Allen Stetson

Allen Stetson

Manager, Crowd Artist, Trainer, Technical Director, Pipeline

Lead Pipeline Enginer

Los Angeles, CA

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Lead Pipeline Developer

Avatar: The Way of Water (2022)

Senior Software Engineer

World of Warcraft: Shadowlands (2019)

Senior Technical Director

Overwatch: Reunion (2018)

Senior Software Engineer

Overwatch: Shooting Star (2018)

Senior Technical Director

World of Warcraft: Battle for Azeroth (2018)

Crowd Department Supervisor

Night of the Living Carrots (2014)

Department Supervisor

The Croods (2013)

Department Supervisor

Rise of the Guardians (2012)

Department Supervisor

Madagascar 3: Europe's Most Wanted (2012)

Crowds Supervisor

Shrek Forever After (2010)

Department Supervisor

How to Train Your Dragon (2010)

Department Supervisor

Turbo (2009)

Department Supervisor

Kung Fu Panda (2008)

Department Supervisor

Bee Movie (2007)

Department Supervisor

Flushed Away (2006)

Department Supervisor

Over The Hedge (2006)

Technical Director

Madagascar (2005)

Department Supervisor

Shrek 2 (2004)

Department Supervisor

Shrek (2001)

Crowds Supervisor

B.O.O.: Bureau of Otherworldly Operations

15 years experience on 17 feature films in management, technical direction, pipeline engineering, training, creative content authoring & supervision.
Work History
  • Associate Lead Pipeline TD (Senior II), Cinematics

    Blizzard Entertainment

    September 2017 - Present
    Irvine, CA
  • Lead Pipeline Engineer

    Wētā FX

    May 2015 - August 2017
    Los Angeles, CA
  • Department Supervisor

    DreamWorks Animation

    July 2000 - February 2015
  • Lead/Technical Director

    DreamWorks Animation

    February 2003 - November 2008

    departments: Animation, Surfacing, FX, Lighting.
    films: Shrek2, Madagascar, Over the Hedge, The Bee Movie, Flushed Away
    Responsible for meeting/maintaining the technical requirements of a department in developing an animated feature film. Support, development, training.

  • Technical Assistant

    DreamWorks Animation

    February 2002 - February 2003

    Animation Dept. Shrek 4D. Assistant to the Technical Director

  • Render Assistant

    DreamWorks Animation

    July 2000 - February 2002

    Shrek 1, Shrek Imax.

    Full time duties include: submit and monitor requests from all departments to the render farm respecting priority and achieving balance between queues. Examine each frame repairing those that can be fixed and filing a detailed report on those that cannot. Prepare rendered shots for film out by converting frames into specified movie files. Monitor the performance of render machines, production servers, and network machines. Manage emergencies that may arise on my shift in any of the above areas. Work closely with Sequence Superviso

  • Project Manager

    Hewlett-Packard

    January 1999 - July 2000

    Media Solutions department. Projects included internal web sites, web-brodcasting, web-based training, video encoding and streaming.

    Full time duties included: website design/maintenance, web programming, logo design, CD-ROM interface design, CD-ROM programming, video/audio streaming, customer relations, video/audio encoding, project management (coordination of efforts, quality assurance, financial planning, project scheduling, customer interfacing), PERL, JAVA, DHTML, CCS, Visual Basic, Flash programming.

  • Media Designer

    Corporation for Studies and Analysis

    July 1995 - April 1997

    Part time duties included: graphic design, 2D and 3D animation, sound design, music composition, treatment writing, script writing, software authoring

Education
  • Cogswell Polytechnical College

    1995 - 1999