Alex Gabriel

Alex Gabriel

Mid-level FX TD / 13 yrs

Vancouver, Canada

Hire Me
Work History
  • FX TD

    Sony Pictures Imageworks

    February 2021 - October 2021
  • FX TD

    Sony Pictures Imageworks

    November 2020 - February 2021
    Vancouver, Canada
  • FX TD

    Sony Pictures Imageworks

    June 2019 - June 2020
    Vancouver, Canada
  • Sony Pictures Imageworks

    ? - May 2020
  • FX TD

    Sony Pictures Imageworks

    February 2017 - June 2019
    Vancouver, BC
  • Houdini FX TD

    Sony Pictures Imageworks

    February 2017 - September 2018
  • FX TD

    Sony Pictures Imageworks

    February 2017 - June 2017
  • FX TD

    Sony Pictures Imageworks

    May 2015 - January 2016
  • FX TD

    Sony Pictures Imageworks

    May 2015 - January 2016
    Vancouver, Canada
  • FX TD

    Framestore

    January 2014 - May 2015

    Jupiter Ascending

    - Created gunfire tool and elements for large Clipper ship.

  • Houdini FX Artist

    Method Studios

    December 2012 - January 2014

    The Maze Runner

    - Used in-house Houdini tools to generate custom ivy for set extensions.
    - Built rigid body elements for ground/dirt being displaced by numerous geyser eruptions during maze transformation.

    White House Down

    - Created rigid body destruction elements for the collapsing of a ceiling in the White House.
    - Created smoke and fire elements for crashing helicopters.

  • Houdini FX Artist

    Digital Domain

    December 2011 - December 2012

    JACK THE GIANT SLAYER

    - Created a library of fire elements ranging in size from torches to bonfires.

    ENDER'S GAME

    - N/A

  • Houdini FX Artist

    The Embassy

    May 2011 - December 2011

    BATTLESHIP

    - Created various ground and helicopter destruction elements in Houdini.
    - Helped test Bullet assets during R & D.
    - Designed secondary ground debris elements using particles.

  • Houdini FX Artist

    Digital Domain

    June 2010 - May 2011

    TRANSFORMERS 3: DARK OF THE MOON

    -Used Maya and NCloth to create flying paper, sparks, and smoke.
    -Worked in Houdini to create falling debris and smoke.

    THOR

    - Created numerous FX elements including ice shatters, wisps, fog, snow, 3D breath, and Thor's spinning hammer.
    - Senior snow artist in charge of making atmospheric effects, as well as modifying and maintaining necessary Houdini tools based on client and user feedback.
    - Trained and assisted five other artists in using tools and techniques for shots.

    TRON

    - Created stereoscopic cloud and ligh

  • Houdini FX Artist

    DELUXE / CIS

    May 2009 - November 2009

    INVICTUS

    - Co-developed a sprite crowd system in Houdini to animate large stadium crowds.
    - Created and maintained tools for the system using Python and Houdini.
    - Trained and managed a team of four artists in using the tools to make crowds for shots.
    - Presented the tools and shots to the client in meetings and dailies.

  • Houdini FX Artist

    MARTIAN LABS

    January 2009 - March 2009

    G.I. JOE: RISE OF THE COBRA

    - Handled digital assets between Maya and Houdini.
    - Animated rigid-body dynamics and particle elements.
    - Researched and developed rigid-body dynamics solutions.

  • Houdini FX Artist

    Rainmaker Entertainment

    June 2008 - October 2008

    ESCAPE FROM PLANET EARTH

    - Tested Houdini tools during the Research & Development cycle.
    - Created atmospheric effects for the opening shot of the film.
    - Tracked down Houdini­-related problems on the render farm.

Education
  • Vancouver Film School

    2006 - 2008
  • New York Film Academy

    2005 - 2006
  • Bradley University

    2001 - 2005