I have been the last ten years working in the film and Tv industry as a 3d Artist, specialized in modeling, texturing and concept design.
I started my studies in Barcelona focusing in illustration and graphic design, after that I did my studies VFX in the Vancouver Film School.
Some of the projects I´ve been working on are Warcraft, The impossible, which got a VES award. Enders Game, EVA, where we got the Goya award for best VFX in 2012, and many commercials.
As an artist I’m a very versatile and fast in production, I have experience doing organic and hard surface modeling, characters, creatures, environments and props. I’m very confident with Maya and Zbrush as my main modeling tools and for lighting I use Arnold render and mental ray. I make my concept designs mixing different techniques. For Texturing I use photoshop, mari and zbrush.
I´m a team player and easy going and I´m always open to learn new software and pipelines. I’m a very self-motivated person that can work efficiently under pressure.
Work History
Senior Character Artist
ScanlineVFX
March 2021 - Present
Creature artist
ScanlineVFX
October 2019 - Present
London
freelance character/creature artist, character lab
MPC
December 2020 - March 2021
Generalist TD
Double Negative
March 2016 - October 2019
London, Greater London, Reino Unido
TRIXTER
January 2016 - February 2016
3D Artist
Glassworks
April 2015 - December 2015
Barcelona Area, Spain
3D Artist
El Ranchito
November 2014 - April 2015
Barcelona Area, Spain
3D Modeler
23lunes Creative Animation Studio
October 2014 - November 2014
Barcelona Area, Spain
character and vehicle modeler for comercial
3D Artist
FAKE Studio
September 2014 - October 2014
modeling, texturing, shading and lighting for KYMCO comercial