Interface routinely with production executives, and being responsible for overseeing the accuracy and timeliness of ongoing projects.
Executive Producer | VFX Supervisor | freelance
Faro Media Group
October 2012 - Present
Greater Los Angeles Area
Client-facing lead overseeing the creative and technical execution of animation, web, video and media projects for clients including Ford Motors, Fox Screengems, Fox Television | ADHD, Iconmobile, Microsoft, NBC Universal, Nokia, Palacio de Hierro, and Starburns Industries.
Responsible for developing and maintaining strategic relationships with best-in-class animation, technology, VFX and media partners including client SOW writing and negotiations, negotiation of partner contracts, budget management, vendor collaboration, brainstorming, thought leadership for client deliverables and presentations.
Member - Board Of Directors - Board of Managers Los Angeles Section
Visual Effects Society
October 2012 - Present
Greater Los Angeles Area
recently elected to the Board of Managers, Los Angeles section at Visual Effects Society, where I was appointed Communications Manager.
I have been very active in each instance, as Ex-Chair of the Global Benefits Committee, member of the Business Labor and Law Committee, Membership Committee, Vision Committee, Education Committee and Co-Chair of the Outreach in Developing Regions.
CG & On-Set Supervisor / 2.5D Environmental Artist
3DMatter
June 2009 - Present
Greater Los Angeles Area
I have continued to hire out to employ high-level skills and leadership in a wide range of freelance opportunities including on-set supervision and various artistic roles creating 2.5D/3D environments depending on project needs for studios such as Method, Digital Domain, FuseFX and Zoic.
Key Contributions/Achievements:
As On-Set Supervisor, I took full ownership of data acquisition, lens grids, and HDRI light probes and photography.
I have served as a creative all-around artist (concept, modeling, animation, lighting, composition) for credits that include indie Sci-fi shorts and media sports on more than 200 shots.
I showcased my expertise as a professional with Maya, Photoshop, Nuke, After Effects, and an array of other Studio proprietary tools.
Select credits include Blossom - Cry of the Butterflies (2012), Entropy (2013), and Reunion (2015), McDonalds Wrap Campaign (Commercial - VFX Environments), SuperBowl 2013 halftime Corvette StingRay (On-set Supervisor)
Producer
LosFX
May 2013 - December 2019
Greater Los Angeles Area
I launched a creative studio network covering both the US and Latin American major markets focused on delivering the highest quality post-production services and creative content for commercials, music videos, short films, and especially television series. As such, I organized and oversaw all projects through the full life cycle, continually remaining on top of vendors and artists to push projects to meet the ambitious deadline and quality parameters.
The company was acquired in 2019 as part of a merger of services to create a full-service consultancy, media platform, and production company.
Key Contributions/Achievements:
I pulled together top talent to form high-performance teams of up to 80+ from across the network depending on specialized client projects for studios such as Warner Brothers and NBC Universal as well as advertising agencies with clients such as Ford Motors and Apple Beats among others.
In addition, I built and maintained strategic relationships with best-in-class animation, technology, and VFX studio partners.
Since launching, I forged a powerful pipeline that continually enabled teams to make significant contributions to TV series and a variety of projects.
I engaged in oversight of team members for each production including coordinators, animators, illustrators, and compositors, enforcing strict quality control standards.
To ensure strong consistency and high quality across projects, I delivered key training and mentorship to post-production partners throughout the region.
LosFX was awarded was the entire first season of Harmon Quest (2015), including all 10 episodes, 17 minutes of animation per episode.
I led a team of 80+ artists working from locations worldwide, facilitating daily creative and functional meetings.
In sync with the studio regularly to update and share feedback on each project phase and was lauded by the NBC Universal / Starburns Industries for exceptional quality in the final products.
Business Development and Customer Relations Manager
The Foundry
January 2012 - November 2012
- Execute strategies to generate leads for prospect clients, new sales, up-selling, cross-selling and revenue retention.
- Oversee delivery of products for assigned customers across the region.
- Represented the company in industry events such as NAB (Las Vegas), Telemundo (Mexico City), Siggraph (Los Angeles), Cable and Broadcast (Sao Paulo) and CAPER (Argentina).
Regional Sales for Latin America
The Foundry
January 2012 - April 2012
- Strategic consulting, including business plan & sales.
- Responsible for sales of Foundry products to artists and companies from the VFX industry in Central America, Mexico, Colombia, Brazil, Chile, Peru and Argentina.
Creative Specialist
The Foundry
January 2012 - January 2012
Greater Los Angeles Area
Therall knowledge of the applications from The Foundry in order to demo to prospect clients on site, special events and professional tradeshows in the Latin America region.
VFX Supervisor
Dreamopolys
September 2010 - January 2012
Greater Los Angeles Area
I assumed full ownership of asset creation for Square's Thief 4 game cinematics and 3D environments (modeling, texturing, etc.) in addition to creating a customized pipeline for asset tracking and quality control.
Key Contributions/Achievements:
I directed an outsourcing division of the group by creating the tools for Maya to manage a communication pipeline between the company's clients and vendors and easily review art and specs for each model and texture created.
VFX Supervisor Game Cinematics
Create Advertising Group
March 2011 - December 2011
Culver City
In six months of post production, 56 minutes of live action and 3D animation cinematics for the Sony Playstation game - Twisted Metal. My tasks involved on-set supervision, day-to-day supervision and overall review on all stages from art department, modeling, texturing, roto, comp (Nuke and AE), fx.
Environment Artist / Consultant
Zoic Studios
September 2010 - November 2010
Greater Los Angeles Area
I joined the Studio as an environment artist for the shows: Country Strong, Timeless, Falling Skies, Red Riding Hood, Tron/Yahoo! ad campaign and also was a consultant to the final looks on shots that were related to photo real environments.
Mattepainter / CG Artist
Digital Domain
May 2010 - June 2010
Greater Los Angeles Area
I was brought onboard as a Mattepainter for a game commercial and was able to cooperate on some additional shots and CG elements.