Writer at BioWare
- Mass Effect: Andromeda
- Mass Effect 3
- Mass Effect 3: Omega (DLC)
- Dragon Age: Inquisition (Additional Design)
Videogame writing (dialogue & cinematics), narrative design, quest design, mentoring, world building, game bibles, game project pitch (license & original IPs) & more. Extensive general cultural knowledge, scifi & fantasy fan. Keen interest in RPGs, adventure & MMORPG games.
- Mass Effect 3
- Mass Effect 3: Omega (DLC)
- Dragon Age: Inquisition (Additional Design)
- Mass Effect: Andromeda
- Dragon Age: The World of Thedas, vol. 2
Scriptwriter
Ubisoft
January 2010 - August 2011
Mentoring of new writers at the company
Writer & Editor for the Assassin's Creed Encyclopaedia (@Ubiworkshop)
Additional writing on Your Shape Fitness Evolved
Scriptwriter on Shaun White Skateboarding PS3
Writer, Game Designer
Artificial Mind and Movement
June 2007 - January 2010
Story & Narrative Design for Monkey Quest, an Online MMO for Nickelodeon
Game Design & Story Concept for several pitches.
Scripwriter for Kung Fu Panda: Legendary Warriors, a Dreamworks license game published by Activision.
General:
- license work, consisting mainly in adapting the content of a movie or series to the world of videogames.
- working with game design as well as every other department of the project, remaining true to the characters and situations of the movie while helping to provide a fun and interesting game experience to the player.
- previous experiences in every aspect of game design proved invaluable in this, providing a unique insight into the needs of playability vs story and how to maximize both to the player's advantage.
Adjunct Teacher (Interactive Storytelling)
Champlain College
September 2009 - December 2009
I taught the Interactive Storytelling class at the Montreal Campus of Champlain College for the 2009 Fall semester.
Scriptwriter
Ubisoft Montréal
March 2005 - June 2007
Scriptwriter for Naruto: Rise of a Ninja, a Shueisha/Viz Media license
Co-scriptwriter for Open Season, a Sony Pictures Animation license
- license work, consisting mainly in adapting the content of a movie or series to the world of videogames.
Lead Game Designer
Microids
January 2003 - March 2005
- worked on an ARG for an unreleased project
- worked on an ARG for Still Life
- assisted with additional design for Still Life
- supervised a small team comprised of individuals covering a wide variety of tasks and expertise, including web design, graphic design, game design & scriptwriting
Web Designer
XN Financial
2002 - September 2003
- creation of new interfaces, updating existing pages and the all around maintenance and upkeep of a large scale website
- covering sudden emergencies quickly and efficiently, ranging from simple graphics issues to coding.
- all around knowledge of every single step of website creation and day to day management were essential, as well as a high level of self-management and organization.
Usability Expert
Microcell i5
2000 - 2002
Usability and UI architecture expertise for the telecom industry.