Senior gameplay animator on upcoming Disney Mirrorverse mobile game. Learning how to use Motionbuilder and Unity in my first gaming job has been a great experience!
Previs/Layout artist
Animal Logic
November 2016 - April 2018
Vancouver
Layout Lead
Rainmaker Entertainment
January 2016 - September 2016
Senior Animator
Encore VFX
January 2015 - January 2016
Lead Animator
Atomic Cartoons
April 2014 - December 2014
Vancouver, Canada Area
Create high quality character and creature animation and to provide direction and leadership to other animators working within the studio. In conjunction with the Animation Supervisor, assess the animation output from other animators and to give relevant and accurate feedback where required in order to create and maintain a high quality of animation.
Previz Artist
Rainmaker Entertainment
May 2013 - March 2014
Vancouver, Canada Area
Previz for Ratchet & Clank feature film. Used knowledge of cinematography and 3D skills in building previz animatics for animators to reference. Worked closely with director and previz supervisor to refine direction of sequences.
Freelance Animator
Plan B Production House
2013 - 2013
Freelance Animator
Plan B Production House
2013 - 2013
Previz animator
MPC
September 2012 - December 2012
Vancouver, Canada Area
Worked with a team of previz artists on feature film "Godzilla". Animated characters, assets and some minor modelling and texturing.
Previz animator
MPC
May 2012 - May 2012
Vancouver, Canada Area
Called back to finish previz on previous movie. Contract ends June 15th 2012.
Previz Animator
MPC
January 2012 - March 2012
Vancouver, Canada Area
Worked with a team of previz artists on feature film "Percy Jackson:Sea Of Monsters". Animated characters, assets and some minor modelling and texturing.
Animator
independent company
August 2011 - January 2012
Vancouver, Canada Area
Freelance animation on an independent production. Took storyboards from blocking phase to final animation. Contributed to story ideas, composition of shots and acting choices for the final animation as well as future concepts.
Animation lead
Artifex Studios
June 2008 - January 2012
Vancouver, Canada Area
Worked on various projects from television to feature film. Lead animation department and ensured high animation quality as deadlines dictated time spent on shots. Created shots from previs stage right through to finished animation and refined quality with each successive pass. Helped out other departments as time and skill permitted.
Animation Lead
Bardel Entertainment
February 2008 - June 2008
Lead Animator on Viva Pinata. Manage team of animators, asset management for animators on team while maintaining animation quota. Working closely with director to maintain integrity of episode through sequence analysis, shot breakdowns and layouts.
3D Character animator
Bardel Entertainment
November 2006 - February 2008
Character animator on television show "Viva Pinata". Animating various characters according to animatic. Having fun!!!
3D Artist
Atmosphere-VFX
July 2004 - October 2006
Completion of VFX shots from previz to final renders, from design and composition of shots, lighting setups, to layer breakdowns. Animated assets and cameras, textured models, created model setups to comply with rendering breakdown layers. Managed renders to ensure images were complete before sending to comp artists.
CG Artist
Frantic Films
January 2000 - December 2002
Worked on various projects including "The Core", "Hangman's Curse" and "X2". Was a generalist using Maya and 3D Studio Max to complete shots from the previz to finals.
CG Artist
Frantic Films
2000 - 2002
Winnipeg, Manitoba
Worked on various projects including "The Core", "Hangman's Curse" and "X2". Was a generalist using Maya and 3D Studio Max to complete shots from the previz to finals.