Andrea Paolino

Andrea Paolino

Character TD for rigging, cloth, hair, fur and fx anim.

Senior Character Supervisor / Senior Character TD / 28 yrs

Los Angeles, CA

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Senior Technical Director

Raya and the Last Dragon (2021)

Character Effects Artist

Kung Fu Panda: Secrets of the Masters (2011)

Character Technical Director / Rigger / Visual Effects Artist

The Box (2007)

Graphics

The Universe (2007)

Digital Artist

SOCOM: U.S. Navy SEALs Fireteam Bravo 2 (2006)

Digital Artist

Killzone: Liberation (2006)

3D Animator

Hercules (2005)

CG Supervisor

Jersey Girl (2004)

Senior Character Technical Director

Minions

Senior Technical Director

Alice Through the Looking Glass (2010)

Character Supervisor

Bilal: A New Breed of Hero (2018)

Character TD

Hercules (2014)

CG Supervisor

Oz the Great and Powerful (2013)

Character FX Artist

Rise of the Guardians (2012)

Character FX Artist

Kung Fu Panda 2: The Video Game (2011)

Character Effects Animator

Kung Fu Panda 2 (2011)

Character FX Artist

Shrek Forever After (2010)

Character TD

The Invention of Lying (2009)

Character TD

The Informers (2009)

Character TD

Starship Troopers 3: Marauder (2008)

Character Artist

In the Name of the King: A Dungeon Siege Tale (2008)

Character TD

Turistas (2006)

Character Artist

The Guardian (2010)

Character Artist

Poseidon (2006)

Character TD

Slither (2006)

FX Artist

10.5: Apocalypse (2006)

Character TD

Final Destination 3 (2006)

Character TD

The Aviator (2004)

Training Supervisor, Animation Support

Freddy vs. Jason (2003)

Character TD

X-Men 2 (2003)

Training Supervisor

Solaris (2002)

Matchmove TD

I Spy (2002)

Senior Matchmover

Stuart Little 2 (2002)

Matchmove TD

Cats & Dogs (2001)

Matchmove TD

Dr. Dolittle 2 (2001)

Model Maker

Titanic (2012)

Lead Sculptor

Dante's Peak (1997)

Training Supervisor

The In-Laws (2003)

I am a senior character TD familiar working with established pipeline environments, API, module applications and proprietary tools. Most currently I have held the title of Character Supervisor at Barajoun Entertainment, overseeing the rigging, cloth and hair departments along with any modeling assets used by them. I have been responsible for the build scripts, plugins and various tools that we have developed and maintained.
Work History
  • Company Owner

    Stupao Visual Effects Inc.

    January 2024 - Present
    Arizona, United States · On-site

    Fine Art

  • Rig/Sim Artist

    Blizzard Entertainment

    March 2018 - Present
    Irvine
  • Senior Technical Artist

    Cloud Chamber

    November 2022 - January 2024

    Prop Rigging
    Character Rigging
    Face FX

  • Senior Technical Director

    Double Negative

    April 2022 - September 2022
    London, Montreal · Remote

    Cloth simulation in Houdini.

  • Simulation Artist

    The Outpost

    January 2022 - April 2022
    Montreal, Quebec, Canada

    Cloth simulation on teddy bear ears.

  • CFX Artist

    Plastic Wax

    October 2021 - February 2022
    Australia

    Ultra fast Bat Girl cape simulations for game cinematics.

  • Rigging Supervisor

    Halon Entertainment

    October 2020 - February 2021
    Los Angeles Metropolitan Area

    Supervised all character and prop rigs for efficiency with Maya and Unreal Engine for the production Mahogany, Walt Disney's Pinocchio.

  • Senior Technical Director

    Walt Disney Animation Studios

    January 2020 - September 2020
    Burbank, California, United States

    Senior technical director for rig and simulation department on Raya The Last Dragon.

