Responsibilities as Pipeline Developer of Themed Entertainment Media division:
Creating and Bidding Pipeline Roadmap
Implementing Digital Asset and Version management across Art Dept, Modeling,Texturing, Surfacing, Previz, Lighting, Rendering
Facilitating production tracking of all assets, shots, dailies and notes
Developing shading network pipeline that can be vertically applied to assets
Customizing Shotgun Toolkit with Hooks, GUIs and forked apps
Managing a team of pipeline developers and artist support specialists
Designing tools based on Artist/Sup
Pipeline Supervisor / Technical Director / Software Develope
Giant Studios
September 2003 - July 2013
Responsibilities on Feature Film Avatar, Tintin, Jack the Giant Killer, and Realsteel:
Research and Development to create virtual production pipeline
Developing new artist tools to improve production and efficiency
Supervising virtual production pipeline
Developing automated scene assembly
Developing post production pipeline for final shot delivery to 3rd party vendors
Supervising On-Set performance capture with Realtime CG Pipeline
Supervising On-Set Realtime performance capture solve with re-targeting composited onto tracked live film plate (aka Simulc