I have a Bachelors in Animation, and a Passion for Creation.
As a 2D & 3D Animator, Layout Artist, & Technical Director
I’ve worked alongside the industry's finest talent.
Over the course of my career, I've developed multiple Pipelines
dozens of Tools, hundreds of Scripts, and thousands of Utilities
for numerous Art, Production, and Pipeline Software & Packages.
I'm always looking for a Challenge to
expand my Knowledge and bring new Technologies to life.
Work History
Software Developer
Freelance
August 2017 - Present
Design Windows, Android, iOS, and Web applications
for clients in numerous fields, such as, Social Media,
Production Management, Mobile Games, eCommerce,
and more.
Pipeline Supervisor
Groove Jones
April 2021 - November 2023
Build& Develop a Pipeline Studio Manager to connect
Art Departments & Production to handle all studio data
via Cloud storage, and allow users to fully control Cloud
Sync Operations across machines. The tool also serves as
an advanced File Browser, Asset Manager, and Task Tracker.
Hosting a suite of Review, Publish, and Event tools. As well as
enforce studio conventions and provide useful DCC utilities.
Senior Pipeline TD
Mindshow, Inc
May 2020 - April 2021
California, United States · Remote
Migrate studio to Shotgrid and Integrate SG Toolkit,
to manage data flow through the company, and
automate departmental processes. Create a complete
set of discipline tools for Production, Lookdev, Modeling,
Rigging, Animation, and Layout. Implement a Maya Unity
bridge to convert and transfer industry standard file types
to proprietary data, and vice versa.
Pipeline Technical Director
Steamroller Studios
April 2018 - May 2020
Mount Dora, Florida, United States
Develop, Maintain, & Improve Tools & Workflows for
Animation & Pipeline to streamline the animation
process. Edit and Implement client toolsets into
Steamroller's pipeline. Support artists with their
requests and technical issues. Document & Educate
the team about the newest technologies and
toolsets to optimize their workflow.
Animation Technical Director
MPC
January 2017 - April 2018
Montreal, Quebec, Canada
Supporting Artists, Introducing New Technologies,
Implementing Training Programs, Leading initiatives
to Empower Artists, and Demonstrate New Platforms
& Techniques, and Developing Advanced
Workflow/Pipeline Tools for Global MPC.
Animator
MPC
December 2014 - December 2016
Montreal, Quebec, Canada
Creating realistic Character & Creature animations
for VFX Films and Commercials.