Came on to work on an art installation project, creating almost 10 minutes of simulated fire for a London art exhibit.
VFX Sup
Imaginary Forces
August 2015 - September 2015
I got credited VFX Supervisor on the project - but I was basically just creating FX for the project.
I came on to work with their amazing team - creating all of the VFX elements for the 'Secrets' promo spot for Manhattan Season 2. The turnaround period was extremely fast considering the shots and the amount of work, but it was a blast to get to work with these guys again.
Freelance FX
Blur Studio
March 2014 - August 2014
Greater Los Angeles Area
Just wrapped on a lot of the major VFX shots for the new Halo game, creating 65 minutes of CG in less than 6 months
https://www.youtube.com/watch?v=8F7OgOCzph4
Also helped out a little on Tom Clancy's The Division
https://www.youtube.com/watch?v=EreJszhLgRo
FX Lead
Zero VFX
October 2013 - February 2014
Greater Boston Area
Working on Denzel's new film.
Visual Effects Supervisor
Juniper Jones
July 2013 - September 2013
Los Angeles, CA
Witches of East End Trailer - Created all of the visual effects for this piece, involving nearly 20 visual effects shots of photorealistic simulated fire. Initially also sup'ing on set however there was a schedule conflict.
To keep all of the talent 'safe' the fire was all created digitally in Fume FX. Also using special software developed for this project which wouldn't have allowed the complexity of the fire to really be possible.
Senior Effects Technical Director
Atomic Fiction
July 2013 - August 2013
Los Angeles, CA
Need for Speed - Feature Film
Currently in production - but created an extremely fast turnaround complicated shot in under 3 days for temps involving simulating digital fire at high velocity.
Effects Lead
Imaginary Forces
May 2013 - June 2013
Los Angeles, CA
Metallica - Through the Never
Created the film logo for the production company involving photorealistic heavily directed simulated fire burning over a flag full screen film res stereo for this 30 second piece.
Warcraft the movie - Comicon Teaser
Created a tight turnaround teaser trailer for Comicon's announcement of the movie. Creating photorealistic CG fire and developing tools to handle the large amounts of simulations needed.
VFX Supervisor
Prologue Films
February 2013 - June 2013
Greater Los Angeles Area
VFX Supervisor managed a total of 5 FX artists, developed all of the pipelines and tools throughout the production. During that time our team was highly praised and delivered flawlessly throughout the production. As well as picking up additional work that had been originally given to other high profile studios to handle.
I built many tools and plugins to help speed production up, as well as training some of the staff, dealing with directors and production and scheduling the project. Creating large amounts of water simulations, rain interaction, clouds, smoke, dust, sand storms and other effects.
Visual Effects Supervisor
Plastic Wax
January 2013 - March 2013
Los Angeles, CA
Civilization 5 Cinematic - Created massive nuclear explosion for the recreation of the Manhattan project, for the high profile cinematic for the game's release.
V.E.G.A Game Cinematic, managed one other VFX Artist and created pipelines, tools for rolling out massive quantities of visual effects in a manageable manor for the cinematic, primarily fire, expulsions, smoke, lasers, debris and other effects.
Atomic Fiction
December 2012 - January 2013
San Francisco, CA
Star Trek 2 - Worked on all of the FX for a massive shot of a frozen moment in time, camera pulling through it for the high profile feature film. Creating over 100 FX elements involving smoke, fire debris and sparks. Managed one other artist for the project.
Visual Effects Supervisor
Imaginary Forces
2013 - 2013
Los Angeles, CA
God of War: From Ashes Superbowl Spot - Brought on from conception for initial discussions with the director, art director and producer as well as involved on set during the shoot and handling all of the 3D ash shots for God of War piece.
Managed one other artist and one additional generalist toward the end of production. I was responsible for creating all of the ash effects as well as in some shots texturing and animation. This involved record amounts of fracturing debris and heavy 5 day long rigid body simulations. I presented a talk at Autodesk University on this subject in Vegas discussing my involvement. Also dealt directly with client and director, and managing the production from our end (ie. buying machines, setting up office, software, and other overhead).
Vsual Effects Supervisor / Consultant
Blind
2013 - 2013
Greater Los Angeles Area
Collaborated on a pitch for a vfx heavy tv commercial
developed various videos and contributed to the treatment, creating backgrounds and other contributions
participated in the presentation to client
Technical Director
Encore VFX
2013 - 2013
Greater Los Angeles Area
Castle
NCIS
freelance Visual Effects Supervisor & Consultant
Catastrophic FX
May 2005 - 2013
Greater Los Angeles Area
bid, produced and supervised projects and teams as well as supervised on set. Created pipeline and artist tools, worked on vfx shots as well as managed small and large teams for feature films and tv commercials.
