Work with development staff to produce concept art and design for new games.
Develop art style and look for characters, environments and objects.
Art Director
Concept Art House
August 2009 - April 2010
Communicate client needs to artists, creating finished pieces.
Oversee art coming from artists and hand off to clients.
Keep track of assets coming from and going to clients.
Concept Artist
Electronic Arts
October 2005 - August 2009
Create art assets for video games.
Create characters, backgrounds, props and user interface.
Worked on the following games:
- The Simpsons Game - IGC backgrounds
- Dead Space - props, iconography, in-game propaganda
- Dead Space: Extraction - character, weapons, props, creatures, UI
- Dante's Inferno - creatures, characters
Worked on several canceled games.
Programmar/Analyst I
University of California
October 1998 - October 2005
Manage student staff at the on-campus computer labs.
Oversee hiring, firing and training of student staff.
Serve as liason between student staff and professional technical staff.
Run staff groups to create websites and documentation for internal use.
Establish and maintain databases for staff information.
Programmer/Analyst I
UC Berkeley IST Workstations & Microcomputer Facil