Alvaro Gasco

Alvaro Gasco

Generalist TD Double Negative

Senior Generalist / 19 yrs

London, United Kingdom

Hire Me

Senior Creature Artist

Aquaman and the Lost Kingdom (2023)

Character Artist

Gen V (2023)

Modeler

The Flash (2023)

Visual Effects Crew

The Batman (2022)

Creature Artist

Eternals (2021)

Modelling Artist

The Foundation (2021)

Modeling Artist

Blood Red Sky (2021)

Visual Effects Artist

El Cid (2020)

Character Modeler

WONDER WOMAN 1984 (2020)

Character Artist

Fast & Furious Presents: Hobbs & Shaw (2019)

Creature Artist

La Noria (2018)

Texture Artist

Pacific Rim: Uprising (2018)

CG Artist

Assassin's Creed (2018)

modeler and concept artist

LIFE (2017)

A Monster Calls (2017)

Generalist TD

Warcraft: The Beginning (2016)

Modeling / Texturing Artist

The Debt (2016)

Modeling Artist

Independence Day: Resurgence (2016)

Texture Artist

Miss Peregrine's Home for Peculiar Children (2016)

Texture Artist

Captain America: Civil War (2016)

CG Artist

Eva (2015)

Modeling / Texturing Artist

Out of the Dark (2015)

Cgi Artist

aloft (2015)

3-D Models

Ender's Game (2013)

Visual Effects Artist

Ghost Graduation (2013)

3D Artist

The Impossible (2013)

Visual Effects Artist

The Body (2012)

Visual Effects Artist

Animals (2012)

CG Artist

Agnosia (2010)

Creature Artist

Venom (2004)

I have been the last ten years working in the film and Tv industry as a 3d Artist, specialized in modeling, texturing and concept design.

I started my studies in Barcelona focusing in illustration and graphic design, after that I did my studies VFX in the Vancouver Film School.

Some of the projects I´ve been working on are Warcraft, The impossible, which got a VES award. Enders Game, EVA, where we got the Goya award for best VFX in 2012, and many commercials.

As an artist I’m a very versatile and fast in production, I have experience doing organic and hard surface modeling, characters, creatures, environments and props. I’m very confident with Maya and Zbrush as my main modeling tools and for lighting I use Arnold render and mental ray. I make my concept designs mixing different techniques. For Texturing I use photoshop, mari and zbrush.

I´m a team player and easy going and I´m always open to learn new software and pipelines. I’m a very self-motivated person that can work efficiently under pressure.

Work History
  • Senior Character Artist

    ScanlineVFX

    March 2021 - Present
  • Creature artist

    ScanlineVFX

    October 2019 - Present
    London
  • freelance character/creature artist, character lab

    MPC

    December 2020 - March 2021
  • Generalist TD

    Double Negative

    March 2016 - October 2019
    London, Greater London, Reino Unido
  • TRIXTER

    January 2016 - February 2016
  • 3D Artist

    Glassworks

    April 2015 - December 2015
    Barcelona Area, Spain
  • 3D Artist

    El Ranchito

    November 2014 - April 2015
    Barcelona Area, Spain
  • 3D Modeler

    23lunes Creative Animation Studio

    October 2014 - November 2014
    Barcelona Area, Spain

    character and vehicle modeler for comercial

  • 3D Artist

    FAKE Studio

    September 2014 - October 2014

    modeling, texturing, shading and lighting for KYMCO comercial

Education
  • Character modeling with zbrush

    CGSociety Workshop

    2009 - 2009
  • 3D animation and visual effects in 3d animation

    Vancouver Film School

    2004 - 2005
  • Diseño digital in Digital Design

    Universitat Ramon Llull

    2000 - 2004