I am a top-performing, multi-talented CG Supervisor with a solid track record leading creative teams to deliver excellence in design and technology. My areas of expertise include CG animation, 3D design, modeling, UV mapping, prop rigging, and staff leadership.
I have extensive experience and success within the entertainment industry covering animation, film, television, games, as well as augmented and virtual reality. I utilize state-of the-art creative and technical tools and have demonstrated expertise in a variety of high-performance creative applications.
I have established a reputation for my interpersonal skills that I have found to be essential to driving consensus across the business, leading highly-talented teams, and interfacing professionally with clients and all levels of staff.
Work History
OS Art Supervisor
Riot Games
February 2022 - Present
Los Angeles, California, United States
CG Supervisor
Pure Imagination
November 2020 - February 2022
Los Angeles, California, United States
Lead Environment Artist
M2Animation
September 2019 - January 2020
Bangkok Metropolitan Area, Thailand
Warhammer 40K Cinematic Trailer
– Personally Modeled, as well as led teams in the creation of highly detailed realistic environments and props for a Cinematic Trailer announcing the release of a new edition of the popular Games Workshop tabletop war game and line of miniatures.
Lead CG Artist
Moonward Studios
March 2019 - July 2019
Mobile Augmented Reality (AR) Avatar Project
- Lead to other remote/freelance artist on the project.
- Modeled/UVed CG Assets
- Textured Assets or used studios proprietary shaders when needed
- Created Basic Rigs and Dynamic Hair Rigs
- Liasoned between studio's client and artists as Lead.
Senior CG Modeler, Generalist
Universal Studios
June 2018 - October 2018
Fast and the Furious: Rescue Riders:
- Modeled a Stylized Ice Cream Truck Converted into a Block Party Entertainment system with a BBQ
Dragons: Rescue Riders
- Modeled and Rigged Several Environmental Assets, Props and performed set dressings for episodic use.
CG Modeler
DreamWorks Animation
July 2018 - October 2018
Greater Los Angeles Area
Fast and the Furious: Spy Racers
- Modeled a Stylized Ice Cream Truck Converted into a Block Party Entertainment system with a BBQ
Dragons: Rescue Riders
- Modeled Several Environmental Assets, Props and performed set dressings for episodic use.
3D Designer
Snap Inc.
March 2017 - April 2018
Greater Los Angeles Area
Deliver strong traditional art skills combined with organic modeling ability to create compelling avatar facial customization system for 3D bitmoji using Maya. Performed modeling, UV mapping, and texturing while rigging props, outfits, and environment pieces. Work collaboratively across teams to develop creative solutions with artists, designers, animators, and product managers ensuring innovative, next-generation design pieces.
Selected accomplishments include…
● Assisted in the creation of system to optimize assets and automate processes to speed up production to meet very tight deadlines.
● Consistently demonstrate solid skill to effectively use 3D and 2D programs for creating detail in modeling and texture maps.
Lead Environment Modeler/Generalist
DreamWorks Animation
February 2014 - March 2017
Glendale, CA
Lead CG Environment Artist, 2014 to 2017
Provided creative leadership for teams of in-house artists and vendor studios in the crafting of high-quality CG environments, props, and characters. Managed and supervised all aspects of internal asset creation and development from concept through design. Led design and CG asset teams for modeling, UV layout, and rigging while traveling to overseas studios and teaming up with art directors, producers, and visual developers to create captivating, high-quality CG environments. Selected accomplishments include…
• Projects: The Adventures of Puss in Boots, All Hail King Julien, Dinotrux, and VeggieTales in the House, Voltron: Legendary Defender, Boss Baby: Back in Action,
• Delivered three show premieres on Netflix in less than a year while testing new processes and software for building and developing a solid and scalable pipeline.
• Demonstrated ability to deliver for several productions running concurrently while training in-house and vendor a
Lead CG Environment Artist
Nickelodeon Animation Studio
June 2013 - January 2014
Wallykazam:
- Directing and providing support to overseas studios in the creation of CG character models and environmental assets.
- Collaborate with in house teams and overseas vendor studios to create compelling High quality CG Environments.
- Providing aesthetic and technical support for the teams.
- Noting assets (Model,UV,Rig) to provide clear and concise Instructions/Notes and drawovers for Artists to improve workflow, skill and speed.
- Modeling, UVing, and Rigging of Characters, Props and Environments.
CG Animator/Modeler
Bento Box Entertainment
September 2013 - November 2013
Freelance
Murder Police:
- Created complete intro sequence for the main title of a new show called "Murder Police"
- Modeled, UVed, a city, complete with Skyline, Alleyway, City Block and Police Precinct
- Modeled 2 Vehicles
- Texture City and Vehicles to look 2d
- Animated a camera flying through the city
- Animated 3 cars
- Lit and rendered entire shot
CG Animator/Generalist
Bento Box Entertainment
October 2013 - October 2013
Burbank
Brickleberry:
- Created a CG Space sequence for the Mars Landing Episode.
- Modeled, UVed, and Textured Planets,
- Created a Dynamic Sun using MAYA Particle effects
- Created Stars, Nebulas and Space Gas using MAYA Particle Effects
- Animated camera, Planets and All Effects.
- Created Lighting for Scene
- Rendered scene from MAYA
- Composited all elements
- Delivered complete shot
Technical Director/Generalist
Ghostbot, Inc.
May 2013 - June 2013
3D Character Rigging.
Model, UV, Rigging and Texturing of Small CG Insect
Model, UV, Rigging of Various Environment Elements
Lead CG Generalist
Nickelodeon Animation Studio
February 2009 - April 2013
The Penguins of Madagascar, Monsters vs. Aliens:
- Led teams of in house artists and Vendor studios in the creation of high quality CG environments for the Emmy Award Winning Penguins of Madagascar CG animated television series:
- Supervised the internal asset creation for CG Environments for the Penguins of Madagascar and other unannounced
projects. Responsibilities include Modeling, UV Layout and Rigging.
- Managed and directed overseas studios in the creation of CG character models and environmental assets.
- Collaborated with Art Directors, Producers, and Visual Development and CG Asset teams to create compelling High quality CG
Environments.
- Worked closely with production teams to determine schedules and due dates.
- Assisted in the training of in-house artists and in Vendor studios in technical direction and aesthetics, and pipeline and show processes.
CG Generalist
Nickelodeon Animation Studio
January 2007 - January 2009
Tak & the Power of Juju, Fanboy and Chum:
- Modeled, UVed, Rigged a variety of characters, sets and props
- Created Facial rigs using a combination of deformers joints and blendshapes for characters
- Managed and trained new artists in the creation of Characters, Sets and Props
Technical Director
Teradata
October 2008 - December 2008
Created a character rig for the Terrence the Tiger character for a Commercial spot for Teradata
Modeler/Manager
Derapage Design
February 2003 - August 2006
Translated high-end furniture designs and interior design plans into high quality CG Models for clients