Alexander Rial

Alexander Rial

Lead Environment Modeler leading teams globally for 13 years

Supervisor CG Supervisor / 18 yrs

Los Angeles, CA

Hire Me
I am a top-performing, multi-talented CG Supervisor with a solid track record leading creative teams to deliver excellence in design and technology. My areas of expertise include CG animation, 3D design, modeling, UV mapping, prop rigging, and staff leadership.

I have extensive experience and success within the entertainment industry covering animation, film, television, games, as well as augmented and virtual reality. I utilize state-of the-art creative and technical tools and have demonstrated expertise in a variety of high-performance creative applications.

I have established a reputation for my interpersonal skills that I have found to be essential to driving consensus across the business, leading highly-talented teams, and interfacing professionally with clients and all levels of staff.
Work History
  • OS Art Supervisor

    Riot Games

    February 2022 - Present
    Los Angeles, California, United States
  • CG Supervisor

    Pure Imagination

    November 2020 - February 2022
    Los Angeles, California, United States
  • Lead Environment Artist

    M2Animation

    September 2019 - January 2020
    Bangkok Metropolitan Area, Thailand


    Warhammer 40K Cinematic Trailer
    – Personally Modeled, as well as led teams in the creation of highly detailed realistic environments and props for a Cinematic Trailer announcing the release of a new edition of the popular Games Workshop tabletop war game and line of miniatures.

  • Lead CG Artist

    Moonward Studios

    March 2019 - July 2019

    Mobile Augmented Reality (AR) Avatar Project
    - Lead to other remote/freelance artist on the project.
    - Modeled/UVed CG Assets
    - Textured Assets or used studios proprietary shaders when needed
    - Created Basic Rigs and Dynamic Hair Rigs
    - Liasoned between studio's client and artists as Lead.

  • Senior CG Modeler, Generalist

    Universal Studios

    June 2018 - October 2018

    Fast and the Furious: Rescue Riders:
    - Modeled a Stylized Ice Cream Truck Converted into a Block Party Entertainment system with a BBQ

    Dragons: Rescue Riders
    - Modeled and Rigged Several Environmental Assets, Props and performed set dressings for episodic use.

  • CG Modeler

    DreamWorks Animation

    July 2018 - October 2018
    Greater Los Angeles Area

    Fast and the Furious: Spy Racers
    - Modeled a Stylized Ice Cream Truck Converted into a Block Party Entertainment system with a BBQ

    Dragons: Rescue Riders
    - Modeled Several Environmental Assets, Props and performed set dressings for episodic use.

  • 3D Designer

    Snap Inc.

    March 2017 - April 2018
    Greater Los Angeles Area

    Deliver strong traditional art skills combined with organic modeling ability to create compelling avatar facial customization system for 3D bitmoji using Maya. Performed modeling, UV mapping, and texturing while rigging props, outfits, and environment pieces. Work collaboratively across teams to develop creative solutions with artists, designers, animators, and product managers ensuring innovative, next-generation design pieces.

    Selected accomplishments include…
    ● Assisted in the creation of system to optimize assets and automate processes to speed up production to meet very tight deadlines.
    ● Consistently demonstrate solid skill to effectively use 3D and 2D programs for creating detail in modeling and texture maps.

  • Lead Environment Modeler/Generalist

    DreamWorks Animation

    February 2014 - March 2017
    Glendale, CA

    Lead CG Environment Artist, 2014 to 2017
    Provided creative leadership for teams of in-house artists and vendor studios in the crafting of high-quality CG environments, props, and characters. Managed and supervised all aspects of internal asset creation and development from concept through design. Led design and CG asset teams for modeling, UV layout, and rigging while traveling to overseas studios and teaming up with art directors, producers, and visual developers to create captivating, high-quality CG environments. Selected accomplishments include…
    • Projects: The Adventures of Puss in Boots, All Hail King Julien, Dinotrux, and VeggieTales in the House, Voltron: Legendary Defender, Boss Baby: Back in Action,
    • Delivered three show premieres on Netflix in less than a year while testing new processes and software for building and developing a solid and scalable pipeline.
    • Demonstrated ability to deliver for several productions running concurrently while training in-house and vendor a

  • Lead CG Environment Artist

    Nickelodeon Animation Studio

    June 2013 - January 2014

    Wallykazam:
    - Directing and providing support to overseas studios in the creation of CG character models and environmental assets.
    - Collaborate with in house teams and overseas vendor studios to create compelling High quality CG Environments.
    - Providing aesthetic and technical support for the teams.
    - Noting assets (Model,UV,Rig) to provide clear and concise Instructions/Notes and drawovers for Artists to improve workflow, skill and speed.
    - Modeling, UVing, and Rigging of Characters, Props and Environments.

  • CG Animator/Modeler

    Bento Box Entertainment

    September 2013 - November 2013
    Freelance

    Murder Police:
    - Created complete intro sequence for the main title of a new show called "Murder Police"
    - Modeled, UVed, a city, complete with Skyline, Alleyway, City Block and Police Precinct
    - Modeled 2 Vehicles
    - Texture City and Vehicles to look 2d
    - Animated a camera flying through the city
    - Animated 3 cars
    - Lit and rendered entire shot

  • CG Animator/Generalist

    Bento Box Entertainment

    October 2013 - October 2013
    Burbank

    Brickleberry:
    - Created a CG Space sequence for the Mars Landing Episode.
    - Modeled, UVed, and Textured Planets,
    - Created a Dynamic Sun using MAYA Particle effects
    - Created Stars, Nebulas and Space Gas using MAYA Particle Effects
    - Animated camera, Planets and All Effects.
    - Created Lighting for Scene
    - Rendered scene from MAYA
    - Composited all elements
    - Delivered complete shot

  • Technical Director/Generalist

    Ghostbot, Inc.

    May 2013 - June 2013

    3D Character Rigging.
    Model, UV, Rigging and Texturing of Small CG Insect
    Model, UV, Rigging of Various Environment Elements

  • Lead CG Generalist

    Nickelodeon Animation Studio

    February 2009 - April 2013

    The Penguins of Madagascar, Monsters vs. Aliens:
    - Led teams of in house artists and Vendor studios in the creation of high quality CG environments for the Emmy Award Winning Penguins of Madagascar CG animated television series:
    - Supervised the internal asset creation for CG Environments for the Penguins of Madagascar and other unannounced
    projects. Responsibilities include Modeling, UV Layout and Rigging.
    - Managed and directed overseas studios in the creation of CG character models and environmental assets.
    - Collaborated with Art Directors, Producers, and Visual Development and CG Asset teams to create compelling High quality CG
    Environments.
    - Worked closely with production teams to determine schedules and due dates.
    - Assisted in the training of in-house artists and in Vendor studios in technical direction and aesthetics, and pipeline and show processes.

  • CG Generalist

    Nickelodeon Animation Studio

    January 2007 - January 2009

    Tak & the Power of Juju, Fanboy and Chum:
    - Modeled, UVed, Rigged a variety of characters, sets and props
    - Created Facial rigs using a combination of deformers joints and blendshapes for characters
    - Managed and trained new artists in the creation of Characters, Sets and Props

  • Technical Director

    Teradata

    October 2008 - December 2008

    Created a character rig for the Terrence the Tiger character for a Commercial spot for Teradata

  • Modeler/Manager

    Derapage Design

    February 2003 - August 2006

    Translated high-end furniture designs and interior design plans into high quality CG Models for clients

Education
  • AAS, Multimedia Design and Management

    Westchester College

    2000 - 2000
  • 3d Animation

    Academy of Art University

    ? - ?