- Created gunfire tool and elements for large Clipper ship.
Houdini FX Artist
Method Studios
December 2012 - January 2014
The Maze Runner
- Used in-house Houdini tools to generate custom ivy for set extensions.
- Built rigid body elements for ground/dirt being displaced by numerous geyser eruptions during maze transformation.
White House Down
- Created rigid body destruction elements for the collapsing of a ceiling in the White House.
- Created smoke and fire elements for crashing helicopters.
Houdini FX Artist
Digital Domain
December 2011 - December 2012
JACK THE GIANT SLAYER
- Created a library of fire elements ranging in size from torches to bonfires.
ENDER'S GAME
- N/A
Houdini FX Artist
The Embassy
May 2011 - December 2011
BATTLESHIP
- Created various ground and helicopter destruction elements in Houdini.
- Helped test Bullet assets during R & D.
- Designed secondary ground debris elements using particles.
Houdini FX Artist
Digital Domain
June 2010 - May 2011
TRANSFORMERS 3: DARK OF THE MOON
-Used Maya and NCloth to create flying paper, sparks, and smoke.
-Worked in Houdini to create falling debris and smoke.
THOR
- Created numerous FX elements including ice shatters, wisps, fog, snow, 3D breath, and Thor's spinning hammer.
- Senior snow artist in charge of making atmospheric effects, as well as modifying and maintaining necessary Houdini tools based on client and user feedback.
- Trained and assisted five other artists in using tools and techniques for shots.
TRON
- Created stereoscopic cloud and ligh
Houdini FX Artist
DELUXE / CIS
May 2009 - November 2009
INVICTUS
- Co-developed a sprite crowd system in Houdini to animate large stadium crowds.
- Created and maintained tools for the system using Python and Houdini.
- Trained and managed a team of four artists in using the tools to make crowds for shots.
- Presented the tools and shots to the client in meetings and dailies.
Houdini FX Artist
MARTIAN LABS
January 2009 - March 2009
G.I. JOE: RISE OF THE COBRA
- Handled digital assets between Maya and Houdini.
- Animated rigid-body dynamics and particle elements.
- Researched and developed rigid-body dynamics solutions.
Houdini FX Artist
Rainmaker Entertainment
June 2008 - October 2008
ESCAPE FROM PLANET EARTH
- Tested Houdini tools during the Research & Development cycle.
- Created atmospheric effects for the opening shot of the film.
- Tracked down Houdini-related problems on the render farm.