Ann Lemay

Ann Lemay

Writer at BioWare

Senior Writer / 27 yrs

Montreal, Canada Area

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Writer at BioWare
- Mass Effect: Andromeda
- Mass Effect 3
- Mass Effect 3: Omega (DLC)
- Dragon Age: Inquisition (Additional Design)

Videogame writing (dialogue & cinematics), narrative design, quest design, mentoring, world building, game bibles, game project pitch (license & original IPs) & more. Extensive general cultural knowledge, scifi & fantasy fan. Keen interest in RPGs, adventure & MMORPG games.

Author: The Narrative Design Toolbox
https://www.amazon.com/Narrative-Toolbox-Focal-Design-Workshops/dp/1138787086/ref=asap_bc?ie=UTF8
Work History
  • Writer

    BioWare

    August 2011 - August 2016
    Montreal, Canada Area

    - Mass Effect 3
    - Mass Effect 3: Omega (DLC)
    - Dragon Age: Inquisition (Additional Design)
    - Mass Effect: Andromeda
    - Dragon Age: The World of Thedas, vol. 2

  • Scriptwriter

    Ubisoft

    January 2010 - August 2011

    Mentoring of new writers at the company
    Writer & Editor for the Assassin's Creed Encyclopaedia (@Ubiworkshop)
    Additional writing on Your Shape Fitness Evolved
    Scriptwriter on Shaun White Skateboarding PS3

  • Writer, Game Designer

    Artificial Mind and Movement

    June 2007 - January 2010

    Story & Narrative Design for Monkey Quest, an Online MMO for Nickelodeon
    Game Design & Story Concept for several pitches.
    Scripwriter for Kung Fu Panda: Legendary Warriors, a Dreamworks license game published by Activision.

    General:
    - license work, consisting mainly in adapting the content of a movie or series to the world of videogames.
    - working with game design as well as every other department of the project, remaining true to the characters and situations of the movie while helping to provide a fun and interesting game experience to the player.
    - previous experiences in every aspect of game design proved invaluable in this, providing a unique insight into the needs of playability vs story and how to maximize both to the player's advantage.

  • Adjunct Teacher (Interactive Storytelling)

    Champlain College

    September 2009 - December 2009


    I taught the Interactive Storytelling class at the Montreal Campus of Champlain College for the 2009 Fall semester.

  • Scriptwriter

    Ubisoft Montréal

    March 2005 - June 2007


    Scriptwriter for Naruto: Rise of a Ninja, a Shueisha/Viz Media license
    Co-scriptwriter for Open Season, a Sony Pictures Animation license

    - license work, consisting mainly in adapting the content of a movie or series to the world of videogames.

  • Lead Game Designer

    Microids

    January 2003 - March 2005


    - worked on an ARG for an unreleased project
    - worked on an ARG for Still Life
    - assisted with additional design for Still Life
    - supervised a small team comprised of individuals covering a wide variety of tasks and expertise, including web design, graphic design, game design & scriptwriting

  • Web Designer

    XN Financial

    2002 - September 2003


    - creation of new interfaces, updating existing pages and the all around maintenance and upkeep of a large scale website
    - covering sudden emergencies quickly and efficiently, ranging from simple graphics issues to coding.
    - all around knowledge of every single step of website creation and day to day management were essential, as well as a high level of self-management and organization.

  • Usability Expert

    Microcell i5

    2000 - 2002


    Usability and UI architecture expertise for the telecom industry.

  • Game Designer UI

    Ubisoft Montréal

    1998 - 2000


    UI design for various games.

  • Graphic Designer

    Ubisoft

    1997 - 1998
Education
  • BA in Creative Writing

    Concordia University

    2006 - ?
  • BA in Design Art

    Concordia University

    1994 - 1997
  • BA in Art History

    Université du Québec à Montréal

    1991 - 1994