Alison Farmer

Alison Farmer

Senior Texture Artist / 21 yrs

San Francisco

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Digital Artist

Space Jam: A New Legacy (2021)

Texture Supervisor

Bumblebee: The Movie (2018)

Texture Supervisor

A Quiet Place (2018)

Lead Texture Artist

A Wrinkle in Time (2018)

Lead Texture Artist

Kong: Skull Island (2017)

Lead Texture Artist

Warcraft: The Beginning (2016)

A Million Ways to Die in the West (2014)

After Earth (2013)

Texture Artist (Digital Domain)

Jack the Giant Slayer (2013)

John Carter (2012)

The Adventures of Tintin (2011)

Texture Artist (Mpc)

Sherlock Holmes: A Game of Shadows (2011)

Paul (2011)

Prince of Persia: The Sands of Time (2010)

Avatar (2009)

Atonement (2008)

10,000 BC (2008)

Cloverfield (2008)

Model And Texture Artist (Mpc)

Sunshine (2007) (2007)

Sunshine (2000)

Work History
  • Texture Artist

    Industrial Light & Magic

    December 2013 - Present
    San Francisco, CA
  • Snr. Texture Artist

    Tippett Studio

    February 2012 - Present
    Berkley, CA
  • Snr. Texture Artist

    Digital Domain

    August 2011 - June 2012
    San Francisco, CA
  • Senior Texture Artist

    MPC

    May 2011 - August 2011
    Vancouver, Canada
  • Textures / Look Dev Artist

    Double Negative

    May 2010 - May 2011
    Soho, London

    Creature texturing and look development work. Assistance with the integration of Mari into the Double
    Negative texture pipeline. Held training lectures for staff to cover basics and advanced techniques of the program.

  • Textures / Look Dev Artist

    Wētā FX

    March 2009 - April 2010
    Wellington, New Zealand

    TINTIN - Texture and shader setup for a variety of assets. Currently painting a hero character.
    AVATAR - Involved in enironment texturing and shader setup for the vast world of Pandora. Including setting up and testing of more
    complex shaders for the larger geo used for the floating mountains.

  • Texture Artist

    Double Negative

    July 2009 - March 2009
  • Modeller

    MPC

    July 2005 - September 2005
Education
  • Intensive Sculpture and Drawing programme

    Florence Academy of Art

    September 2007 - May 2008
  • BA Computer Visualization and Animation

    Bournemouth University

    September 2003 - May 2006