• Serving as Lead Technical Director and CG Supervisor on studio shows.
• Managing CG characters and environment assets throughout production.
• Design and Develop automated scripts and plugins to streamline 3d assets and data caching
exports between department.
• Developing tools for studio pipeline and asset management systems using Maya, Mari, Shotgun,
Nuke, RV and Katana.
• Provide support for dailies and shot delivery for animation and lighting departments.
• Developing tools for media files and plate processing and managing delivery formats and workflow for compositing and editorial.
Projects involved in with Spin:
• The Expanse: Season 1 (2015 - TV Series)
• Heroes: Reborn (2015 - TV Mini-Series)
• The Fifth Wave (2015 - Feature Film)
• Spotlight (2015 - Feature Film)
• Point Break (2015 - Feature Film)
• Da Vinci's Demons: Season 3 (2015 - TV Series)
• The 33 (2015 - Feature Film)
• Dominion: Season 1, 2 (2014:2015 - TV Series)
• Marco Polo: Season 1 (2014 - TV Series)
• Reign: Season 1,2 (2014:2015 - TV Series)
• Beauty and The Beast: Season 2, 3 (2014:2015 - TV Series)
• The Leftovers: Season 1 (2014 - TV Series)
• Pompeii (2014 - Feature Film)
• All is Lost (2014 - Feature Film)
• John Wich (2014 - Feature Film)
• 22 Jump Street (2014 - Feature Film)
• Dolphin Tale 2 (2014 - Feature Film)
• The Interview (2014 - Feature Film)
• Houdini (2014 - TV Mini Series)
• The Signal (2014 - Feature Film)
• Against the Sun (2014 - Feature Film)
• After Earth (2013 - Feature Film)
• Game of Thrones: Season 3 (2013 - TV Series)
• Twilight: Breaking Dawn 2 (2013 - Feature Film)
• The Borgias: Season 2, 3 (2012:2013 - TV Series)
• Nikita: Season 2, 3, 4 (2012:2014 - TV Series)
• Joseph and Amie: (2013 - Independent Film)
• Resident Evil: Retribution (2012 - Feature Film)
• Abraham Lincoln Vampire Hunter (2012 - Feature Film)
• Underworld: Awakening (2012 - Feature Film)
• Titanic (2012 - TV Series)
CG Supervisor - Technical Director - Founder
SYNQ STUDIOS
October 2006 - September 2011
• Supervised projects from design phase and artistic development to film production and on-set supervision to animation, rendering and compositing.
• Managed 3d animated characters and environment assets including body rigs and facial setups, dynamic simulations and shading workflows for tv commercials, game studios and feature films.
• Developed maya scripts and custom shading/animation/effects tools and plug-ins for animation and visual effects pipelines.
Projects Involved in with SYNQ:
• Unilever: Product TVC Campaign (2015 - 3D Animation)
• Kuwait Banknote Redesign Campaign (2014 - 3D Animation)
• Dubai Tower: Graphics & Visuals (2009 - 3D Animation)
• GFF Intro Sequence (Gulf Film Festival) (2009:2011 - Production/Animation)
• Kuwait Abyat Campaign (2009:2011 - Production/Animation)
• Dell, DirectTV, Downey, AT&T, Kit-Kat, SunnyD, Tide (2006:2011 - TVC)
• Battle Los Angeles (2011 - Feature Film)
• Heaven's Water (2011 - Short Film)
• Piranha 3D (2010 - Feature Film)
• Mexico: Bicentennial Museum (2010 - 3D Animation)
• The Librarian (2008 - Feature Film)
• Alienware: Breed, Advertising Campaign (2007 - 3D Animation)
• FinalRig/Kinematics, Automated Rigging Tool (2002:present - Maya API Development)
Computer Animation Instructor
The Art Institutes - Miami International University of Art a
October 2005 - June 2011
Miami, Florida
• Lectured on Compositing for Feature Films using Nuke, Fusion and AE.
• Lectured on Advanced Rendering Techniques in MentalRay and VRay.
• Lectured on MEL scripting & API Programming for Maya.
• Supervised Graduate Thesis and Education Technical Aspects.
Character Technical Director
CafeFX
April 2007 - August 2007
• Developed custom creature rigs and animation pipeline tools for feature film; The Mist .
Maya API Developer
Pixologic
January 2007 - August 2007
Los Angeles, California
• Developed GoZ tool for ZBrush used to import and export models and textures between ZBrush and Maya, Max and XSI.
Character Technical Director
KAOS Studios/THQ
April 2006 - October 2006
Manhattan, New York
• Developed and Created game character and prop rigs for Frontlines game title (Fuel of War).
• Developed UnrealIO; custom animation and skeleton exporting tools between Unreal and Maya.
• Developed AnimIO; custom animation workflow file translator to store animations and batch export to Unreal engine.
Maya API Developer
Reallusion
January 2006 - August 2006
San Jose, California
• Developed custom import/export plug-ins used to transfer models, textures, skeletons, animations and skinning deformations between iClone and Maya.
Creature Rigging Technical Director
Luma Pictures
April 2005 - October 2005
Santa Monica, California
• Developed creature and digi-double body and facial rigs Underworld: Evolution feature Film.
• Designed and created modeling pipeline, scripts and tools for ZBrush and Maya.
• Developed custom muscle systems, skin deformers plug-ins and transformation tools and supporting scripts.
Character Technical Director
Nickelodeon Animation Studio
June 2005 - August 2005
Hollywood, California
• Developed custom character rigging tools and automated animation pipeline for Tak and the Power of Jojo 3D animated TV series.
Creature Rigging Technical Director
Hydraulx
May 2005 - June 2005
Santa Monica, California
• Developed snake rigs and dynamic setups for the feature film; Venum.
• Designed and created animation tools and GUI controls for rigs.
Computer Animation Instructor
NYU Center for Advanced Digital Applications (CADA)
January 2005 - April 2005
Manhattan, New York
• Taught introductory and advanced courses in Shading Networks, Lighting Techniques and Texturing Styles using Maya and Mental Ray.
Character Rigging Technical Director
Blue Sky Studios
March 2004 - April 2005
White Plains, New York
• Worked on character rigs for studio projects and provided support for the animation department.
• Developed and created advanced character setup scripts and plug-ins for the studio feature animated films; Robots and Ice Age 2.
Character Technical Director
Curious Pictures
December 2004 - March 2005
Manhattan, New York
• Developed custom plug-ins to connect motion capture data between Vicon: IQ and Maya for Mattel: Barbie Diaries.
• Created custom character rigs, facial setups and animation GUI scripts to support animators workflow parallel to motion capture production pipeline.
Computer Animation Instructor
The Art Institutes - Miami International University of Art a
July 2002 - March 2004
Miami, Florida
• Taught in Computer Animation and Visual Effects Departments.
• Lectured on Graphics Programming (MEL Scripting), Special Effects, Cloth Simulation and Technical Direction for bachelors and graduate level students.
Character Rigging and API Developer
Digital Anvil: Microsoft
December 2002 - March 2003
Houston, Texas
• Developed automated game character rigs for Brute Force II using FinalRig script.
Computer Animation Instructor
Miami Dade Community College
January 2002 - June 2002
Miami, Florida
• Taught introductory and advanced courses on Maya and Adobe products.
Computer Animation Instructor
International Fine Arts College
May 2001 - June 2002
Miami, Florida
• Planned and prepared class structure and tutorials in the Computer Animation Department.
• Lectured on Graphics Programming (MEL Scripting), Special Effects, Digital Compositing,
Storyboarding and Animation Production/Project Management.