Visual Effects Supervisor
Relevant VFX
2012 - 2012
Los Angeles, CA
HESS TV Commercial - Supervising VFX, overseeing other artists and building pipeline solutions for the production
The Wind - Worked on an internal pitch for Warner Bros for a feature film involving heavy amounts of groundbreaking effects using new technology and troubleshooting ways to efficiently be able to get simulations to work within the heavy technical demands required.
Senior Effects Technical Director
Atomic Fiction
2012 - 2012
san francisco, ca
Technical Director
Atomic Fiction
2012 - 2012
San Francisco Bay Area
Plastic Wax
2012 - 2012
Greater Los Angeles Area
Technical Director
The Ant Farm
2012 - 2012
Los angeles
Turtle Beach
Visual Effects Supervisor
567 vfx
2012 - 2012
Toronto, Canada Area
White Doves - Young Empires (Music Video)
Effects Lead
Pixomondo
2012 - 2012
Beautiful Creatures
VFX Look dev Twister
Lightning Impacts, Tool Dev
Professor at FXPHD
FXPHD
December 2010 - February 2011
Fume FX Workshop at FXPHD
Technical Director
Psyop
2011 - 2011
Greater New York City Area
Minute Maid - Commercial
Atomic Fiction
2011 - 2011
San Francisco Bay Area
Lead Technical Director
Relevant VFX
2011 - 2011
Managed all of the FX for various high profile projects and feature films
Technical Director
Encore VFX
2011 - 2011
Greater Los Angeles Area
The River
Lead Technical Director
Relevant VFX
2011 - 2011
Greater Los Angeles Area
Similo (Short Film)
Lead Technical Director
Relevant VFX
2011 - 2011
Greater Los Angeles Area
Visual Effects Supervisor
Catastrophic FX
2011 - 2011
Greater Los Angeles Area
Technical Director
Catastrophic FX
2011 - 2011
Greater Los Angeles Area
Cadillac - TV Commercial
Consultant
Psyop
2011 - 2011
Greater Los Angeles Area
Nescafe - TV Commercial
Consultation on overall Psyop Studio Pipeline with IT department
CG Workshop Instructor
CG Society
2006 - 2011
One of their key instructors
Majority of my workshops would sell out within 72 hours
I was the first to be able to increase cost and head count in the classes as well as help in improving ways to attract students
Ran over 15, 8 week workshops on subjects such as Realflow, Fume FX, Particle Flow and various other subjects
Senior Effects Technical Director
Spy Post
April 2010 - June 2010
working on Priest, making things go boom
Effects Lead
Farmer Brown
March 2010 - April 2010
worked on game cinematic creating most of the FX
Technical Director
Industrial Light & Magic
October 2009 - March 2010
San Francisco Bay Area
The Last Airbender - Feature Film
Farmer Brown
2010 - 2010
Greater Los Angeles Area
Star Wars Battle Front II - Game Cinematic
Effects Lead
Spy Post
2010 - 2010
San Francisco Bay Area
Priest - Feature Film
Spy Post
2010 - 2010
I was FX Lead on Priest, managing the other FX artists, as well as creating many of the biggest shots on the project, primarily creating fire, and destruction/demolition. And creating various tools, and helped build their pipeline for the studio at least in regards to how 3ds max plugged
Effects Lead
Psyop
2010 - 2010
Greater Los Angeles Area
Fable 3 - TV Commercial
Airforce - TV Commercial
Technical Director
METAphrenie
2010 - 2010
Los Angeles
Asia Games - Special Event
Visual Effects Supervisor
Artificial Army
2010 - 2010
Greater Los Angeles Area
Rev Theory - Music Video
Effects Lead
Buck
2010 - 2010
Greater New York City Area
grimbergen - TV Commercial
Effects Lead
LUXX Studios
2010 - 2010
Hawx2 - Video Game Cinematic
Senior FX Technical Director
Pixomondo
2010 - 2010
Berlin Area, Germany
2012 - Feature Film
Senior Effects TD
Pixomondo
February 2009 - May 2009
Beautiful Creatures - worked on creating a massive tornado primarily doing the look dev/R&D for the project
Special Effects Art Guru / Senior Effects Supervisor
Radical Entertainment
2008 - 2009
Vancouver, Canada Area
Protoype - Video Game
Production Supervisor
Popular Mechanics
2006 - 2009
Greater New York City Area
Cover art for many issues of Popular Mechanics Magazine and feature articles
Master Class Speaker / Freelancer
Autodesk
January 1900 - December 2008
Consistently speaking and doing demos for Autodesk, as well as one of their key speakers for most siggraph Master Classes and events around the world and hired for consulting with various studios in Australia.
