Ahmed Shehata

Ahmed Shehata

Senior VFX Supervisor / 12 yrs

Canada

Hire Me

Visual Effects Supervisor

The Hunger Games: The Ballad of Songbirds and Snakes (2023)

Visual Effects Supervisor

Day 13 (2023)

Visual Effects Supervisor

The Porter (2022)

Visual Effects Supervisor

for ziko (2022)

Visual Effects Supervisor

The Foundation (2021)

Visual Effects Supervisor

The Humans and the Mongoose (2021)

VFX Supervisor

Khayal Maata (2019)

Visual Effects Supervisor

The Boys (2019)

Visual Effects Supervisor

The Passage (2019)

Visual Effects Supervisor

Zodiac (2019)

Visual Effects Supervisor

El Badla (2018)

CG Supervisor

The 5th Wave (2016)

CG Supervisor

Point Break (2015)

CG Supervisor

The Expanse (2015)

CG Supervisor

Spotlight (2015)

Lead Technical Director

The 33 (2015)

CG Supervisor

Heroes Reborn (2015)

CG Supervisor

Against the Sun (2015)

Lead Technical Director

The Interview (2014)

CG Supervisor

Marco Polo (2014)

Lead Technical Director

John Wick (2014)

CG Supervisor

Dolphin Tale 2 (2014)

CG Supervisor

Houdini (2014)

CG Supervisor

Dominion (2014)

CG Supervisor

22 Jump Street (2014)

Lead Technical Director

Pompeii (2014)

Lead Technical Director

The Signal (2013)

Asset And Animation Artist

All Is Lost (2013)

Lead Technical Director

The Mortal Instruments: City of Bones (2013)

Lead Technical Director

After Earth (2013)

CG Supervisor

Da Vinci's Demons (2013)

Lead Technical Director

Reign (2013)

CG Supervisor

The Twilight Saga: Breaking Dawn - Part 2 (2012)

Lead Technical Director

Beauty and the Beast (2012)

CG Supervisor

Resident Evil: Retribution (2012)

CG Supervisor

Abraham Lincoln: Vampire Hunter (2012)

CG Supervisor

Underworld: Awakening (2012)

CG Supervisor

Titanic (2012)

CG Supervisor

The Twilight Saga: Breaking Dawn - Part 1 (2011)

Visual Effects

Game of Thrones (2011)

CG Supervisor

Borgia (2011)

Visual Effects

Battle Los Angeles (2011)

CG Animator / CG Supervisor

Heaven's Water (2010)

Lead Technical Director

Nikita (2010)

Visual Effects

Piranha 3D (2010)

Character Technical Director

The Mist (2007)

Character Rigger

Tak & the Power of Juju (2006)

Lead Character Rigger

Barbie Diaries (2006)

Character Rigger

Ice Age: The Meltdown (2006)

Character Technical Director

Underworld: Evolution (2006)

Character Technical Director

Tak: The Great Juju Challenge (2005)

Character Rigging Technical Director

Robots (2005)

Character Rigger

Venom (2004)

Work History
  • VFX Pipeline Supervisor

    Apple Inc.

    January 2016 - Present
    Sunnyvale, California
  • CG Supervisor - Lead Technical Director

    SPIN VFX

    September 2011 - December 2015
    Toronto, Canada

    • Serving as Lead Technical Director and CG Supervisor on studio shows.
    • Managing CG characters and environment assets throughout production.
    • Design and Develop automated scripts and plugins to streamline 3d assets and data caching
    exports between department.
    • Developing tools for studio pipeline and asset management systems using Maya, Mari, Shotgun,
    Nuke, RV and Katana.
    • Provide support for dailies and shot delivery for animation and lighting departments.
    • Developing tools for media files and plate processing and managing delivery formats and workflow for compositing and editorial.

    Projects involved in with Spin:

    • The Expanse: Season 1 (2015 - TV Series)
    • Heroes: Reborn (2015 - TV Mini-Series)
    • The Fifth Wave (2015 - Feature Film)
    • Spotlight (2015 - Feature Film)
    • Point Break (2015 - Feature Film)
    • Da Vinci's Demons: Season 3 (2015 - TV Series)
    • The 33 (2015 - Feature Film)
    • Dominion: Season 1, 2 (2014:2015 - TV Series)
    • Marco Polo: Season 1 (2014 - TV Series)
    • Reign: Season 1,2 (2014:2015 - TV Series)
    • Beauty and The Beast: Season 2, 3 (2014:2015 - TV Series)
    • The Leftovers: Season 1 (2014 - TV Series)
    • Pompeii (2014 - Feature Film)
    • All is Lost (2014 - Feature Film)
    • John Wich (2014 - Feature Film)
    • 22 Jump Street (2014 - Feature Film)
    • Dolphin Tale 2 (2014 - Feature Film)
    • The Interview (2014 - Feature Film)
    • Houdini (2014 - TV Mini Series)
    • The Signal (2014 - Feature Film)
    • Against the Sun (2014 - Feature Film)
    • After Earth (2013 - Feature Film)
    • Game of Thrones: Season 3 (2013 - TV Series)
    • Twilight: Breaking Dawn 2 (2013 - Feature Film)
    • The Borgias: Season 2, 3 (2012:2013 - TV Series)
    • Nikita: Season 2, 3, 4 (2012:2014 - TV Series)
    • Joseph and Amie: (2013 - Independent Film)
    • Resident Evil: Retribution (2012 - Feature Film)
    • Abraham Lincoln Vampire Hunter (2012 - Feature Film)
    • Underworld: Awakening (2012 - Feature Film)
    • Titanic (2012 - TV Series)

  • CG Supervisor - Technical Director - Founder

    SYNQ STUDIOS

    October 2006 - September 2011

    • Supervised projects from design phase and artistic development to film production and on-set supervision to animation, rendering and compositing.
    • Managed 3d animated characters and environment assets including body rigs and facial setups, dynamic simulations and shading workflows for tv commercials, game studios and feature films.
    • Developed maya scripts and custom shading/animation/effects tools and plug-ins for animation and visual effects pipelines.

