.
I took my experience at weta and implemented new systems and tools to streamline artists workflow.
I also work closely with the vfx supervisor and art department to plan shot backgrounds and lay out assets aesthetically.
3d vfx artist
Lipsync Post
August 2010 - May 2011
Senior 3d artist at Lipsync post, London.
I was employed by lipsync as a lead 3d artist.
The role included planning shots, camera tracking, modeling, texture work, particle effects and fluid simulations as well as managing my own and other artists time and workload.
Lead 3d artist
ENVY Post Production
January 2010 - July 2010
lead 3d artist on a variety of projects with clients including the discovery channel and Nickelodeon.
3d modeller
The Mill
March 2010 - May 2010
3d model creation for various TVC projects.
digital props co-ordinator (Giant Studios shoot)
Wētā FX
January 2009 - May 2009
Onset work with the virtual art dept on the weta digital shoot for
'Tintin, the secret of the unicorn'.
lead previs modeller / motion capture / digital props co-ordinator.
Wētā FX
2007 - 2009
responsible for designing and building virtual, realistic 3d sets for use on the motion capture stage. As a lead in this dept, I was also charged with training new staff and meeting with directors to discuss shots/setups.
On set i was responsible for tracking, creating and managing all digital props.
projects:
Tintin, the secret of the unicorn (2010).