PreViz Modelling, texturing, and set building / dressing for the Lion King movie.
3D Environments and Digital matte painter
MPC
January 2016 - April 2017
Vancouver, Canada Area
Environment modelling, texturing, lighting and matte painting for Ghostbusters, Sully, the Dark Tower, the Mummy, Justice League and other unannounced movies.
Senior Assets Artist
NSC Creative
September 2015 - January 2016
Leicester, United Kingdom
Modelling texturing and shading of props, vehicles, foliage, environments and large scale terrain.
Remote freelance 3D Artist
VTR North
July 2013 - November 2015
Manchester, United Kingdom
Perfume Shop Xmas Commercials 2013, Vidal Sassoon and Vauxhall Insignia projections mapping for Plasa 2013.
Modelling, UV layouts for perfume bottles, hair care products and vehicles
3D Environments & Terrain Artist
NSC Creative
September 2013 - September 2015
Leicester, United Kingdom
Modelling texturing and shading of props, foliage, environments and large scale terrain on animated films : Tomorrow Town, unannounced special commissioned film.
Environments and Props Artist
Red Star 3D
August 2012 - July 2013
Sheffield, United Kingdom
Modelling texturing and shading of environments props and vehicles on animated films: Lost World 4D, Space Chase 4D and Dino Safari 4D
3D Environments and Texture artist
Sumo Digital
March 2012 - August 2012
Sheffield, United Kingdom
Environment & Texture artist on "Sega All Stars Racing Transformed"
3D XSI Artist
A Large Evil Corporation
February 2012 - March 2012
Bath, United Kingdom
Modelling, texturing, shading of environment props and characters for the Green Giant TV commercial.
3D XSI Generalist
Atticus Finch
November 2011 - December 2011
London, United Kingdom
XSI Generalist on the Snow Patrol world tour music animations
3D Artist
Rare Ltd.
May 2011 - October 2011
Birmingham, United Kingdom
Kinect sports: Season 2
Modelling, texturing, lighting and optimising of in game environments
World Artist
EA
March 2011 - April 2011
Guildford, United Kingdom
Freelance environment modeller, texture artist and lighter on Harry Potter: "Deathly Hallows 2"
Freelance 3D XSI Modeller
A Large Evil Corporation
January 2011 - February 2011
Bath, United Kingdom
Sole 3D modelling of characters, props and sets and environments and texturing for the Orange Tiny Top Ups commercial.
Lead Freelance XSI Generalist
A Large Evil Corporation
September 2010 - November 2010
Bath, United Kingdom
3D modelling, texturing, lighting, rendering of props and sets for a Pot Noodle commercial.
Freelance XSI Generalist
BSkyB
July 2010 - July 2010
Generalist XSI operator, modelling, texturing, lighting and animation.
3D XSI Artist
Fluid Pictures
March 2010 - April 2010
3D Modelling, texturing artist
3D XSI Generalist/ Hard surface modeller.
Prime Focus World
February 2010 - March 2010
High Poly subdivided surface modelling, shading, lighting and animating of VW cars for use on the UK VW website
Environment and texture artist
Climax Group, Portsmouth
September 2008 - November 2009
Silent Hill "Shattered memories" on the Nintendo Wii, PSP and PS2.
Rocket Knight on Xbox Live, PS3 Network and Steam PC Network.
Responsibilities:
Conception & Constructing highly detailed realistic interior and exterior environments.
Texturing and lighting using light maps and vertex shading.
Using Renderware game engine.
Using Xbox360, Wii, PSP and PS2 Dev and Test Kits.
Working on tight deadlines and under pressure.
Freelance 3D & texture artist
Fluid Pictures Ltd
August 2008 - September 2008
Creating and texturing realistic Planes and helicopters to be used for animated shots on "Special Heroes" a TV programme aired on Channel 5 in 2009
Junior Environment Artist
Sony Interactive Entertainment Europe
February 2008 - June 2008
Kill Zone2 on Playstation3
Responsibilities:
Constructing environments, building blocks and props, placing buildings and objects.
Shading, modelling, UVing and texturing.
Very Realistic Texturing.
Exporting game environment geometry or pieces.
Optimizing for the game (geometry, textures, shaders, lodding)
Shader knowledge (speculars, normal maps, material expressions)
Working on tight deadlines and under pressure
Junior Lighting Artist
Pineapple Squarred Animation
November 2007 - December 2007
Responsibilities:
Setting up light rigs.
Match light setups for CG Characters and Live action backgrounds.
Senior CAD Demonstrator & Technician
University of Plymouth
September 2001 - October 2006
"3 days per week"
Responsibilities:
Demonstrating and assisting students with:
various CAD packages 3D studio Max, AutoCAD, VRML and other computer programmes.
Working with B.Eng., B.Sc. and M.Sc. students on various architectural design modules, design competitions and final year projects.
Running laboratory sessions, Advising and assisting in development of teaching facilities hardware and software and other IT related issues.
Technical and Network Support for university staff and student machines.
Architect, CAD System operator and 3D Modeller/Artist