Andrei Korovkin

Andrei Korovkin

Senior Modeler & Texture Artist

Senior Modeler / Senior Texture Artist / 12 yrs

Montreal, Canada

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Senior Modeler

Wonka (2023)

Senior Modeler

Peter Pan & Wendy (2023)

Senior Modeler

Moonfall (2022)

Senior Models And Textures

Top Gun: Maverick (2022)

Senior Modeler

Spider-Man: No Way Home (2021)

Senior Modeler

The Suicide Squad (2021)

Senior Modeler

Army of the Dead (2021)

Senior Modeler

Tom and Jerry (2021)

Senior Modeler

Flora and Ulysses (2021)

Modelling Artist

Good Morning, Midnight (2020)

Senior Modeler & Texture Artist

The Witches (2020)

Senior Modeler & Texture Artist

WONDER WOMAN 1984 (2020)

Model & Texture Artist

Bloodshot (2020)

Model & Texture Artist

Birds of Prey: And the Fantabulous Emancipation of One Harley Quinn (2020)

Senior Modeler & Texture Artist

The New Mutants (2020)

Model & Texture Artist

Snowpiercer (2020)

Model & Texture Artist

For All Mankind (2019)

Senior Modeler & Texture Artist

The Boys (2019)

Visual Effects Artist

Ded Moroz. Bitva Magov (2019)

Model & Texture Artist

Fantastic Beasts: The Crimes of Grindelwald (2018)

Model & Texture Artist

Deadpool 2 (2018)

Model & Texture Artist

Black Panther (2018)

Visual Effects Artist

Furious (2017)

Visual Effects Artist

The Duelist (2016)

Visual Effects Artist

Nochnye strazhi (2016)

Modeling / Texturing artist with both strong spatial awareness and sense of form, scale and proportion.
I have a positive personality and good communication skills that help both the team, I work with, and me, with achieving the best results.
I am able to take compromise and to perform in constantly changing work environment. I am able to take directions and to work under pressure not losing efficiency.
Needless to say, I do work with willingness both to learn new skills and to brush up on ones I have.
Work History
  • Mentor

    ACCESS: VFX

    July 2020 - Present
    Montreal, Quebec, Canada

    On-going online mentor helping mentees to break into the industry and build a more inclusive and diverse field for the VFX.

  • Senior Modeler

    Framestore

    February 2020 - Present
    Montreal, Canada Area
  • Senior Modeler & Texture Artist

    Method Studios

    February 2019 - February 2020
    Montreal, Canada Area

    Bloodshot
    Top Gun: Maverick
    Wonder Woman 1984
    Birds of Prey
    The Boys Season 2
    The New Mutants
    For All Mankind


    • Hard surface / Organic modeling / UV / Retopo
    Modeling from concept art / references / lidar etc.
    • Texturing
    • Scene Assembly

  • Senior Modeler & Texture Artist

    Method Studios

    October 2018 - January 2019
    Vancouver, Canada Area

    Snowpiercer Season 1

  • Environment Artist / Remote

    Axis Animation

    August 2018 - October 2018
    Vancouver, Canada Area

    • Hard surface / Organic modeling / UV / Retopo
    Modeling from concept art / references / lidar etc.
    • UV mapping
    • Texturing

  • Modeler & Texture Artist

    Method Studios

    October 2017 - April 2018
    Vancouver, Canada Area

    Black Panther (2018)
    Deadpool 2 (2018)
    Fantastic Beasts: The Crimes of Grindelwald (2018)

    • Hard surface/Organic modeling.
    Modeling from concept art / references / lidar etc.
    Sculpting
    • UV mapping.
    • Retopology.
    • Texturing.
    • Layout.

  • Character Artist

    1C Game Studios

    September 2016 - September 2017
    Moscow, Russian Federation

    • Hard surface/Organic modeling.
    Hard surface geometry.
    Creating geometry from concept art, references. photoscan.
    Sculpting hi-res geometry e.g. characters, props etc.
    • UV mapping.
    • Retopology.
    • Texturing.
    • Baking maps.

  • CG Artist

    Main Road Post

    January 2015 - September 2016
    Moscow, Russian Federation

    - Hard surface modeling. (3ds Max, Maya)
    Hard surface geometry e.g. environment, vehicles, weapons, props and etc.
    Geometry for rigid body simulation and watertight geometry for fluid simulation and etc.
    Creating geometry from concept art and references. photoscan and tracking data.
    - Creature modeling (except human characters) (3ds Max, Maya, zBrush, 3DCoat)
    Non-human creatures such as alien.
    - UV mapping (uvLayout, 3ds Max, Maya)
    - Sculpting (zBrush)
    Sculpting hi-res geometry e.g. environment objects, vehicles/weapons details for displacement.
    - Retopology (3ds max, 3DCoat)
    - Texturing (Mari, Substance Designer/Painter, Photoshop, Krita)
    Texturing using Acescg colorscpace and linear color space.
    - Leading employees
    - Leading freelancers
    - Cloth rnd (Marvelous Designer, nCloth, Houdini)
    Matching UV coordinates
    Procedural retopology
    Thickness clothes
    - Cloth sewing (Marvelous Designer).
    - Cloth simulation (Marvelous Designer, Houdini)
    - Cloth pipeline organization
    - Photoscan (Agisoft

  • Asset Supervisor

    Main Road Post

    November 2015 - August 2016
    Moscow, Russian Federation

    • Leading employees/freelancers. Quality check.
    • Assistance to a VFX Supervisor on the set

    and shown below

  • CG Generalist

    Sila Sveta

    April 2013 - January 2015
    Moscow, Russian Federation

    Sila Sveta is the largest video mapping studio in Russia. Sila Sveta makes a lot of show which are known around the world. Every show surprises, inspires, attracts a lot of people.
    While I worked for Sila Sveta we made a lot of video mapping shows around the world. We attended to a few light festivals like Circle of Light (Moscow) Signal (Czech Republic) where we were met very warmly by public.
    We made a lot of car shows for brands such as Mercedes Benz, Porsche, BMW, and a lot of entertainment shows.

    My responsibilities at the company:
    -Modeling (3ds Max, Maya, zBrush)
    -Texturing (Mari)
    -UV mapping (uvLayout, 3ds Max)
    -Technical Animation (Cinema 4D, 3ds Max)
    -Motion Design (Cinema 4D, 3ds Max, After Effects)
    -Previs (Cinema 4D, 3ds Max, After Effects)
    -Animatics (Cinema 4D, 3ds Max, After Effects)
    -Keying (After Effects)
    -Composting (After Effects)
    -Rendering (V-Ray)
    -Shading(V-Ray)

  • Motion Designer

    Russia Sport TV channel

    June 2012 - April 2013
    Moscow, Russian Federation

    My responsibilities at the company:
    -Modeling (3ds Max, Maya, zBrush)
    -Texturing (Mari)
    -UV mapping (3ds Max)
    -Technical Animation (3ds Max)
    -Motion Design (3ds Max, After Effects)
    -Previs (3ds Max, After Effects)
    -Animatics (3ds Max, After Effects)
    -Keying (After Effects)
    -Composting (After Effects)
    -Rendering (V-Ray)
    -Shading (V-Ray)

Education
  • CUA60615 - Advanced Diploma of Screen and Media Field Of Stu

    CG Spectrum College of Digital Art & Animation

    February 2017 - February 2018
  • Smith, Welder

    Nizhny Novgorod Industrial College

    2006 - 2009