  • Rig/Sim Artist

    Blizzard Entertainment

    February 2018 - January 2020
    Irvine, California, United States · On-site

    Example of work I have done as a member of the Rig/Sim department responsible for the cloth and hair simulation for various cinematics. This is one of the newly released examples.

  • Rig/Sim Artist

    Blizzard Entertainment

    February 2018 - January 2019
    Irvine, CA

    Cinematic department.

  • Rig/Sim Artist

    Blizzard Entertainment

    March 2018 - October 2018
    Irvine, CA

    Example of work I have done as a member of the Rig/Sim department responsible for the cloth

  • Senior Tech Anim Artist

    The Mill

    April 2017 - July 2017
    Los Angeles Metropolitan Area

    Senior Tech Anim Artist setting up cloth pipeline.

  • Senior Technical Director

    Psyop

    February 2017 - May 2017
    Venice, CA

    Cloth simulation for commercial campaign of Ridiculous Clash of Clans.

  • Senior Technical Director

    Duncan Studio

    October 2016 - December 2016
    Pasadena, CA

    Senior Technical Director in Rigging, Cloth Setup, Hair Groom and shot simulation for a Minion Project, Japan.

  • 3D Supervisor

    Flight 33 Production

    June 2016 - August 2016

    As the 3D Supervisor, I was responsible for all 3D artists and their role in generating assets within the time allotted on two different productions reporting directly to the visual effects supervisor. I also was responsible for shot work and R&D using Maya FX and Real Flow.

  • cfx td

    Sony Pictures Imageworks

    December 2015 - May 2016
  • Senior Technical Director Hair Groom

    Alpha Animation

    April 2016 - May 2016

    I developed the hair grooms for the two primary characters for a cell phone commercial known as Buzz.

  • Senior Technical Director

    Sony Pictures Imageworks

    January 2015 - March 2016
    Vancouver, Canada Area

    Look Development
    CFX

  • Character Supervisor

    Barajoun Entertainment

    July 2013 - December 2014
    Dubai, UAE · On-site

    Primarily a Maya based production house, this studio also uses Z-Brush, Marvelous, Yeti and Shave and a Haircut. I supervise the development, implementation and documentation of all assets and tools generated by the character model, rigging, hair and cloth simulation departments for feature film.

  • Character Rigging / Effects Animation

    Stupao Visual Effects Inc.

    2012 - 2013

    Computer and photographic generated images for design and template development on website as well as character rigging and effects animation.

  • Character FX Artist

    DreamWorks Animation

    2009 - 2012

    Character FX Artist for four productions requiring cloth, hair, fur simulations, along with some rigging.
    Shrek Forever After, Kung Fu Panda 2, Kung Fu Panda DVD Featurette and Rise of the Guardians.

  • Character Rigger

    Digital Domain

    2009 - 2009

    Character rigging for a Sobe Commercial spot.

  • Senior Character TD

    Jim Henson's Creature Shop

    2009 - 2009

    Rigging and muscle system development for TV series characters.

  • Lead Character TD

    Gradient Effects

    2008 - 2009

    Mechanical rigging for Krupp.

  • CG Supervisor

    Gigapix Studios

    2006 - 2008

    Oz
    Below

  • Senior Modeler

    Disney ABC Television Group

    2007 - 2007

    Winter Flex

  • Charcter Rigging, Modeling

    Entity FX

    2007 - 2007

    Sport Science (Emmy Award)
    Pushing Daisies (VES Nomination)

  • Character Rigging, Modeling, UV

    Ka-Chew

    2007 - 2007

    Mucinex

  • Technical Director

    Sony Computer Entertainment America

    2006 - 2007

    Cloth pipeline development for games.

