I am a 3D Artist with a background in fine art and a love for film. I have worked in episodic, commercial, VR, and themed entertainment. I have experience in leadership roles and seek out creative problem solving opportunities. My workflow is flexible and I am organized, proactive, efficient, friendly and professional.
Work History
Previs Modeler
Nickelodeon
November 2022 - January 2023
Character Modeling Lead
Nickelodeon
February 2022 - December 2022
Burbank, CA
Santiago of the Seas
Asset Supervisor
Mindshow, Inc
June 2017 - February 2022
Los Angeles
Storybots: A Space Adventure, Enchantimals, Hot Wheels City Adventures
Hot Wheels City
Enchantimals
3D Asset Creation Supervisor
Mindshow, Inc
January 2021 - February 2022
Los Angeles, California, United States
- Oversee the creation of all 3D assets, including characters, environments, and props, from previs through rigging.
- Manage a team of up to 8 artists, tasking and noting all assets in Shotgun, and QCing all files.
- Ensure the handoff of data to and from contractors and outsourcers is supported and respond to any requests and notes from vendors.
- Work closely with directors and production staff to properly scope the project, and to adjust creative to match realistic goal sets.
- Provide guidance to artists and establish efficient strategies while developing the asset pipeline and workflow.
- Create hero assets and sets in maya and Zbrush, texture in Substance Painter, and create shader networks for rendering with Redshift.
- Recruiting and hiring of modelers, texture artists, lighters.
3D Modeler/Texture Artist
Origami Dollar LLC
January 2017 - December 2021
Greater Los Angeles Area
• Model and UV character in Maya and ZBrush based on loose concept sketches
• Texture and create high resolution maps in Mudbox and Photoshop for photo-real results
• Create base curves for hair population
• Create alternate models to aid animators in previsualizing character with fur.
Senior 3D Artist / Technical Coordinator
Mindshow, Inc
October 2019 - January 2021
Los Angeles, California, United States
-Create models, UVs, textures, and shaders for characters, environments, and props
-Look development for real time and offline rendering
-Sculpt blend shapes
-Evaluate and plus-up models and textures submitted by subcontractors
-Define and optimize pipeline and workflow for emergent production technology
-Liaise between Production, Art, and Engineering
-Provide technical and artistic expertise during the creation and development phase of pre-production
-Build out show schedules from greenlight through delivery
3D Artist
Mindshow, Inc
July 2018 - October 2019
Greater Los Angeles Area
I work side by side with some of the most talented character artists, bringing their creations into 3D. I block in, sculpt, texture, rig, and create facial blend shapes. I also implement those characters into Unity to be used in our application. Additionally, I’m responsible for all environment and prop models and textures, and build out node-based shader graphs for use in Unity 2019.
Associate Character Modeler
Mindshow, Inc
May 2017 - July 2018
Modeling and Texturing
DARKMATTER™
April 2016 - June 2017
Hollywood, CA
Look Development in V-ray, Mari, Substance Painter, and Unity
Modeling assets for photoreal characters and environments
Texturing assets to show wear and tear utilizing Mari and Photoshop
Building shading networks within V-ray and converting networks from Arnold to V-ray
Creative input on original content
Started as an intern, have since returned as a freelance artist
3D Modeler/Texture Artist
Arconyx Animation Studios
December 2016 - March 2017
Sherman Oaks, California
• Modeling characters based on stylized 2D concept material for an animated pilot
• Retopologize models for rigging and animation
• Create polished UVs to allow for optimal texturing on models
• Work closely with the director to finalize the look of the characters and costumes to bring a cohesive design throughout the piece
• Texture painting in Substance Painter for characters and props
• Matte painting in impressionist style using Photoshop
• Facial blend shape sculpting and facial rigging
3D Character Modeler
Thinkwell Group
July 2016 - October 2016
Glendale, California
• Modeling classic cartoon characters for 3D printing at real world or half scale
• Develop and apply original stylization to classic superhero properties
• Apply artistic notes and fix design issues of other artists’ models
• Work closely with the Show Set department to ensure functionality of models once printed and articulated
• Problem solving and ideation in order to meet client’s expectations and requirements
• Satisfy 3 separate art departments while delivering assets in a timely manner