I'm a 3D animator who's passionate about storytelling in all mediums, especially film and narrative driven games.
Every day at work is a chance to improve my workflows, learning new animation techniques from leads, and achieving goals that bring everyone's work up in quality through collaboration. I look forward to continually growing as an animator with every project I'm a part of.
Work History
Crowd Artist
Mikros Animation
October 2022 - July 2023
Montréal, Canada
3D character animation, and mocap clip clean-up in MotionBuilder for use with Golaem. Exporting of. fbx animation to .gmo files, implementation of clips into complex crowd behavior systems including locomotion to idles, blending between clips, and polishing cached pose editing.
Animator
MPC - Montreal
May 2021 - October 2022
Montréal, Canada
3D character performance animation - realistic creatures, bipedal and cartoony rigs.
Worked closely with lead and team to deliver assigned shots on-schedule with Shotgun tracking, emphasis on body-mechanics and performance acting/pantomime, layout and camera movement, and motion-capture/roto-animation cleanup in Maya.
Quality control checked and published animation to be picked-up by downstream departments.
Napoleon (2023) - Character and animal animation
Nope (2022) – Character animation “Gordy” and “Jean Jacket/Entity”
Sonic 2 (2022) – character animation, camera cleanup, tech animation QC
Chip ‘n’ Dale: Rescue Rangers (2022) – character animation, background characters and cycles, mocap cleanup.
3D Animator
Ember Lab
May 2020 - July 2020
Orange, California, United States
Worked as a Junior Animator for Ember Lab on their title project "Kena: Bridge of Spirits".
Education
3D Animator
KYOSIL
January 2020 - May 2021
Animation
iAnimate
2019 - 2019
Character Animation
Animation Mentor
2015 - 2018
Associate's degree in Business Administration and Management, General
University of Alaska Southeast
2008 - 2010
High School Diploma in Liberal Arts and Sciences/Liberal Studies