  • Animator

    Zoic Studios

    2006 - 2006

    Nintendo

  • Senior Modeler, Texture, UV

    Eyetronics 3D Scanning

    2005 - 2006

    Poseidon
    The Guardian
    In the Name of the King: A Dungeon Seige Tale

  • Stargate Studios

    August 2004 - 2006
    Greater Los Angeles Area

    Turistas, Dirt, Nightmares & Dreamscapes: Battleground
    Senior Character TD for one feature film, television special and television series. Responsible for all rigging, cloth and hair simulation. Software used: Maya, Syflex and Shave and a Hair

  • Senior Modeler TD

    Asylum VFX

    January 2004 - 2006

    Motorola, Eat More Chick n, Roseume Honest Abe Commercial Spot, Nintendogs, Mario Brothers Video Game
    Senior Modeler for various fast paced commercials and video games. Responsible for models and UV work. Software used: Maya.

  • Senior Modeler

    The Engine Room

    2005 - 2005

    The DaVinci Code

  • Meteor Studios

    March 2004 - 2005
    Montreal, Canada Area

    10.5 Apocalypse, Final Destination 3, Slither
    Character TD and Effects Animator for three feature films. Software used: Maya for rigging,

  • Lead Character TD

    Photon VFX

    2004 - 2005

    Hercules

  • Maya Instructor

    UCLA

    2003 - 2004

    Modeling
    Character Setup
    Effects Animation
    Mel
    Texture
    Lighting

  • Senior VFX Artist

    Stupao VFX

    2003 - 2004

    The Aviator
    Jay and Silent Bob 15 Minute Animated Logo

  • Training Supervisor, Animation Support

    Cinesite

    2002 - 2003

    Trained new artists on proprietary plugins and protocol for all shows. Animation and character TD support for the following shows:
    Solaris
    The Inlaws
    Envy
    X-2: X-Men United
    Freddy vs. Jason

  • Senior Matchmover

    Sony Pictures Imageworks

    2001 - 2002

    Stuart Little 2
    I Spy
    The Polar Express

  • Matchmove TD

    Rhythm & Hues Studios

    December 2000 - October 2001
    Greater Los Angeles Area

    Cats & Dogs, Dr. Dolittle 2
    Senior Matchmove TD for two feature films. Used proprietary software VooDoo for hard and soft facial tracking needs.

  • Matchmove TD

    Rhythm & Hues Studios

    2000 - 2001

    Dogs and Cats
    Dr. Dolittle 2

  • Lead Sculptor/Field Art Director/Production Designer.

    Walt Disney Imagineering

    June 1997 - June 2000
    Los Angeles/Japan

    Tokyo Disney Seas, California Adventure
    Lead sculptor for the park icon, trained as a field art director and later transitioned into the role of production designer for one seventh of a 4 billion dollar theme park. Production designer for Mermaid Lagoon in Japan. Miniature sculpting for large scale productions for California Adventure icons.

  • Lead Sculptor and Production Designer.

    Walt Disney Imagineering

    1997 - 2000

    Design, development and sculpting for the Mysterious Island volcano, the park icon. Role as Production Designer for Mysterious Island while in Japan.

  • Instructor

    Gnomon School of Visual Effects

    1997 - 1999

    I taught Figurative Sculpture.

  • Art Instructor

    Orange Coast College

    June 1994 - June 1996
    Costa Mesa, CA

    Instructor at Orange Coast College for Sculpture and Bronze Casting.
    Go to https://www.studiopaolino.com for fine art website.

  • Model Maker, Lead Sculptor

    Digital Domain

    1995 - 1996

    The Titanic
    Dante's Peak

  • Artist

    Stupao Visual Effects, Inc.

    June 1975 - June 1985
    Southern California

    Fine artist in bronze, acrylic painting, prints and photography.

Education
  • California State University-Long Beach

    2000 - 2003
  • SESI SideFX Santa Monica

    2000 - 2003
  • Gnomon School of Visual Effects

    1998 - 2000
  • Silicon Studios

    1996 - 1997
  • California State University-Long Beach

    1988 - 1995
  • Villa Scifanoia, School of Fine Arts

    1987 - 1988
  • Accademia di Belle Arte

    1986 - 1988