Adrian Ferrari

Adrian Ferrari

Senior Lighting & Compositing Artist / 10 yrs

United States

Hire Me

Visual Effects Lighting/compositing Supervisor

The Bad Guys: A Very Bad Holiday (2023)

Compositing Supervisor;fx Supervisor;lighting Supervisor;lighting Dire

Abominable and the Invisible City (2022)

Compositor;lighter;effects Lead;visual Effects Lead

Dragons Rescue Riders: Heroes of the Sky (2021)

Lighting & Compositing Supervisor

Doug Unplugs (2020)

Lighting & Compositing Artist

Dragons Rescue Riders (2019)

Lighting & Compositing Artist

The Boss Baby (2018)

Lighting & Compositing Artist

Spirit Riding Free (2017)

Lighting Artist;lighter And Compositor

Voltron: Legendary Defender (2016)

Stereoscopic Compositor

The Avengers (2012)

Assets
Assets Clear
Skills
Skills Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Lighting & Compositing Supervisor - Unannounced series

    Dreamworks Animation TV

    September 2022 - November 2024
    Los Angeles, California, United States · Hybrid
  • Lighting/Compositing/FX Supervisor, Abominable and the Invisible City

    Dreamworks Animation TV

    January 2021 - March 2023

    - Work with Lighters to set up, light, rig, and establish environment and character lighting
    - Establish the lighting style of the show and carry it through the series, maximizing efficiency and
    ensuring high quality in a fast-paced environment
    - Initiate, setup, organize and document show specific comp tools
    - Perform technical work in support of shot lighting using various production tools
    - Work with Overseas Partner Studio to communicate the overall lighting vision of the show
    - Serve as lighting and compositing point person in production specific meetings and reviews
    - Partner with the CG Animation Director and Art Director on creative solutions to execute the
    show

  • Lighting & Compositing Supervisor, Doug Unplugs

    Dreamworks Animation TV

    July 2019 - December 2021
    Los Angeles, California, United States

    - Work with Lighters to setup, light, rig and establish environment and character lighting
    - Establish the lighting style of the show and carry it through the series, maximizing efficiency and
    ensuring high quality in a fast paced environment
    - Initiate, setup, organize and document show specific comp tools
    - Perform technical work in support of shot lighting using various production tools
    - Work with Overseas Partner Studio to communicate the overall lighting vision of the show
    - Serve as lighting and compositing point person in production specific meetings and reviews
    - Partner with the CG Animation Director and Art Director on creative solutions to execute the
    show

  • Lighting & Compositing Artist, HUB (Various)

    Dreamworks Animation TV

    February 2016 - July 2019
    Los Angeles, California, United States

    - Design and create lighting and the look of environments and characters for digitally composited
    sequences to reinforce the vision of show Creative Leadership while meeting the production
    schedule
    - Setup, light, rig and comp Character and Environment Assets
    - Manage personal asset lighting load, meeting all deadlines of milestones based on the
    established schedule and technical requirements
    - Initiate, setup, organize and document any lighting tools
    - Perform technical work in support of shot lighting using various production tools
    - Perform creative lighting development setup as required using lighting and compositing tools
    - Optimize setups for rendering

  • Technical Resource Administrator

    Dreamworks Animation TV

    March 2014 - January 2016
    Glendale, California

    - Monitor and manage render farm for DreamWorks TV (Rush)
    - Update, image and troubleshoot render nodes for the farm
    - Resolve technical issues for users in person, on the phone and through email or JIRA (ticketing system) accurately and efficiently
    - Create employee training materials (wiki's) and procedures to teach in-house coworkers proper software and hardware procedures and protocols.
    - Track all assets in DreamWorks TV with hardware asset tracking system (BarScan)
    - Receive all technology assets in oracle with purchasing team
    - Create and deactivate user accounts in LDAP and AD
    - Create weekly reports of render farm usage and send it to technology and production leads

  • Asset Management Technician

    Dreamworks Animation TV

    November 2012 - March 2014
    Glendale, CA

    - Developed and managed end of life machine & Cintiq upgrades project plans while providing status updates to supervisor
    - Worked with users to analyze computing and software needs and installed appropriate solutions within each departments budget (Windows upgrades, Cintiq upgrades etc.)
    - Used ticketing system to communicate and deliver assets to the users (hardware and software)
    Built, deployed, moved and maintained state of the art hardware for studio employees
    - Provided users with technical support for hardware and software issues
    - Work with asset management team to ensure technology is consistent across all departments

  • Depth Artist

    Stereo D

    July 2011 - May 2012
    Burbank, CA

    - Breakdown and analyze shots assigned to create and apply depth maps (maps to determine certain placement of elements in Z space) for stereoscopic rendering and shot reconstruction
    - Extensive rotoscoping on per shot basis
    - Extensive “dailies” note taking and execution of said notes given by directors, studio executives and or production leads”

Education
  • Bachelor of Fine Arts (BFA) in Computer Animation

    Digital Media Arts College

    2007 - 2011