Lighting & Compositing Supervisor - Unannounced series
Dreamworks Animation TV
September 2022 - November 2024
Los Angeles, California, United States · Hybrid
Lighting/Compositing/FX Supervisor, Abominable and the Invisible City
Dreamworks Animation TV
January 2021 - March 2023
- Work with Lighters to set up, light, rig, and establish environment and character lighting
- Establish the lighting style of the show and carry it through the series, maximizing efficiency and
ensuring high quality in a fast-paced environment
- Initiate, setup, organize and document show specific comp tools
- Perform technical work in support of shot lighting using various production tools
- Work with Overseas Partner Studio to communicate the overall lighting vision of the show
- Serve as lighting and compositing point person in production specific meetings and reviews
- Partner with the CG Animation Director and Art Director on creative solutions to execute the
show
Lighting & Compositing Supervisor, Doug Unplugs
Dreamworks Animation TV
July 2019 - December 2021
Los Angeles, California, United States
- Work with Lighters to setup, light, rig and establish environment and character lighting
- Establish the lighting style of the show and carry it through the series, maximizing efficiency and
ensuring high quality in a fast paced environment
- Initiate, setup, organize and document show specific comp tools
- Perform technical work in support of shot lighting using various production tools
- Work with Overseas Partner Studio to communicate the overall lighting vision of the show
- Serve as lighting and compositing point person in production specific meetings and reviews
- Partner with the CG Animation Director and Art Director on creative solutions to execute the
show
Lighting & Compositing Artist, HUB (Various)
Dreamworks Animation TV
February 2016 - July 2019
Los Angeles, California, United States
- Design and create lighting and the look of environments and characters for digitally composited
sequences to reinforce the vision of show Creative Leadership while meeting the production
schedule
- Setup, light, rig and comp Character and Environment Assets
- Manage personal asset lighting load, meeting all deadlines of milestones based on the
established schedule and technical requirements
- Initiate, setup, organize and document any lighting tools
- Perform technical work in support of shot lighting using various production tools
- Perform creative lighting development setup as required using lighting and compositing tools
- Optimize setups for rendering
Technical Resource Administrator
Dreamworks Animation TV
March 2014 - January 2016
Glendale, California
- Monitor and manage render farm for DreamWorks TV (Rush)
- Update, image and troubleshoot render nodes for the farm
- Resolve technical issues for users in person, on the phone and through email or JIRA (ticketing system) accurately and efficiently
- Create employee training materials (wiki's) and procedures to teach in-house coworkers proper software and hardware procedures and protocols.
- Track all assets in DreamWorks TV with hardware asset tracking system (BarScan)
- Receive all technology assets in oracle with purchasing team
- Create and deactivate user accounts in LDAP and AD
- Create weekly reports of render farm usage and send it to technology and production leads
Asset Management Technician
Dreamworks Animation TV
November 2012 - March 2014
Glendale, CA
- Developed and managed end of life machine & Cintiq upgrades project plans while providing status updates to supervisor
- Worked with users to analyze computing and software needs and installed appropriate solutions within each departments budget (Windows upgrades, Cintiq upgrades etc.)
- Used ticketing system to communicate and deliver assets to the users (hardware and software)
Built, deployed, moved and maintained state of the art hardware for studio employees
- Provided users with technical support for hardware and software issues
- Work with asset management team to ensure technology is consistent across all departments
Depth Artist
Stereo D
July 2011 - May 2012
Burbank, CA
- Breakdown and analyze shots assigned to create and apply depth maps (maps to determine certain placement of elements in Z space) for stereoscopic rendering and shot reconstruction
- Extensive rotoscoping on per shot basis
- Extensive “dailies” note taking and execution of said notes given by directors, studio executives and or production leads”