Dan Enstrom

Dan Enstrom

Senior Digital Artist / 18 yrs

SF, CA

Hire Me

Lighting

Elio (2025)

Lighting

Inside Out 2 (2024)

Lighting

Elemental (2023)

Digital Compositor

Lightyear (2022)

Digital Compositor

Star Wars: Episode IX - The Rise of Skywalker (2019)

Digital Compositor

Avengers: Endgame (2019)

Digital Compositor

Ant-Man and the Wasp (2018)

Digital Compositor

Untitled Han Solo Star Wars Anthology Film (2018)

Digital Compositor

Ready Player One (2018)

Digital Compositor

Black Panther (2018)

Digital Compositor

Star Wars: Episode VIII - The Last Jedi (2017)

Digital Compositor

The Great Wall (2017)

Digital Compositor

Rogue One: A Star Wars Story (2016)

Digital Compositor

Doctor Strange (2016)

Digital Compositor

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Digital Compositor

Star Wars: Episode VII - The Force Awakens (2015)

Digital Compositor

Jurassic World (2015)

Digital Compositor

Tomorrowland (2015)

Digital Compositor

Agent Carter (2015)

Digital Compositor

Teenage Mutant Ninja Turtles (2014)

Digital Compositor

Transformers: Age of Extinction (2014)

Digital Compositor

Noah (2014)

Digital Compositor

Pacific Rim (2013)

Production And Technical Support

Battleship (2012)

Gatekeeper

The Avengers (2012)

Gatekeeper

Pirates of the Caribbean: On Stranger Tides (2011)

Gatekeeper

Rango (2011)

Digital Resource Assistant

Terminator Salvation (2009)

Digital Resource Assistant

Confessions of a Shopaholic (2009)

Creative And Technical Support

Iron Man (2008)

Media Operations

Evan Almighty (2007)

Work History
  • Senior Digital Compositor

    Apple Inc.

    May 2019 - Present
    Sunnyvale, California
  • Digital Compositor

    Industrial Light & Magic

    October 2012 - May 2019
    San Francisco Bay Area

    Digital Artist responsible for integration of all live action and digital elements/assets/effects that compose a final shot as approved by the client. As a technologist and a member of ILM's compositing technology team, I designed and presided over the implementation of a global nuke settings profiler for ILM's compositing pipeline. This allows the nuke compositing software to be customized based on not only where a user is in the world, but the type of project that they are working on as well. This means that nuke only loads the tools that are needed for the project allowing it to operate as fast and efficiently as possible. I also worked closely with ILM Research and Development to build and test Deep Learning machine models for film resolution imagery.

    Projects:
    Pacific Rim
    Noah
    Transformers: Age of Extinction
    Teenage Mutant Ninja Turtles
    Agent Carter
    Tomorrowland
    Jurassic World
    Jurassic World Apatosaurus VR Experience
    Gymnasium Whale Jump (AR Visualization)
    Star Wars Episode VII: The Force Awakens
    Pirates of the Caribbean: Battle for Sunken Treasure (Shanghai Disneyland)
    Teenage Mutant Ninja Turtles: Out of the Shadows
    Doctor Strange
    The Great Wall
    Rogue One: A Star Wars Story
    Nissan Rogue: Star Wars Rogue One Driving Test Course (VR)
    Star Wars Episode VIII: The Last Jedi
    Black Panther
    Ready Player One
    Solo: A Star Wars Story
    Antman & The Wasp
    Us
    Avengers Endgame

  • Gatekeeper

    Industrial Light & Magic

    December 2008 - October 2012
    San Francisco Bay Area

    Member of show crew responsible for all third party vendor data transfers and conversions. For nearly every discipline in the ILM pipeline, manage and convert all incoming and outgoing data needed to support visual effects work at third party locations. This was a role largely expanded on my first show as a Gatekeeper, "Rango"​, where I was also responsible for working with our Information Systems group and each department supervisor to write, deploy, and maintain tools for preparation and scrubbing of ILM data to send out, as well as tools to re-ingest completed VFX data back into ILM's pipeline seamlessly.

    Projects:
    Rango
    Pirates of the Caribbean: On Stranger Tides
    Battleship
    The Avengers

  • Digital Resource Assistant

    Industrial Light & Magic

    October 2006 - November 2008
    San Francisco Bay Area

    Member of show crew responsible for the management of all show data including conversions, the loading of incoming plates and reference, and the exporting and quality control of final shot frames. Worked with a team of other Resource Assistants to manage all of ILM's storage arrays keeping shows within quota and running smoothly. Additionally responsible for maintaining, upgrading, and expanding storage management and conversion pipeline tools and infrastructure.

    Projects:
    Evan Almighty
    Ironman
    Confessions of a Shopaholic
    Termination Salvation

  • Stock Team Lead

    Nordstrom

    March 2006 - September 2006
    San Francisco Bay Area

    Worked closely with Shipping and Receiving personnel, Loss Prevention, and each Department Manager to organize and deploy Stock Team Members as needed to monitor and restock store inventory. Also organized members of the stock team on short notice to relocate department inventory while the store was undergoing a large scale remodel.

Education
  • BFA in Visual Effects and Animation

    Academy of Art University

    2001 - 2005