Creature texturing and look development work. Assistance with the integration of Mari into the Double
Negative texture pipeline. Held training lectures for staff to cover basics and advanced techniques of the program.
Textures / Look Dev Artist
Wētā FX
March 2009 - April 2010
Wellington, New Zealand
TINTIN - Texture and shader setup for a variety of assets. Currently painting a hero character.
AVATAR - Involved in enironment texturing and shader setup for the vast world of Pandora. Including setting up and testing of more
complex shaders for the larger geo used for the floating mountains.