Alan Yang

Alan Yang

Senior Texture/Lookdev/Lighting Artist

Senior Texture/Lookdev/Lighting / 9 yrs

Los Angeles, CA

Hire Me

Look Development, Lighting and Compositing Artist

Wish (2023)

Look Development Artist

Strange World (2022)

Look Development Supervisor, Lighting Artist

Lost and Crowned (2020)

Style / Medium
Style / Medium Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Texture/Lookdev/Lighting Specialist 9 yrs. Exp. Also able to Model/Previs/Basic Animation/CG Comp.
Work History
  • Freelance Lead Lookdev/Lighting/Compositing Artist

    Psyop

    April 2024 - Present
    Los Angeles, California, United States · Remote

    As lighting lead, set up sequence and shot lighting according to art direction. Address technical and
    artistic concerns for the rest of the team.
    Perform lighting and compositing on several shots.
    Shade and texture props, environments, and characters.
    Create and update artist DCC tools.

  • Freelance Texture Artist

    The Third Floor

    November 2023 - February 2024
    Los Angeles Metropolitan Area · Remote

    Create texture maps using Substance 3D Painter and apply maps in Unreal Engine.

  • Freelance Lighter

    Psyop

    September 2023 - October 2023
  • Look Development and Lighting/Compositing Artist

    Walt Disney Animation Studios

    April 2022 - September 2023
    Burbank, California, United States

    Texturing, look development, and shot support of environments and assets.
    Contributed to department technology initiatives, documentation, and teaching a class.
    Lighting and compositing of shots.

    Wish (2023) - Lighting Artist
    Wish (2023) - Environment Look Development
    Strange World (2022) - Environment Look Development

  • Asset Lead

    Psyop

    September 2019 - April 2022
    Greater Los Angeles Area

    Lead 3D asset department as well as artist supervision on assigned shows.
    Establish quality and pipeline standards across studio; create documentation.
    Work with CG Supervisors and Producers to go over schedules and task management.
    Contribute personally to asset and shot work, finding solutions to difficult problems.
    Create various artist-facing tools for department and advocate for workflow improvements.
    Act as liaison between adjacent departments.

  • 3D Artist

    Psyop

    September 2016 - September 2019
    Venice, CA

    Generalist role on a variety of projects, transitioned to primarily asset work and lighting.

  • Freelance Generalist

    Psyop

    August 2016 - September 2016
    Venice, CA

    Generalist role on a variety of projects.

Education
  • Advanced Matte Painting

    CGWorkshops

    2016 - 2016
  • Principles of FX

    tdu

    2016 - 2016
  • Bachelor of Fine Arts - BFA (Discontinued) in Computer Animation

    Ringling College of Art and Design

    2013 - 2015
  • Cupertino High School

    2013 - 2013
  • Acton-Boxborough Regional High School

    2011 - 2011