With 17 years’ experience in the games industry, I have worked for major studios including
Rockstar, EA, Codemasters and Starbreeze in regions across the United Kingdom,
Scandinavia and South East Asia.
As a founding member of Rockstar North, establishing Grand Theft Auto as a 3D open-world
gaming experience, I have been very fortunate to contribute to the continued growth of the
games industry with installments in the Need For Speed, Formula 1 and GRID franchises along
with the multiple award-winning Brothers: A Tale of Two Sons.
Work History
Art Director
Virtuos
August 2016 - Present
Shanghai, China
Lead Artist
Codemasters
June 2012 - March 2016
Senior Environment Artist
Criterion Games
November 2011 - May 2012
Contractor at EA on 2012's successful installment of the Need For Speed franchise, Most Wanted.
Senior Environment Artist
Starbreeze
November 2010 - November 2011
Produced artwork for a variety of projects, including the AAA re-boot of Syndicate for EA and the multiple award-winning Brothers - a Tale of Two Sons.
Environment Artist
Rockstar North
June 1999 - May 2009
Responsible for modeling, texturing and lighting vast open-world environments featured in the Grand Theft Auto series, from prototyping GTA3 on Dreamcast to producing final art for GTA4 10 years later.
Artist
DMA Design
January 1999 - June 1999
Created low poly character and vehicle assets for various prototypes as well as modelling and texturing environments for what would eventually become GTA3.