Killzone Mercenary (PS Vita)
Little Big Planet (PSP)
Heavenly Sword (PS3)
24: The Game (PS2)
Ghosthunter (PS2)
Castrol Honda VTR (PS1)
Work History
Senior Designer
Sony Computer Entertainment Europe
2003 - Present
Senior Designer - Killzone Mercenary - PSVita (Level design + implementation)
Designer - Little Big Planet -PSP (Level design + implementation)
Designer - Heavenly Sword -P33 (Mapping + Collision)
Junior Designer - 24 - The Game - PS2 (Level design + implementation + lipsync)
Development Assistant - Ghost Hunter - PS2 (Lipsync - 7 Languages and testing)
Senior Designer
Sony Guerrilla Cambridge
? - January 2016
Junior Games Designer
SCEE Cambridge Studio
August 2003 - June 2007
I started this position as a development assistant at the tail end of Ghosthunter for Playstation 2 - Key areas:
-Collision Mapping
-Lipsync - All ingame cutscenes in seven languages - Yes every language has -Localized lipsync for every character and every cutscene!
I then moved on to a junior designer role on 24-the game for Playstation 2 - Key areas:
-Management of the cutscene team and shedules for the producing the cutscenes for 24 - to make sure we hit the deadlines
-Video editing for captured ingame cutscenes to reduce the total cutscene lengths
-Collision / Road mapping for AI city driving
-Design for several levels throught the game - Including driving and shooting levels.
-90% of the Lipsync for the game for all characters - the other 10% was done by other employees and Image Metrix facial capture.
-Material flagging for sound effects in the game
-Moved onto the concept team producing ideas for Playstation 3 and PSP
technician
PC World
2001 - 2003
Technician / Artist
Bubble Boy
2000 - 2002
I was originally employed as a technician to maintain the network and other hardware resources in the company.
I gradually worked my way into the software side of games development, gaining a taste for 3D studio max and other software.
I worked on:
PS1 - Castrol Honda VTR (Final Stages of the project)
PC - PowerPuff Girls - Mojo jojo's pet project (Animation and Lipsync)
Technician
Logix Computers
1998 - 2000
This was a widespread role ranging from:
Building PC systems for schools and businesses (Workstations) through to building high end servers and military surveilence machines.
PC Diagnosis and repair
PC Hardware support - Systems/Printer/Monitor repair (Back when CRT's were actually worth fixing!)
Software installation / Configuration
Network Engineer (Putting in network points running cables to the main switch)