As a Look Dev artist I developed both the textures and the final look of several of the assets used for "The Willoughbys". I was tasked with creating multiple complex shaders to address very specific problems. As well, I worked in conjunction with the lighting team to provide support on matters of textures, shaders, render settings, etc.
CG Generalist
Jenjibre
November 2015 - December 2016
Ensenada, Baja California, Mexico
-Created product previsualization and mock-ups
-Product Rendering
-General 3D asset generation