Dead Rising 3
- started out managing animation system and player
- eventually moved on to managing player, weapons, zombies
- finished the title responsible for all of gameplay
- drove quality bar with design & production
- simplified pipelines and workflow processes
- mentored new SEs, performed design reviews
- optimized and finalled DR3 on new console in time for XboxOne launch
Software Engineer
Blue Castle Games
October 2006 - November 2010
Vancouver, Canada
Senior Software Engineer on Dead Rising 2
Software Engineer on The Bigs