Allan Gersten

Allan Gersten

Highly creative, detail oriented Real Time VFX Supervisor

Real Time VFX Supervisor / Lead VFX Artist / 25 yrs

San Francisco, CA, United States

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Senior VFX Artist

Harry Potter Wizards Unite

Senior VFX Artist

Star wars commander (2014)

VFX Artist

Skylanders: Trap Team (2014)

Lead FX TD

Last Exit (2016)

FX TD

Thor: The Dark World (2013)

FX Animator

Wreck-It Ralph (2012)

Lead FX TD

Transformers: the Ride (2012)

Creature TD

Transformers: Dark of the Moon (2011)

Lead FX TD

The Twilight Saga: Eclipse (2010)

Lead FX Technical Director

X-Men Origins: Wolverine (2009)

Lead FX TD

The Twilight Saga: New Moon (2009)

FX TD

Cats & Dogs: The Revenge of Kitty Galore (2010)

Lead FX Technical Director

Cloverfield (2008)

FX TD

The Spiderwick Chronicles (2008)

Lead FX Technical Director

The Golden Compass (2007)

VFX Technical Director

Happy Feet (2006)

VFX Technical Director

Next (2018)

Lead FX TD

Ghost Rider (2007)

VFX Technical Director

Snakes on a Plane (2006)

FX Technical Director

Ice Age: The Meltdown (2006)

CG Effects Artist

Catwoman (2004)

FX TD

The Matrix Revolutions (2003)

Character Animator

Little Nicky (2000)

I am a detail and results oriented, creative CG and VFX supervisor and an exceptional team leader with a solid, 20+ years experience and credits in both the gaming and film/tv industries. I focus on holistic solutions to problems and believe that when something is created, that thing should have shelf life and reusability, should be future proofed and should be done right the first time to maximize it's value to my clients.

Over the years I have led and collaborated on challenging and fun projects in the visual effects industry that perfectly capture my client’s vision. Because I have worked with so many different studios and in numerous diverse environments, I am flexible and adept at surveying the client and team needs and aligning myself and my team to the task at hand. I always clarify the desired visual and performance needs of my clients and create reasonable and achievable deadlines for myself and my team leading to time tested and proven results.

My unique understanding and insight into production come from the vast diversity in the roles I have held over the years in CG production. I started out as a generalist focusing primarily on character animation and modeling. This quickly led to character rigging with a focus on dynamic rigs for furred and clothed characters. From there it was a natural progression into becoming a simulations TD focusing primarily on cloth, fluids, fur, rigid and soft bodies and particle animation. Looking for new and interesting challenges I decided to transition into the world of real time as a vfx artist, then a vfx technical artist and now as a VFX supervisor. My knowledge of industry standard software is extensive, including familiarity or proficiency with Unity, Unreal, Maya, Houdini, Nuke, Adobe Creative Suite as well as many proprietary software packages providing me with a thorough, layered and diverse background. Thanks for taking the time to read a little about me. I look forward to connecting with you.
Work History
  • Staff VFX Artist

    SIE

    June 2021 - June 2031
  • CAMdRT

    October 2018 - June 2021
  • Senior VFX Artist

    WBGames

    May 2017 - September 2018
  • Senior Visual Effects Artist

    Disney Interactive

    December 2014 - December 2016
    Palo Alto, California

    Oversaw game VFX, creating VFX from concept to implementation for Starwars Commander.

    Brainstormed and collaborated with designers, concept artists, and art directors to conceive of, create, and implement highly performant VFX with minimal vertex, overdraw, and CPU/GPU overhead, along with maximum, volumetric visual impact on brand and in line with Lucasfilms Starwars IP.

    Won the ‘DCPI Hackathon 2015, People’s Choice Award’ and ‘DCPI Hackathon 2016, Creative Excellence Award’.

  • FX Artist

    Toys for Bob

    March 2014 - November 2014
    Novato, CA

    Responsible for various effects in Skylanders Trap Team including environmental, real world phenomenon, magic, teleporters, fire, smoke, water, clouds, and character interaction.

  • Lead FX Artist

    The Special Project Group

    July 2013 - March 2014
    San Francisco, CA

    Responsible for water and bubble effects for various sequences throughout film.

  • Lead VFX Artist

    SuperTales Inc.

    June 2013 - July 2013
    Novato, CA

    Responsible for designing and implementing all visual effects.

  • FX Animator

    Evil Eye Pictures

    March 2013 - April 2013
    San Francisco Bay Area

    Responsible for rigid body simulations for Thor 2 The Dark World, Theatrical trailer.

