Addison Bath

Addison Bath

Senior Head of R&D/Pipeline / 21 yrs

Los Angeles, CA

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Head Of Pipeline

6 Underground (2019)

Head Of Pipeline

Gemini Man (2019)

Head Of Pipeline

Captain Marvel (2019)

Global Head Of Pipeline

Bumblebee: The Movie (2018)

Global Head Of Pipeline

Skyscraper (2018)

Head Of Pipeline

Deadpool 2 (2018)

Head Of Pipeline

Rampage (2018)

Head Of Pipeline

Justice League (2017)

Head Of Pipeline

Thor: Ragnarok (2017)

Head Of Pipeline

Power Rangers (2017)

Head Of Pipeline

Aquaman (2016)

Motion Capture Technical Director

The Adventures of Tintin (2011)

Motion Capture Supervisor

Real Steel (2011)

Lead Capture Technical Director

Avatar (2009)

Global Head Of Pipeline

Venom (2004)

Work History
  • Head of R&D and Pipeline

    The Third Floor

    December 2014 - Present
  • Head of R&D and Pipeline

    The Third Floor

    December 2014 - Present
  • Pipeline Developer

    RGH Themed Entertainment

    June 2013 - November 2014

    Responsibilities as Pipeline Developer of Themed Entertainment Media division:
    Creating and Bidding Pipeline Roadmap
    Implementing Digital Asset and Version management across Art Dept, Modeling,Texturing, Surfacing, Previz, Lighting, Rendering
    Facilitating production tracking of all assets, shots, dailies and notes
    Developing shading network pipeline that can be vertically applied to assets
    Customizing Shotgun Toolkit with Hooks, GUIs and forked apps
    Managing a team of pipeline developers and artist support specialists
    Designing tools based on Artist/Sup

  • Pipeline Supervisor / Technical Director / Software Develope

    Giant Studios

    September 2003 - July 2013

    Responsibilities on Feature Film Avatar, Tintin, Jack the Giant Killer, and Realsteel:
    Research and Development to create virtual production pipeline
    Developing new artist tools to improve production and efficiency
    Supervising virtual production pipeline
    Developing automated scene assembly
    Developing post production pipeline for final shot delivery to 3rd party vendors
    Supervising On-Set performance capture with Realtime CG Pipeline
    Supervising On-Set Realtime performance capture solve with re-targeting composited onto tracked live film plate (aka Simulc

Education
  • Georgia Institute of Technology

    ? - ?