Awarded as Autodesk Master (apparently voted the highest out of all the Max Masters) in 2007 San Diego SIGGRAPH.
Also responsible for creating all of the FX elements for 3D Studio Max 2010.
Senior FX Supervisor / Special FX GURU
Radical Entertainment
May 2008 - October 2008
Working as part of the advaned visual group in building pipelines, overseeing and controlling the future FX pipelines for the studio and rolling out to all of their games.
Occasional freelance speaker and various services
Autodesk
March 2003 - October 2008
Presented Autodesk products allover the world at major events, presenting as an expert of the product, holding master classes, keynotes, panels and demos.
Hired by Autodesk for various projects including creating massive FX asset library that now ships with 3ds max. Also consulting with various clients of theirs including WETA.
Owner
Catastrophic
September 2005 - May 2008
film studio
Owner / Director
Catastrophic VFX
June 2005 - May 2008
film studio
On site training
Frantic Films
February 2008 - February 2008
Intense 3 day training session training a majority of Frantic Films FX TD's and staff on many advanced FX based subjects, such as fluids, digital fire, particles, scripting, crowd, volumetrics and procedural animation and modeling.
Effects TD
Tronic
2008 - 2008
FX Lead on a large tv commercial for Spec Ops creating lots of destruction, fluids, particles and other effects.
Effects Lead
Tronic
2008 - 2008
Greater New York City Area
Spec Ops - Game Cinematic
Sequence Supervisor + Effects Lead
Catastrophic FX
2008 - 2008
Brisbane, Australia
Daybreakers - Feature Film
Catastrophic FX / Co-Production w/ Kanuka
Executive Producer
THQ
2008 - 2008
Warhammer - Game Cinematic Pitch
Visual Effects Supervisor / Producer
Catastrophic FX
2008 - 2008
McDonalds Game Cinematic
Supervised team of 15 artists
Consultant & Supervisor
Liquid Animation
January 2006 - July 2007
on multiple occasions came in to consult on upcoming projects and expansion of their pipelines, as well as a few 911 calls involving taking over supervision of one project to get back on track towards the end.
Effects Technical Director
MokMe Studio
March 2007 - June 2007
VFX for a Subaru commercial
Effects Supervisor
eyeball
February 2007 - May 2007
Greater New York City Area
Bioshock TV Commercial
Interviewed artists for the project
helped out with the script treatment
R&D and Look dev
trained artists
Effects Lead
Mok films
2007 - 2007
Greater New York City Area
Subaru TV Commercial
Effects Lead
Plastic Wax
2007 - 2007
Sydney, Australia
Bioshock - Game Cinematics
Effects Lead
RealtimeUK
2007 - 2007
Autorobotica - Game Cinematic
Effects Lead
Frantic Films
2007 - 2007
Los Angeles
Asylum - Feature Film
Freelance FX Technical Director
Blur Studio
June 2006 - November 2006
Worked on several game cinematics and a couple of their short films, one which received an oscar nomination. Warhammer 40k: dawn of war, bioshock trailer, halo wars, in the rough, gopher broke, amongst many others.
Senior Effects Technical Director
Iloura
February 2006 - May 2006
Nightmares and Dreamscapes - Stephen King episodic
Citroen TV Commercial
ferrero rocher Commercial
Speaker
Ubisoft
February 2006 - February 2006
3 day intense training course teaching all of their senior staff and art directors/technical directors on subjects for visual effects for cinematics and realtime games.
Effects Lead
SEGA
2006 - 2006
Medieval 2 - Game Cinematic
Plastic Wax
2006 - 2006
Sydney, Australia
Pyro Cops - Game Cinematics
Darkness - Game Cinematics
Justice League - Game cinematics
Technical Director
Twitch
2006 - 2006
Sydney, Australia
Kung Fu - Cinematic
Technical Director
Reel FX
2006 - 2006
Dallas/Fort Worth Area
Boz The Bear - Animated Feature Film
Senior Effects Technical Director
Reel FX
2005 - 2006
FX for Boz the bear and other projects
Senior Technical Director
Frantic Films
January 2005 - September 2005
Helped form Frantic Films Australia and work on set for Superman Returns as a liaison between Frantic Films and the Director/Production team for Superman. Also working on a lot of the key sequences for Superman and helping develop the look for some of the key shots. Other than Superman working on IdleWild and various other feature films. As well as perviously Paycheck and Scooby Doo 2.
