Anthony Rivero

Anthony Rivero

Senior Concept Artist / 29 yrs

San Francisco, CA, United States

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Character Artist

Diablo II (2000)

Work History
  • Senior Concept Artist

    Ignited Artists

    March 2015 - Present
  • 3D Artist

    Sony

    April 2016 - October 2016
  • Art Lead, Character Art Lead

    KIXEYE

    July 2012 - January 2015

    Lead Character Artist - Tome:Immortal Arena

    Revamped the creation of all character assets on Tome: Immortal Arena to help unify the look of the characters and help them read better from an isometric camera.

    Introduced hand painted texturing techniques that still worked well with more modern shader pipelines in Unity. Struck a good balance between the two.

    Working with my Creative Director and Art Director, I provided art direction on character concepts and in-game character assets, as well as produced character concepts and in-game art.

    Facilitated

  • Senior Character Artist

    Blizzard Entertainment

    August 2006 - February 2012

    I worked at Blizzard Irvine on Diablo 3 as a Senior Character Artist.

    Concepting, modeling, and texturing were my main duties, with an emphasis on modeling and texturing.

    Led development of the character pipeline and methodologies when the project was in its infancy at Blizzard North.

    Localization of character assets.

  • 3D Artist

    Factor 5

    2005 - 2006

    Modeled and textured various next-gen characters and creatures for the Sony PS3 game Lair.

  • Artist, Lead Character Artist

    Blizzard North

    December 1998 - August 2005

    Concept art, modeling, texturing, rigging, animation and of character assets and weapons. Oversaw character asset production.

  • Concept and 3D Artist

    Shout Interactive

    1997 - 1998

    Created characters and environments for various web browser enabled real-time 3D projects. Some of these were more akin to virtual walkthroughs rather than games. Duties included everything from concepts to 3d modeling and animation.

  • Concept and 3D Artist

    Hollyworlds

    1997 - 1997

    Created characters, animations, and environments for various web browser enabled real-time 3D games related to Hollywood properties such as Xena: The Warrior Princess and An American Werewolf in Paris.

  • Artist

    Gravity, Inc

    1995 - 1997

    I did storyboards, concepts, 3d modeling, and texturing on multiple projects.

Education
  • Academy of Art University

    1991 - 1994