I am a visual effects artist working in Chicago. Having a passion for both technology and art, I found the perfect career where I can do both. I consider myself a technical animator, 3D generalist, and programmer. I mainly use Maya, Cinema4D, and 3dsMax and can write scripts using MEL, Python, and MaxScript. I graduated from DePaul University in 2012 and have worked at places such as DUCK Studios, Prologue, Digital Kitchen and Carbon VFX.
Work History
3D Generalist
Sarofsky
August 2016 - September 2016
Character TD
Carbon VFX
August 2016 - August 2016
3D Generalist
Digital Kitchen
July 2014 - August 2016
Character TD
Carbon VFX
July 2016 - July 2016
Jr. Animator/ Rigger
Prologue Films
September 2013 - April 2014
- Animated next generation game Cinematics for the upcoming Bungie game Destiny
- Improved pipeline productivity by scripting animation and rigging tools using Python
- Assembled large crowd shots by animating cycles, generate baked characters, and updating assets.
- Collaborated in a quality-obsessed, team oriented environment.
Studio Production Assistant
Duck Studios
November 2012 - July 2013
- Assisted on shows including Legend of Smurfy Hollow and Timon & Pumbaa Safety Videos
- Facilitated animators on production by preparing X-Sheets, digitizing storyboards, and managing scene files.
- Promoted from intern to Animation Production Assistant
3D Freelance Animator
CHOi Design
September 2012 - March 2013
- Create a realistic 3D animated video displaying the functions of new products.
- Expedited the mass production of Weber Q’s top selling portable folding cart with product animation.
- Pioneered the use of animation with an employer unfamiliar with computer animation
Student Volunteer
ACM SIGGRAPH
2012 - 2013
Computer Lab Monitor
DePaul University
January 2011 - June 2012
Watch over the computers and monitor the students. I make sure no one is stealing school equipment as well as keep the machines up and running.
3D Intern
Duck Studios
2011 - 2011
-Strengthened my animation understanding with an industry animator as my mentor
- Developed knowledge of the studio pipeline, adapted the essential studio concept of collaboration
- With first hand exposure, I experienced real studio deadlines