Andrew Buehler

Andrew Buehler

Modeling and Texturing Artist

Lead Character Modeler / 8 yrs

Los Angeles

Hire Me

3D Modeler

Teenage Mutant Ninja Turtles: Mutant Mayhem (2023)

Character Modeling Lead

Santiago of the Seas (2020)

Asset Supervisor

Hot Wheels City (2018)

I am a 3D Artist with a background in fine art and a love for film. I have worked in episodic, commercial, VR, and themed entertainment. I have experience in leadership roles and seek out creative problem solving opportunities. My workflow is flexible and I am organized, proactive, efficient, friendly and professional.
Work History
  • Previs Modeler

    Nickelodeon

    November 2022 - January 2023
    Remote
  • Character Modeling Lead

    Nickelodeon

    February 2022 - December 2022
    Burbank, CA

    Santiago of the Seas

  • Asset Supervisor

    Mindshow, Inc

    June 2017 - February 2022
    Los Angeles

    Storybots: A Space Adventure, Enchantimals, Hot Wheels City Adventures
    Hot Wheels City
    Enchantimals

  • 3D Asset Creation Supervisor

    Mindshow

    January 2021 - February 2022
    Los Angeles, California, United States

    - Oversee the creation of all 3D assets, including characters, environments, and props, from previs through rigging.
    - Manage a team of up to 8 artists, tasking and noting all assets in Shotgun, and QCing all files.
    - Ensure the handoff of data to and from contractors and outsourcers is supported and respond to any requests and notes from vendors.
    - Work closely with directors and production staff to properly scope the project, and to adjust creative to match realistic goal sets.
    - Provide guidance to artists and establish efficient strategies while developing the asset pipeline and workflow.
    - Create hero assets and sets in maya and Zbrush, texture in Substance Painter, and create shader networks for rendering with Redshift.
    - Recruiting and hiring of modelers, texture artists, lighters.

  • 3D Modeler/Texture Artist

    Origami Dollar LLC

    January 2017 - December 2021
    Greater Los Angeles Area

    • Model and UV character in Maya and ZBrush based on loose concept sketches
    • Texture and create high resolution maps in Mudbox and Photoshop for photo-real results
    • Create base curves for hair population
    • Create alternate models to aid animators in previsualizing character with fur.

  • Senior 3D Artist / Technical Coordinator

    Mindshow

    October 2019 - January 2021
    Los Angeles, California, United States

    -Create models, UVs, textures, and shaders for characters, environments, and props
    -Look development for real time and offline rendering
    -Sculpt blend shapes
    -Evaluate and plus-up models and textures submitted by subcontractors
    -Define and optimize pipeline and workflow for emergent production technology
    -Liaise between Production, Art, and Engineering
    -Provide technical and artistic expertise during the creation and development phase of pre-production
    -Build out show schedules from greenlight through delivery

  • 3D Artist

    Mindshow

    July 2018 - October 2019
    Greater Los Angeles Area

    I work side by side with some of the most talented character artists, bringing their creations into 3D. I block in, sculpt, texture, rig, and create facial blend shapes. I also implement those characters into Unity to be used in our application. Additionally, I’m responsible for all environment and prop models and textures, and build out node-based shader graphs for use in Unity 2019.

  • Associate Character Modeler

    Mindshow

    May 2017 - July 2018
  • Modeling and Texturing

    DARKMATTER™

    April 2016 - June 2017
    Hollywood, CA

    Look Development in V-ray, Mari, Substance Painter, and Unity
    Modeling assets for photoreal characters and environments
    Texturing assets to show wear and tear utilizing Mari and Photoshop
    Building shading networks within V-ray and converting networks from Arnold to V-ray
    Creative input on original content
    Started as an intern, have since returned as a freelance artist

  • 3D Modeler/Texture Artist

    Arconyx Animation Studios

    December 2016 - March 2017
    Sherman Oaks, California

    • Modeling characters based on stylized 2D concept material for an animated pilot
    • Retopologize models for rigging and animation
    • Create polished UVs to allow for optimal texturing on models
    • Work closely with the director to finalize the look of the characters and costumes to bring a cohesive design throughout the piece
    • Texture painting in Substance Painter for characters and props
    • Matte painting in impressionist style using Photoshop
    • Facial blend shape sculpting and facial rigging

  • 3D Character Modeler

    Thinkwell Group

    July 2016 - October 2016
    Glendale, California

    • Modeling classic cartoon characters for 3D printing at real world or half scale
    • Develop and apply original stylization to classic superhero properties
    • Apply artistic notes and fix design issues of other artists’ models
    • Work closely with the Show Set department to ensure functionality of models once printed and articulated
    • Problem solving and ideation in order to meet client’s expectations and requirements
    • Satisfy 3 separate art departments while delivering assets in a timely manner

Education
  • Certificate in Entertainment Design and Digital Production - Modeling

    Gnomon School of Visual Effects

    2013 - 2016
  • Bachelor of Arts (BA) in Fine and Studio Arts

    California State University-Dominguez Hills

    2009 - 2011