Andy Knowles

Andy Knowles

Senior Designer at SCEE Cambridge Studio

Senior Designer / 22 yrs

Cambridge, United Kingdom

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Skills
Skills Clear
Published Games:

Killzone Mercenary (PS Vita)
Little Big Planet (PSP)
Heavenly Sword (PS3)
24: The Game (PS2)
Ghosthunter (PS2)
Castrol Honda VTR (PS1)
Work History
  • Senior Designer

    Sony Computer Entertainment Europe

    2003 - Present

    Senior Designer - Killzone Mercenary - PSVita (Level design + implementation)
    Designer - Little Big Planet -PSP (Level design + implementation)
    Designer - Heavenly Sword -P33 (Mapping + Collision)
    Junior Designer - 24 - The Game - PS2 (Level design + implementation + lipsync)
    Development Assistant - Ghost Hunter - PS2 (Lipsync - 7 Languages and testing)

  • Senior Designer

    Sony Guerrilla Cambridge

    ? - January 2016
  • Junior Games Designer

    SCEE Cambridge Studio

    August 2003 - June 2007

    I started this position as a development assistant at the tail end of Ghosthunter for Playstation 2 - Key areas:
    -Collision Mapping
    -Lipsync - All ingame cutscenes in seven languages - Yes every language has -Localized lipsync for every character and every cutscene!
    I then moved on to a junior designer role on 24-the game for Playstation 2 - Key areas:
    -Management of the cutscene team and shedules for the producing the cutscenes for 24 - to make sure we hit the deadlines
    -Video editing for captured ingame cutscenes to reduce the total cutscene lengths
    -Collision / Road mapping for AI city driving
    -Design for several levels throught the game - Including driving and shooting levels.
    -90% of the Lipsync for the game for all characters - the other 10% was done by other employees and Image Metrix facial capture.
    -Material flagging for sound effects in the game
    -Moved onto the concept team producing ideas for Playstation 3 and PSP

  • technician

    PC World

    2001 - 2003
  • Technician / Artist

    Bubble Boy

    2000 - 2002

    I was originally employed as a technician to maintain the network and other hardware resources in the company.
    I gradually worked my way into the software side of games development, gaining a taste for 3D studio max and other software.
    I worked on:
    PS1 - Castrol Honda VTR (Final Stages of the project)
    PC - PowerPuff Girls - Mojo jojo's pet project (Animation and Lipsync)

  • Technician

    Logix Computers

    1998 - 2000

    This was a widespread role ranging from:
    Building PC systems for schools and businesses (Workstations) through to building high end servers and military surveilence machines.
    PC Diagnosis and repair
    PC Hardware support - Systems/Printer/Monitor repair (Back when CRT's were actually worth fixing!)
    Software installation / Configuration
    Network Engineer (Putting in network points running cables to the main switch)

Education
  • Impington Village College

    ? - ?