Responsibilities:
- Provide creative planning and input on team organization
- Oversee a team of staff and temp artists during production crunch.
- Sequence Lead representing the department in meetings
- Interview candidates and potential hires
- Character setup and development
- Cloth, Hair and Skin Simulation for Shot work
Blue Sky Studios
April 2020 - April 2021
Senior Character Simulation Technical Director
Blue Sky Studios
June 2014 - June 2017
Projects:
The Peanuts Movie - Ice Age Collision Course - Ferdinand
Responsibilities:
- Help with internal shot review
- Represent the department in preLighting shot review
- Work on Building Character Garments and OneOff assets with Marvelous Designer
- Help with pipeline design and workflow testing
- Character setup and development
- Cloth, Hair and Skin Simulation for Shot work
Character Simulation Technical Director
Blue Sky Studios
February 2009 - May 2014
Projects:
Rio - Ice Age: Continental Drift - Epic - Rio 2
Responsibilities:
- Help Establish the new Cloth Department
- Software and Solver testing and calibrating
- Cloth, Hair and Skin Simulation for Shot work