FX Technical Director
Shadows in Darkness
March 2005 - July 2005
Developed all of the FX for multiple video game cinematics
Consultant
Act3 Animation
2005 - 2005
Visual effects and FX pipeline development for Neverwinter nights cinematic
Effects Technical Director
ProMotion Studios
2005 - 2005
Created visual effects for various high profile projects, including large crowd simulation projects, water simulations and various other effects
Effects Technical Director
Shadows in Darkness
2005 - 2005
Panzer Elite - Cinematics
Visual Effects Artist Lead
Studio Promotion
2005 - 2005
Sydney, Australia
Go Talk - Cinematic
Heavy Crowd Simulations
Lead Visual Effects Artist
Promotion Studio
2005 - 2005
Sydney, Australia
Toyota DNA - Commercial
Artificial Army
2005 - 2005
Greater Los Angeles Area
The Suffering (Music Video)
Senior Effects Technical Director
Frantic Films
2005 - 2005
Slither - Feature Film (Pitch)
Senior FX TD
Frantic Films
2005 - 2005
The Big Empty (Short Film)
Senior FX Technical Director
Frantic Films
2005 - 2005
IdleWild - Feature Film
Senior Effects Technical Director
Frantic Films
2005 - 2005
Senior Effects Technical Director
Reel FX
2004 - 2005
technical director
Digital Dimension
2003 - 2005
Worked on notable shots for feature films such as Blade 3, Cinderella Story, Son of the Mask and various others
Senior FX Technical Director
Blur Studio
2004 - 2004
Greater Los Angeles Area
Gopher Broke (Oscar Nominated)
In The Rough
Warhammer: Dawn of War (Cinematic)
Call of Duty (Cinematic)
Senior FX TD
Digital Dimension
2004 - 2004
Los Angeles
Exorcist 2 - Pitch for Feature Film
Superbowl (Received Emmy award)
Son of the Mask - Feature Film
Shady Acres - Production Co. Logo
Blade Trinity - Feature Film
Lead Effects Technical Director
TigarHare
2003 - 2003
FX Lead, designed the look and pipeline and managed FX team under high pressure environment accommodating over 40 heavy VFX shots in just over 2 months for a high profile game cinematic.
Technical Director
Frantic Films
2003 - 2003
Effects Technical Director
Digital Dimension
2003 - 2003
Greater Los Angeles Area
Cinderella Story - Feature Film
Senior FX Technical Director
Frantic Films
2003 - 2003
Greater Los Angeles Area
Visual Effects Supervisor
T Mation
2003 - 2003
Dark Age of Light - Feature Film
Effects Lead
Tigar Hare Studios
2003 - 2003
Los angele
Temple of Elemental Evil - Game Cinematic
Technical Director
Whoodoo Studios
2003 - 2003
Greater Los Angeles Area
McGuyver - tv series
Senior FX Technical Director
Ambience
2003 - 2003
Sydney, Australia
Toyota Scion - TV Commercial
Senior Technical Director (Staff Position)
Cutting Edge
2001 - 2003
Lord of the rings - Pitch
Inspector Gadget 2 - Feature Film
George of the Jungle 2 - Feature Film
Seconds to Spare - Feature Film
Brains Trust - TV Commercial
Discovery Channel - Pitch
Silverchair The Greatest View - Music Video
Ice Break TV Commercial
Fruitloops Commercial
30+ commercials and special projects
Senior Technical Director
Cutting Edge
2001 - 2003
Pretty much 'was' the FX department there. Creating all of their visual effects, anything to do with dynamics, simulations, crowds, particles etc. I created lots of FX in maya and 3ds max,
Effects Technical Director
Ambience Entertainment
2000 - 2002
Over 100 commercials, R&D and various other tasks
Effects Artist / Generalist
Ambience Entertainment
2000 - 2002
Created FX for over 30 commercials
Also worked as a generalist, modeling, animating, compositing, tracking and everything else, both in 3ds max and maya
Ambience
2000 - 2001
Sydney
Effects Artist
Half Brick
2000 - 2000
Created original logo for video game company, as a favor
Instructor
Qantm College
1999 - 2000
Brisbane, Australia
Instructor, as well as ran classes for beginner and advanced classes on video games
helped create curriculum Bachelor of interactive entertainment
taught diploma of IT games development, Womens Diploma of multimedia
Visual Effects Artist
Smarty Arts
1999 - 1999
The Novice - Short Film
Jr 3D Artist
Infogrames
1999 - 1999
Loony Tunes Space Race - Video Game
3D Artist
Ozisoft
1998 - 1998
Brisbane, Australia
Created all graphical interface and design ideas for their multimedia platform for HDTV, essentially similar to what we now have for ps3 and xbox for handling media, digital content etc. As we were designing ideas and building an operating system for future HDTV systems, in the late 90's before they were officially released