• Compositing shots with basic elements and making all necessary changes to match the final output
• Lighting shots/sequences based on the rigs created by the Principal, Lead or Supervisor.
• Working within the lighting and rendering pipeline and troubleshooting common rendering and lighting technical issues.
• Interpreting and implementing notes and feedback form the Supervisor or Lead in a timely and quantitatively acceptable way.
• Collaborating with Surfacing Team in achieving the desired look and establishing the production design complexity and lighting behavioural consistency as it pertains to characters, props and environments.
• Collaborating with Effects Artists to test efficacy of the special effects, modifying lighting as necessary.
• Delivering assignments per project’s schedule.
Virtual Reality Unreal Engine Animator
ChimeraXR
May 2021 - October 2021
Whitby, Ontario, Canada
• Working closely with the Art Director, Game Designers, Artists, Animators, and Producers to create exciting and market-ready products for both new and existing IP
• Rigging and Animating 3D models
• Using Metahuman, Orion and Faceware Studio for motion capture and facial animation
• Performing various art tasks possibly would include, 2D Illustration and 3D Modeling
• Maintaining consistent style under the direction of the Art Director/Lead Artist
• Participating in art team discussions, critiques and game development ideas
Element QC Artist
Stereo D
February 2016 - July 2020
Toronto, Canada Area
Yes, all the Hollywood blockbusters I worked in were really exciting experience for me.
Animator
3B Solutions
December 2015 - December 2018
Barrie, ON
• Made dynamic simulations as per projects requirement
• Created 3D environments for different projects
• Made 3D models and animation for Bio-Boost project
• Created 3D visualization of SAE power plant project
• Done visual effects for short film using Maya and Nuke
3D Artist
Upwork
January 2008 - January 2018
web
• Made 3D furniture models with exact specifications, their layered textures and realistic renderings using Maya, 3DS Max and AutoCAD
• Created 45 animated under water creatures’ models, rigs and textures for Unity phone games
• Created fish models for interactive video wall, where, a person’s face is embedded instantly into a fish using webcam.
• Built 3D models for Augmented Reality project using Maya
• Designed huge number of dental animations and models using Maya and 3DS Max
Created realistic human face from real photograph Using Maya
3D Generalist
TRIXTER
July 2015 - September 2015
Toronto, Canada Area
• Created 3D models for CG scenes using Maya and 3DSMax
• Made Blend Shapes using Maya
• Built rigs for both organic and inorganic objects using Maya
• Created UVs and textures using Maya and Photoshop
• Made dynamic simulations Using Maya and 3DSMax
• Worked with Motion Capturing using Ipi Soft and Maya
• Created Composition using Nuke and After effects
• Done Roto-scoping and rig-removal using Nuke
• Done Green-screen removal using Nuke and After effects
• Worked in Deadly Inferno Feature film and made models for an animated movie
Freelance 3D Consultant
Upwork.com
January 2010 - May 2015
• Made 3D furniture models with exact specifications, their layered textures and realistic renderings using Maya, 3DS Max and AutoCAD
• Created 45 animated under water creatures’ models, rigs and textures for Unity phone games
• Created fish models for interactive video wall, where, a person’s face is embedded instantly into a fish using webcam.
• Built 3D models for Augmented Reality project using Maya
• Designed huge number of dental animations and models using Maya and 3DS Max
• Created realistic human face from real photograph Using Maya
3D Modeler/Rigger/Texture artist
GAME PILL INC
January 2015 - March 2015
Aurora, ON
• Worked in Star Whack game project
• Made models, prefabs and animations for Unity
• Created a good number of 3D game characters using Maya and 3DS Max
• Built all the rigs with FK-IK constrains and interactive controllers
• Created UVs for existing game characters and new models
• Brought all the characters into Unity game engine and tested their usability
• Generated Wireframe renders of both game characters and environments
Senior Sector Specialist
BRAC (Building Resources Across Communities)
January 2010 - July 2013
Dhaka, Bangladesh
• Made 3D models of different characters; their texturing, rigging, morphing and all kinds of animations as needed for the projects using Maya and 3DS Max
• Made suitable environments for the 3D scenes used in interactive teaching materials in Maya, 3DS Max and Photoshop
• Created interactive 3D scene using Unity game engine and added 3D animated models in it
• Wrote huge number of scripts for games, needed in the teaching-learning materials
• Made 2D interactive learning software and games for children using Flash and 3DSMax
Senior Sector Specialist
BRAC
August 2008 - July 2013
75, Mohakhali, Dhaka-12012, Bangladesh.
Training:
1.Making extensive research on qualitative teachers’ training modules for primary and post-primary teachers
2.Facilitating teachers’ trainings with a view to strengthening the basic language skills of teachers from rural schools to increase their adaptability with professional, educational and social sphere
3.Develop data/information collection instruments for collecting information for development of training material
4.Need assessment of both the teachers and students regarding their shortcomings
5.Evaluation of the implementation of initiatives taken on the basis of field assessment
6.Assist consultants in preparing training material
7.Arrange programs for Training Material Development Team for conducting meeting and field data collection
Material Development:
1.Making interactive teaching materials for secondary school teachers
2.Designing teachers’ training modules
3.Designing booklets and brochures related to different awareness-building projects
4.Conducting workshops on material development for secondary school students
Technical Work:
1. Made 3D models of different characters; their texturing, rigging, morphing and all kinds of animations as needed for the projects using Maya and 3DS Max
2. Made suitable environments for the 3D scenes used in interactive teaching materials in Maya, 3DS Max and Photoshop
3. Created interactive 3D scene using Unity game engine and added 3D animated models in it
4. Wrote huge number of scripts for games, needed in the teaching-learning materials
5. Made 2D interactive learning software and games for children using Flash and Maya
Communication:
1.Communicating with different Government & non-government organizations and working in joint collaboration
2.Serving as a member on interdisciplinary teams of professional and educational development
3.Working with different visual and printing medias.
• Developed the website of the company and updated it regularly
• Created 3D models and walkthrough animations for the real estate projects of the company using 3DS Max and Photoshop
• Developed building models from Auto CAD master plans
• Designed billboards & advertisements of the company using Photoshop and Illustrator