    Projects Involved in with SYNQ:
    • Unilever: Product TVC Campaign (2015 - 3D Animation)
    • Kuwait Banknote Redesign Campaign (2014 - 3D Animation)
    • Dubai Tower: Graphics & Visuals (2009 - 3D Animation)
    • GFF Intro Sequence (Gulf Film Festival) (2009:2011 - Production/Animation)
    • Kuwait Abyat Campaign (2009:2011 - Production/Animation)
    • Dell, DirectTV, Downey, AT&T, Kit-Kat, SunnyD, Tide (2006:2011 - TVC)
    • Battle Los Angeles (2011 - Feature Film)
    • Heaven's Water (2011 - Short Film)
    • Piranha 3D (2010 - Feature Film)
    • Mexico: Bicentennial Museum (2010 - 3D Animation)
    • The Librarian (2008 - Feature Film)
    • Alienware: Breed, Advertising Campaign (2007 - 3D Animation)
    • FinalRig/Kinematics, Automated Rigging Tool (2002:present - Maya API Development)

  • Computer Animation Instructor

    The Art Institutes - Miami International University of Art a

    October 2005 - June 2011
    Miami, Florida

    • Lectured on Compositing for Feature Films using Nuke, Fusion and AE.
    • Lectured on Advanced Rendering Techniques in MentalRay and VRay.
    • Lectured on MEL scripting & API Programming for Maya.
    • Supervised Graduate Thesis and Education Technical Aspects.

  • Character Technical Director

    CafeFX

    April 2007 - August 2007

    • Developed custom creature rigs and animation pipeline tools for feature film; The Mist .

  • Maya API Developer

    Pixologic

    January 2007 - August 2007
    Los Angeles, California

    • Developed GoZ tool for ZBrush used to import and export models and textures between ZBrush and Maya, Max and XSI.

  • Character Technical Director

    KAOS Studios/THQ

    April 2006 - October 2006
    Manhattan, New York

    • Developed and Created game character and prop rigs for Frontlines game title (Fuel of War).
    • Developed UnrealIO; custom animation and skeleton exporting tools between Unreal and Maya.
    • Developed AnimIO; custom animation workflow file translator to store animations and batch export to Unreal engine.

  • Maya API Developer

    Reallusion

    January 2006 - August 2006
    San Jose, California

    • Developed custom import/export plug-ins used to transfer models, textures, skeletons, animations and skinning deformations between iClone and Maya.

  • Creature Rigging Technical Director

    Luma Pictures

    April 2005 - October 2005
    Santa Monica, California

    • Developed creature and digi-double body and facial rigs Underworld: Evolution feature Film.
    • Designed and created modeling pipeline, scripts and tools for ZBrush and Maya.
    • Developed custom muscle systems, skin deformers plug-ins and transformation tools and supporting scripts.

  • Character Technical Director

    Nickelodeon Animation Studio

    June 2005 - August 2005
    Hollywood, California

    • Developed custom character rigging tools and automated animation pipeline for Tak and the Power of Jojo 3D animated TV series.

  • Creature Rigging Technical Director

    Hydraulx

    May 2005 - June 2005
    Santa Monica, California

    • Developed snake rigs and dynamic setups for the feature film; Venum.
    • Designed and created animation tools and GUI controls for rigs.

  • Computer Animation Instructor

    NYU Center for Advanced Digital Applications (CADA)

    January 2005 - April 2005
    Manhattan, New York

    • Taught introductory and advanced courses in Shading Networks, Lighting Techniques and Texturing Styles using Maya and Mental Ray.

  • Character Rigging Technical Director

    Blue Sky Studios

    March 2004 - April 2005
    White Plains, New York

    • Worked on character rigs for studio projects and provided support for the animation department.
    • Developed and created advanced character setup scripts and plug-ins for the studio feature animated films; Robots and Ice Age 2.

  • Character Technical Director

    Curious Pictures

    December 2004 - March 2005
    Manhattan, New York

    • Developed custom plug-ins to connect motion capture data between Vicon: IQ and Maya for Mattel: Barbie Diaries.
    • Created custom character rigs, facial setups and animation GUI scripts to support animators workflow parallel to motion capture production pipeline.

  • Computer Animation Instructor

    The Art Institutes - Miami International University of Art a

    July 2002 - March 2004
    Miami, Florida

    • Taught in Computer Animation and Visual Effects Departments.
    • Lectured on Graphics Programming (MEL Scripting), Special Effects, Cloth Simulation and Technical Direction for bachelors and graduate level students.

  • Character Rigging and API Developer

    Digital Anvil: Microsoft

    December 2002 - March 2003
    Houston, Texas

    • Developed automated game character rigs for Brute Force II using FinalRig script.

  • Computer Animation Instructor

    Miami Dade Community College

    January 2002 - June 2002
    Miami, Florida

    • Taught introductory and advanced courses on Maya and Adobe products.

  • Computer Animation Instructor

    International Fine Arts College

    May 2001 - June 2002
    Miami, Florida

    • Planned and prepared class structure and tutorials in the Computer Animation Department.
    • Lectured on Graphics Programming (MEL Scripting), Special Effects, Digital Compositing,
    Storyboarding and Animation Production/Project Management.

Education
  • Miami International University of Art and Design

    1999 - 2001
  • Faculty of Fine Arts, Egypt

    1992 - 1997