Adam Dewhirst

Adam Dewhirst

Modeling and texture supervisor

Supervisor Modeling Supervisor / 21 yrs

New York City

Hire Me
I am Modeling and Texture supervisor, currently working at The Mill NY

I have been working in the commericals industry for the last three years, my credits include work for brands such as: Audi, Playstation, Lexus, Legoland, samsung, budweiser, The US Marines, Nike, honda and the BBC

My previous film credits include: Guardians of the Galaxy, Malificent, Seveneth Son, WWZ, John Carter, Clash of the titans, Prince of Persia, The Dark Knight, The Golden Compass, and The Take of Despereaux

I've worked in the Industry for around 15 years now, covering quite a spectrum of projects and media, including work for games, advertising, music videos, cinematics, TV and film.

I have also produced a variety of video tutorials on a range of subjects, from low poly buildings design for games, to modelling stylised characters from scratch. My work has been published in several magazines and websites, and is available for download.

Specialties: Maya, Mudbox, Modo, Zbrush, Photoshop, UVlayout, Roadkill. Premiere, Flash, Dreamweaver, Mari, modelling, texturing, supervising, teaching
Work History
  • Lead Modeller

    Industrial Light & Magic

    January 2022 - Present
  • Head of Creature / Assets

    unit

    March 2020 - January 2022
  • Build Supervisor

    Double Negative

    January 2019 - March 2020
    London, United Kingdom
  • Modeling and Texture Supervisor

    The Mill

    November 2016 - December 2018
  • Senior 3D Artist

    The Mill

    July 2014 - November 2016
    London, United Kingdom

    Senior/lead modeller on various projects:

    Legoland - awesome awaits
    Legoland - Heartlake city
    Legoland - Ninjago
    Blue Cross - Survive
    Angry Birds 2 Launch film
    Fiber One - Don't fight your instincts
    Comfort - Big Bang Genie
    Honda - Ignition
    BBC Orchestra - God only Knows
    Kia - The perfect getaway vehicle
    Kia - Installation
    B&Q - Animals
    Audi - Still life
    Citracol - Defy Bones
    Audi - Next Level

  • Lead Modeller

    Framestore

    July 2013 - July 2014
    London, United Kingdom

    Lead modeller on Guardians of the Galaxy

  • Tutor

    The Animation Workshop, VIA University College

    March 2014 - March 2014
    viborg, denmark

    Teaching 2 week biped modelling course to BA level students

  • senior model and texture artist

    MPC

    January 2013 - June 2013
    london

    Character Modeller on Malificent
    Modeller on Seventh Son
    Environment and Prop Modeller on Unamed Feature Animation Project

  • Senior Modeller

    The Mill

    March 2012 - January 2013
    The Mill

    Working at Mill tv and film as a modeller/texture artist

    projects include:

    Dr Who
    47 ronin
    les mis
    sinbad
    ice age

  • Lead Modeller

    Cinesite

    May 2009 - March 2012

    Modeller and Texture Artist on:

    Lead Modeller on WWZ - supervising Hard Surface Models.

    Modeller on John Carter of Mars - environmental modelling on large scale cities and vehicles. High res Modelling of aerial vehicles and Mechanical components of City.

    Clash of the Titans - Creature modelling and texturing work, also Environmental modelling

    Prince of Persia - High Res Digi Double modelling and sculpting work

  • Tutor

    The animation Workshop

    March 2009 - April 2011
    Viborg, Denmark

    For three years I taught the first year cg artist students the character modelling module of thier course, focusing on building a character from scratch, sculpting it, uving it and rendering out a turntable.

    All lessons and planning were done by me, and are now also available online as a series of video tutorials.

  • Modeller

    Passion Pictures

    January 2009 - April 2009

    Modeller on Beatles Rock Bank Cinematic
    also worked on adverts for Evergreen and Crossrail Trains

  • Modeller

    Framestore

    April 2007 - October 2008

    Worked as a modeler on The Golden Compass, designing and building the armour for the Bear, also worked as a creature TD running fur and cloth sims for the chain main.

    Worked as a modeler and sculpter on The Dark Knight. working mainly on the displacement for the Harvey Dent character. also worked with low res digidoubles for 'Massive'.

    Worked on Animated Feature, 'The Tale of Desperaux' as a Creature TD/Finaliing Artist. fixing intersections and running fur sims.

  • freelance modeller

    BBC

    March 2006 - October 2006
  • artist

    Escape Studios

    2004 - 2006
  • Modeller

    Visual Science/EA Games/Escape Studios

    October 2005 - December 2005

    modelling low poly assets for xbox 360 title, texture artist for project

  • Modeller

    Deep Red/Escape Studios

    April 2005 - July 2005

    modelling low poly assets for pc game

  • Runner

    Double Negative

    November 2004 - April 2005
Education
  • maya comprehensive, general maya

    Escape Studios

    2004 - 2004
  • University of the Arts London

    2001 - 2004
  • william ellis

    ? - ?