Aditi Kapoor

Aditi Kapoor

Senior Shading Technical Director

Senior shading td / 17 yrs

Boulder, CO

Hire Me

Senior Materials Technical Director

Spies in Disguise (2019)

Lighter

Kanye West: Stronger (2007)

Sets Shading Artist

Lightyear (2022)

Nimona (2022)

Ferdinand (2017)

Senior Materials TD

Ice Age: Collision Course (2016)

Senior Materials TD

The Peanuts Movie (2015)

Senior Materials/Shading TD

Rio 2 (2014)

Senior Materials/Shading TD

Epic (2013)

Senior Materials/Shading TD

Ice Age: Continental Drift (2012)

Senior Materials/Shading TD

Rio (2011)

Thinker. Dreamer. Artist.

I am a Software Developer and VFX Artist. I solve problems - technical and artistic - in order to create beautiful images. My current role is look-dev and shader development, but I am adept at picking up new software and API's in order to find the most efficient route, so I'm comfortable with trying out new tech and taking risks. I'm passionate about art, science, math and technology.

CG Specialties: Lighting, Shading, Compositing, Rendering, Programming.
Houdini, Maya, Substance Designer/Painter, Nuke, Photoshop, Renderman, Studio++, Perl, Python, Mel
Work History
  • Demo Artist

    Adobe 3D&I - Substance

    March 2022 - Present
  • Shading TD

    Pixar

    April 2021 - March 2022

    Set and Character Shading TD for Lightyear

  • Senior Materials/Shading TD

    Blue Sky Studios

    July 2009 - April 2021

    Day to day I write material scripts (shaders) to look-dev character assets and environments. This involves using both procedural patterning techniques as well as texture map painting. As a senior, the role includes troubleshooting and coming up unique solutions for various problems that arise when our studio experiments with new techniques.

    I also develop and maintain core pipeline tools that make our job easier/faster. I have developed and redesigned some of our core technologies, writing plugins and scripts as and when needed.

    Rio (2011)
    Ice Age: Continental Drift (2012)
    Epic (2013)
    Rio 2 (2014)
    Peanuts (2015)
    Ice Age 5 (2016 - in production)
    Ferdinand (2017 - in production)

  • Thesis Advisor for MFA Computer Art Program

    School of Visual Arts

    January 2012 - April 2012

    Advisement for a student's masters program thesis, specializing in 3D lighting and shading

  • Technical Director

    American Museum of Natural History

    March 2009 - May 2009

    TD for Hayden Planetarium Space Show - "Journey to the Stars".

    Final shot compositing, particle fx, animation, lighting.

    Scripted Simulation and Visualization work - which involved calculating current satellite positioning around the earth and translation into 3D software.

  • Lead Lighting TD

    Brand New School

    February 2008 - February 2009

    Lighting, Shading, Rendering, Compositing as well as pipeline tool development for small studio. Occasionally fill other roles as needed - such as project management and ensuring project organization.

    Project Highlights:

    Dodge "Guitar"
    HP "E-donor"
    HSN
    Scifi
    Toyota
    Ritz 2009

  • Lighting TD

    Stardust Studios

    January 2008 - February 2008

    Lighting for Trident Senses.

  • Lighting/FX

    Psyop

    September 2007 - November 2007

    Lighting, particles, and scripting for Guinness "Dot".

  • Lighting TD

    RhinoFX

    April 2007 - August 2007

    Lighting/Rendering/Scripting for the Kmart "Blue" branding campaign, establishing a tight workflow for a quick production schedule of continuous tv spots.

  • Lighting TD

    Brand New School

    October 2006 - March 2007

    Lighting & Rendering TD for Jeep Compass Robot spots and Chase Glow spot. Wrote MEL tools to facilitate rendering and pass creation, as well a dynamic constraining tool for the Robot animators.

  • Lighting/Fractal TD

    RhinoFX

    July 2006 - October 2006

    R&D work: scripting, fractal animation and film quality rendering for film title sequence for "Perfect Stranger" released April 2007.

    Also continued to support creating pipeline plugins for Temerity.

  • Freelance TD

    RhinoFX

    January 2005 - September 2005

    Temerity Pipeline plugin development and support - wrote Java plugins for their pipeline tool.

    Lighting and Render management work, along with MEL/UNIX shell scripting. Worked on ATI's fourth Ruby release "Cold Blooded", writing support scripts, lighting and rendering.

  • Radar Development Engineer

    National Center for Atmospheric Research

    February 2002 - July 2004

    Radar Development Engineer - Embedded Systems development, application development for radar systems on VXWorks, DSP and systems support in field projects.

Education
  • M.S. in Digital Imaging and Design

    New York University

    2004 - 2006
  • B.S. in Electrical & Computer Engineering

    University of Colorado Boulder

    1997 - 2001