Modeling / Texturing artist with both strong spatial awareness and sense of form, scale and proportion.
I have a positive personality and good communication skills that help both the team, I work with, and me, with achieving the best results.
I am able to take compromise and to perform in constantly changing work environment. I am able to take directions and to work under pressure not losing efficiency.
Needless to say, I do work with willingness both to learn new skills and to brush up on ones I have.
Work History
Mentor
ACCESS: VFX
July 2020 - Present
Montreal, Quebec, Canada
On-going online mentor helping mentees to break into the industry and build a more inclusive and diverse field for the VFX.
Senior Modeler
Framestore
February 2020 - Present
Montreal, Canada Area
Senior Modeler & Texture Artist
Method Studios
February 2019 - February 2020
Montreal, Canada Area
Bloodshot
Top Gun: Maverick
Wonder Woman 1984
Birds of Prey
The Boys Season 2
The New Mutants
For All Mankind
• Hard surface / Organic modeling / UV / Retopo
Modeling from concept art / references / lidar etc.
• Texturing
• Scene Assembly
Senior Modeler & Texture Artist
Method Studios
October 2018 - January 2019
Vancouver, Canada Area
Snowpiercer Season 1
Environment Artist / Remote
Axis Animation
August 2018 - October 2018
Vancouver, Canada Area
• Hard surface / Organic modeling / UV / Retopo
Modeling from concept art / references / lidar etc.
• UV mapping
• Texturing
Modeler & Texture Artist
Method Studios
October 2017 - April 2018
Vancouver, Canada Area
Black Panther (2018)
Deadpool 2 (2018)
Fantastic Beasts: The Crimes of Grindelwald (2018)
• Hard surface/Organic modeling.
Modeling from concept art / references / lidar etc.
Sculpting
• UV mapping.
• Retopology.
• Texturing.
• Layout.
Character Artist
1C Game Studios
September 2016 - September 2017
Moscow, Russian Federation
• Hard surface/Organic modeling.
Hard surface geometry.
Creating geometry from concept art, references. photoscan.
Sculpting hi-res geometry e.g. characters, props etc.
• UV mapping.
• Retopology.
• Texturing.
• Baking maps.
CG Artist
Main Road Post
January 2015 - September 2016
Moscow, Russian Federation
- Hard surface modeling. (3ds Max, Maya)
Hard surface geometry e.g. environment, vehicles, weapons, props and etc.
Geometry for rigid body simulation and watertight geometry for fluid simulation and etc.
Creating geometry from concept art and references. photoscan and tracking data.
- Creature modeling (except human characters) (3ds Max, Maya, zBrush, 3DCoat)
Non-human creatures such as alien.
- UV mapping (uvLayout, 3ds Max, Maya)
- Sculpting (zBrush)
Sculpting hi-res geometry e.g. environment objects, vehicles/weapons details for displacement.
- Retopology (3ds max, 3DCoat)
- Texturing (Mari, Substance Designer/Painter, Photoshop, Krita)
Texturing using Acescg colorscpace and linear color space.
- Leading employees
- Leading freelancers
- Cloth rnd (Marvelous Designer, nCloth, Houdini)
Matching UV coordinates
Procedural retopology
Thickness clothes
- Cloth sewing (Marvelous Designer).
- Cloth simulation (Marvelous Designer, Houdini)
- Cloth pipeline organization
- Photoscan (Agisoft
Asset Supervisor
Main Road Post
November 2015 - August 2016
Moscow, Russian Federation
• Leading employees/freelancers. Quality check.
• Assistance to a VFX Supervisor on the set
and shown below
CG Generalist
Sila Sveta
April 2013 - January 2015
Moscow, Russian Federation
Sila Sveta is the largest video mapping studio in Russia. Sila Sveta makes a lot of show which are known around the world. Every show surprises, inspires, attracts a lot of people.
While I worked for Sila Sveta we made a lot of video mapping shows around the world. We attended to a few light festivals like Circle of Light (Moscow) Signal (Czech Republic) where we were met very warmly by public.
We made a lot of car shows for brands such as Mercedes Benz, Porsche, BMW, and a lot of entertainment shows.
My responsibilities at the company:
-Modeling (3ds Max, Maya, zBrush)
-Texturing (Mari)
-UV mapping (uvLayout, 3ds Max)
-Technical Animation (Cinema 4D, 3ds Max)
-Motion Design (Cinema 4D, 3ds Max, After Effects)
-Previs (Cinema 4D, 3ds Max, After Effects)
-Animatics (Cinema 4D, 3ds Max, After Effects)
-Keying (After Effects)
-Composting (After Effects)
-Rendering (V-Ray)
-Shading(V-Ray)
Motion Designer
Russia Sport TV channel
June 2012 - April 2013
Moscow, Russian Federation
My responsibilities at the company:
-Modeling (3ds Max, Maya, zBrush)
-Texturing (Mari)
-UV mapping (3ds Max)
-Technical Animation (3ds Max)
-Motion Design (3ds Max, After Effects)
-Previs (3ds Max, After Effects)
-Animatics (3ds Max, After Effects)
-Keying (After Effects)
-Composting (After Effects)
-Rendering (V-Ray)
-Shading (V-Ray)