Albert Wood

Albert Wood

Mid-level Animator / 13 yrs

United States

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Style / Medium
Style / Medium Clear
Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Animator

    Encore VFX

    May 2023 - July 2023
    Los Angeles, California, United States · Remote
  • Animator

    Encore VFX

    May 2023 - May 2023
  • Character Animator/Previs Artist

    Self-employed

    March 2023 - May 2023
    Los Angeles Metropolitan Area
  • Character Animator

    Encore VFX

    August 2014 - February 2023
    Burbank, CA

    I animated Bipedal, Quadrupeds and Hard surface objects/ vehicles for the following shows/movies:

    The Flash
    Supergirl
    Minx
    Doom Patrol
    Titans
    Villains of Valley View
    Batwoman
    Legends of Tomorrow
    Boss Level
    Black Lightning
    SEAL
    Jay & Silent Bob Reboot

  • Shot Creator

    The Third Floor

    June 2015 - June 2015
    Greater Los Angeles Area

    Previz Shot Creator for Spiderman "Homecoming"

  • Animator

    XSEED JKS

    October 2012 - November 2013
    Irvine, Ca

    Game Titles: "Ninja Warrior"

    I was responsible for the creation of animations for “Ninja Warrior” game
    where the the player to maneuver through the side-scrolling environment
    I worked closely with rigger to discover more efficient ways to design character rig for more animation optimization as it relates to the specific project with Unity engine.

  • Character Animator

    Checkpoint Studios Inc.

    July 2012 - September 2012

    Chiefly responsible for the creation and delegation of 1st and 3rd person animations for social gaming titles under Checkpoint. Use of game engine Unity is also a necessity.

  • Character Animator

    Emotional Robots Inc.

    March 2012 - July 2012

    "Warm Gun" IPAD, IPHONE

    I was responsible for the 1st person shooter animations and 3rd person animation cycles.

  • Character Animator

    Papaya Studio

    November 2010 - August 2011

    "Cartoon Network Punch Time Explosion/XL"

    CG Character Animator
    Responsibility includes breathing life into Character so that gaming experience for the gamer is both believable and enjoyable.

  • Character Animator

    IndieAnimation Studios

    May 2006 - January 2009

    "Capes"(an Independent animated film)

    CG Character Animator
    Provided Character animation for the second portion of the film, involving all scenes associated with the 3 main skeleton Characters, and their interactions with the main character of the film, a human named Atreus. Each character represented a different personality and thought process on the screen yet the three still had to work together in order to find Atreus.

  • Character Animator

    DNA Productions

    March 2005 - June 2005

    "The Jimmy/Timmy Power Hour 2 and 3" (When Nerds Attack+ The Jerkinators)

    CG Character Animator and Key Clean-up Animator

    Deliver quality animation to director weekly for review.
    Created the appropriate Character blocking in order for final animated scene to be the most dynamic and believable it can be.
    Participated in and accepts constructive criticism in order to enhance and relay animation ideas across during dailies.

  • Character Animator

    Kensington Falls Studio

    June 2002 - August 2002
    Greater Pittsburgh Area

    (internship)
    2D Animation Assistant on Pittsburgh's Carnegie Center, and other commercial ads with Director Michael Schwab
    Created model sheets and adapted director's Character designs for animation.
    Animated short commercial ads along with producing daily line tests.

Education
  • BFA Appilied Media Arts/Animation in Animation

    PennWest Edinboro

    1997 - 2002