Texture/Lookdev/Lighting Specialist 9 yrs. Exp. Also able to Model/Previs/Basic Animation/CG Comp.
Work History
Freelance Lead Lookdev/Lighting/Compositing Artist
Psyop
April 2024 - Present
Los Angeles, California, United States · Remote
As lighting lead, set up sequence and shot lighting according to art direction. Address technical and
artistic concerns for the rest of the team.
Perform lighting and compositing on several shots.
Shade and texture props, environments, and characters.
Create and update artist DCC tools.
Freelance Texture Artist
The Third Floor
November 2023 - February 2024
Los Angeles Metropolitan Area · Remote
Create texture maps using Substance 3D Painter and apply maps in Unreal Engine.
Freelance Lighter
Psyop
September 2023 - October 2023
Look Development and Lighting/Compositing Artist
Walt Disney Animation Studios
April 2022 - September 2023
Burbank, California, United States
Texturing, look development, and shot support of environments and assets.
Contributed to department technology initiatives, documentation, and teaching a class.
Lighting and compositing of shots.
Wish (2023) - Lighting Artist
Wish (2023) - Environment Look Development
Strange World (2022) - Environment Look Development
Asset Lead
Psyop
September 2019 - April 2022
Greater Los Angeles Area
Lead 3D asset department as well as artist supervision on assigned shows.
Establish quality and pipeline standards across studio; create documentation.
Work with CG Supervisors and Producers to go over schedules and task management.
Contribute personally to asset and shot work, finding solutions to difficult problems.
Create various artist-facing tools for department and advocate for workflow improvements.
Act as liaison between adjacent departments.
3D Artist
Psyop
September 2016 - September 2019
Venice, CA
Generalist role on a variety of projects, transitioned to primarily asset work and lighting.