From 2010, I have been working as a freelance concept artist and matte painter for entertainment industry. Feature films (like 'Cloud Atlas' (2012), '95ers: Time Runners' (2013) and 'Jupiter Ascending' (2015), etc.), game environments, game cinematics, advertisements, VR experiences, cover illustrations, stage projections and so on.
My artworks have been featured in art books like Ballistic's 'Exposé 9', 'Exposé 11' and 'Matte Painting 3'.
Work History
Art Director
Platige Image
April 2021 - March 2022
Art directing projects for commercials and cinematics.
Lead concept artist
Chainbit
October 2014 - June 2021
Warsaw, Poland
Creating key environments, locations, props, vehicles and characters
Art Director
IDFGlobal
July 2013 - October 2013
Chengdu, Sichuan, China
Creating storyboards for fly-through animations, developing visual styles for renderings, directing the post-production, providing in-house training and implementing additional tools and techniques to the existing pipeline.
Matte painting and compositing instructor
VFX Workshops
April 2013 - July 2013
As an instructor for a 6-week online '3D matte painting and composting' workshop. I taught how to go from an initial concept to complete matte painting shot, with camera projections, using Maya and Nuke.
Concept artist
Warner Bros. Pictures
April 2012 - July 2012
On 'Jupiter Ascending' (2015), dir. Andy & Lana Wachowski. Responsible for environment, vehicle and prop design.
Matte painter and vfx artist
Space Ace Media
February 2012 - March 2012
Shanghai, China
On '95ers: Time Runners' (2013), dir. Tom Durham. Responsible for concept art, matte painting, vfx, animation and compositing.
Concept artist
Anarchos Productions, Inc.
March 2011 - August 2011
Babelsberg Studio, Germany
On 'Cloud Atlas' (2012), dir. Andy & Lana Wachowski, Tom Tykwer