  • FX Animator

    Walt Disney Animation Studios

    March 2012 - October 2012
    Burbank, CA

    Worked on Wreck-It Ralph. Fx included rigid body dynamics, implementation of most of the "Glitch" effects. Also respomsible for various other environmental effects, with a range of cartoon to real-world to hyper-real physics.

  • Creature TD

    Industrial Light & Magic

    January 2011 - July 2011
    San Francisco, CA

    Responsible for rigid body simulations including robot destruction, large scale building destruction scenes and cg/practical set interactions for Transformers, Dark of the Moon and Transformers, Dark of the Moon ride film for Universal Studios. I worked primarily in Zeno doing rigid body simulations.

  • VFX Technical Director

    ImageMovers

    September 2010 - November 2010
    Novato, CA

    Responsible for fluid siming of smoke and liquid and particle effects in Maya
    and RealFlow for Mars Needs Moms.

  • Lead FX Technical Director

    Tippett Studio

    March 2007 - April 2010
    Berkeley, CA

    Responsible for FX animation of fur, cloth, debris, water, smoke, and various other natural phenomenon. Was also responsible for look development of various effects. Projects included The Spiderwick Chronicles, The Golden Compass, Cloverfield, X-Men Origins, Twilight New Moon, Twilight Eclipse.

  • VFX Technical Director

    Tweak Films

    January 2007 - February 2007
    San Francisco, CA

    FX Technical Director on Next. Rigid body simulations and particle effects for Next.

  • VFX Technical Director

    Giant Killer Robots

    September 2006 - December 2006
    San Francisco, CA

    Responsible for fluid effects for Fantastic Four Theatrical Trailer, worked on Johnny Blaze fire effect fluid simulations. Particle effects for Happy Feet, including snow spray and avalanche effects and rigid body simulations.

  • VFX Technical Director

    Evil Eye Pictures

    July 2006 - August 2006
    San Francisco, CA

    Responsible for look development and implementation of all particle effects and simulations for 2006, MTV Video of the year, Carrie Underwood - Before He Cheats.

  • VFX Technical Director

    CafeFX

    April 2006 - May 2006
    Santa Maria, CA

    Responsible for Dirt Elemental character particle build, fluid simulations, dirt and dust elements. Also worked on look development for The Good Sheppard and Snakes on a Plane. I was also responsible for gaming cinematic effects for the unreleased game Heist.

  • FX Technical Director

    Blue Sky Studios

    November 2005 - February 2006
    White Plains, NY

    FX Technical Director on Ice Age 2, The Melt Down. My responsibilities included various water effects animation, including waves, froth, splashes and wakes. I was also responsible for various Maya fluid simulations for smoke effects for the Mini Sloths sequence.

  • CG Supervisor

    Hornet Inc.

    March 2005 - November 2005
    New York, NY

    CG Supervisor for a project entitled Twelve as well as various commercial projects. Responsibilities included supervising artists, supervising all character rigging , modeling and secondary effects including cloth and various dynamic simulations. Also responsible for all Maya fluid simulations and particle effects. Live action 3D integration and set survey and on set supervision.

  • FX Technical Director

    ESC Entertainment

    April 2004 - July 2004
    Alameda, CA

    FX Technical Director on Catwoman. My responsibilities included creating and animating smoke, dust, debris, explosions, sparks and lighting effects.

  • FX Technical Director

    ESC

    June 2003 - October 2003
    Alameda, CA


    FX Technical Director on Matrix Revolutions. I was on the Zion unit team. My responsibilities included creating and animating smoke, dust, debris, explosions, sparks and lighting effects.

  • Lead Technical Director

    Nick Digital Studios

    September 2002 - April 2003
    New York, NY

    Lead Character FX TD for an unreleased fully animated television show. I was the lead for all character rigging, hair, clothing and body dynamic effects for all 8 animated characters. I created a facial animation rig that was the impetus behind many current facial rig solutions.

  • Lead Technical Director

    WildBrain

    September 2000 - May 2001
    San Francisco, CA

    Lead FX TD. Worked on various commercial projects including Hershey Kisses, Laffy Taffy, Jolly Ranchers, Wonka candies and supported FX on Hubert's Brain, a short film released in 2001.

  • Lead Technical Director Puppett and FX

    Curious ?ictures

    1998 - November 1999
    New York, NY

    Character Technical Director. Responsibilities included character rigging and secondary dynamic effects for HBO's A Little Curious.

Education
  • Pratt Institute

    ? - ?