Alex Gabriel

Alex Gabriel

Mid-level FX TD / 13 yrs

Vancouver, Canada

Hire Me

Effects Animator

Over the Moon (2020)

Effects Animator

Spider-Man: Into the Spider-Verse (2018)

Meg (2018)

The Angry Birds Movie 2 (2019)

FX TD

Storks (2016)

Spider-Man: Homecoming (2017)

FX TD

The Angry Birds Movie (2016)

FX TD

Jupiter Ascending (2015)

CFX TD

Paddington (2015)

FX TD

Dracula Untold (2014)

Houdini FX Artist

The Maze Runner (2014)

Houdini FX Artist

White House Down (2013)

CG Effects Artist

Jack the Giant Slayer (2013)

Houdini FX Artist

Thor (2011)

Houdini FX Artist

TRON: Legacy (2010)

CG Artist

Invictus (2018)

Work History
  • FX TD

    Sony Pictures Imageworks

    February 2021 - October 2021
  • FX TD

    Sony Pictures Imageworks

    November 2020 - February 2021
    Vancouver, Canada
  • FX TD

    Sony Pictures Imageworks

    June 2019 - June 2020
    Vancouver, Canada
  • Sony Pictures Imageworks

    ? - May 2020
  • FX TD

    Sony Pictures Imageworks

    February 2017 - June 2019
    Vancouver, BC
  • Houdini FX TD

    Sony Pictures Imageworks

    February 2017 - September 2018
  • FX TD

    Sony Pictures Imageworks

    February 2017 - June 2017
  • FX TD

    Sony Pictures Imageworks

    May 2015 - January 2016
  • FX TD

    Sony Pictures Imageworks

    May 2015 - January 2016
    Vancouver, Canada
  • FX TD

    Framestore

    January 2014 - May 2015

    Jupiter Ascending

    - Created gunfire tool and elements for large Clipper ship.

  • Houdini FX Artist

    Method Studios

    December 2012 - January 2014

    The Maze Runner

    - Used in-house Houdini tools to generate custom ivy for set extensions.
    - Built rigid body elements for ground/dirt being displaced by numerous geyser eruptions during maze transformation.

    White House Down

    - Created rigid body destruction elements for the collapsing of a ceiling in the White House.
    - Created smoke and fire elements for crashing helicopters.

  • Houdini FX Artist

    Digital Domain

    December 2011 - December 2012

    JACK THE GIANT SLAYER

    - Created a library of fire elements ranging in size from torches to bonfires.

    ENDER'S GAME

    - N/A

  • Houdini FX Artist

    The Embassy

    May 2011 - December 2011

    BATTLESHIP

    - Created various ground and helicopter destruction elements in Houdini.
    - Helped test Bullet assets during R & D.
    - Designed secondary ground debris elements using particles.

  • Houdini FX Artist

    Digital Domain

    June 2010 - May 2011

    TRANSFORMERS 3: DARK OF THE MOON

    -Used Maya and NCloth to create flying paper, sparks, and smoke.
    -Worked in Houdini to create falling debris and smoke.

    THOR

    - Created numerous FX elements including ice shatters, wisps, fog, snow, 3D breath, and Thor's spinning hammer.
    - Senior snow artist in charge of making atmospheric effects, as well as modifying and maintaining necessary Houdini tools based on client and user feedback.
    - Trained and assisted five other artists in using tools and techniques for shots.

    TRON

    - Created stereoscopic cloud and ligh

  • Houdini FX Artist

    DELUXE / CIS

    May 2009 - November 2009

    INVICTUS

    - Co-developed a sprite crowd system in Houdini to animate large stadium crowds.
    - Created and maintained tools for the system using Python and Houdini.
    - Trained and managed a team of four artists in using the tools to make crowds for shots.
    - Presented the tools and shots to the client in meetings and dailies.

  • Houdini FX Artist

    MARTIAN LABS

    January 2009 - March 2009

    G.I. JOE: RISE OF THE COBRA

    - Handled digital assets between Maya and Houdini.
    - Animated rigid-body dynamics and particle elements.
    - Researched and developed rigid-body dynamics solutions.

  • Houdini FX Artist

    Rainmaker Entertainment

    June 2008 - October 2008

    ESCAPE FROM PLANET EARTH

    - Tested Houdini tools during the Research & Development cycle.
    - Created atmospheric effects for the opening shot of the film.
    - Tracked down Houdini­-related problems on the render farm.

Education
  • Vancouver Film School

    2006 - 2008
  • New York Film Academy

    2005 - 2006
  • Bradley University

    2001 - 2005