Managed a team of FX artists at partner studios and provided direction
and feedback as needed to ensure due dates were hit and fx looked great.
Analyzed and interpreted script and storyboards/animatics and called out
where fx would be needed, how to do them, and where to allocate artists
time.
Assisted new artists and shared how to approach challenging shots to
make them less daunting.
Developed, lit, and composited FX for several shows including Kung Fu
Panda Dragon Knight, Dragons Rescue Riders, Boss Baby, Kung Fu
Village, Fast and the Furious Spy Racers, and various needs of a
centralized hub of many artists
Created hundreds of volumetric and liquid simulations, particle simulations,
rigid bodies, nCloth, texture/shader FX, and compositing FX/ gizmos
Typical workflow involved simulating in Houdini and exporting back to
Maya to render in Vray, then compositing the final result in Nuke
Responsible for complete creation of FX shots, from overall look
development and simulation to rendering and compositing final elements
Completed a large volume of high quality shots with very short deadlines,
multitasking sometimes several unique effects per day
Built and documented FX rigs to optimize speed of production locally and
through partner studios
Developed FX that lived in characters and sets to be used over and over by
overseas partner studios in order to cut back on FX shot count
FX Artist
DreamWorks Animation
August 2017 - December 2023
Glendale, California
Utilized an all houdini workflow to create several
unique and high quality FX for Kung Fu Panda 4 including magic, food fx,
smoke / dust, and liquid FX.
Developed, lit, and composited FX for several shows including Kung Fu
Panda Dragon Knight, Dragons Rescue Riders, Boss Baby, Kung Fu
Village, Fast and the Furious Spy Racers, and various needs of a
centralized hub of many artists
Created hundreds of volumetric and liquid simulations, particle simulations,
rigid bodies, nCloth, texture/shader FX, and compositing FX/ gizmos
Typical workflow involved simulating in Houdini and exporting back to
Maya to render in Vray, then compositing the final result in Nuke
Responsible for complete creation of FX shots, from overall look
development and simulation to rendering and compositing final elements
Completed a large volume of high quality shots with very short deadlines,
multitasking sometimes several unique effects per day
Built and documented FX rigs to optimize speed of production locally and
through partner studios
Developed FX that lived in characters and sets to be used over and over by
overseas partner studios in order to cut back on FX shot count
FX Artist
Nickelodeon Animation Studio
July 2014 - August 2017
Burbank, California
Developed and lit FX for hit TV show Teenage Mutant Ninja Turtles,
utilizing volume and liquid simulations, particle simulations, rigid
bodies, nCloth, texture/shader FX, and compositing FX
Used Maya, Realflow, Nuke, and Houdini interspersedly, dependent on
what would get each effect done most efficiently
Responsible for complete creation of FX shots, from overall look
development and simulation to rendering and compositing final elements
Completed a large volume of high quality shots with very short deadlines,
multitasking sometimes several unique effects per day
Built and documented FX rigs to optimize speed of production locally and
through partner studios
Helped troubleshoot FX techniques and train coworkers as needed
Cloth and FX Artist
Zoic Studios
September 2013 - April 2014
Simulated, lit, and rendered a large variety of effects for TV shows and
commercials such as Once Upon a Time, The Flash, and several pilots
Worked with a large team locally and internationally to create effects on
very short deadlines
Created and utilized dynamic rigs to improve speed of FX workflow
Realflow Artist
The Mission
August 2013 - September 2013
Simulated Realflow and Maya FX for commercial and in house projects
Assisted in troubleshooting, fixing, and improving existing effects
FX Artist
Digital Domain
January 2013 - May 2013
Created dynamic effects for several upcoming game trailers and
cinematics such as SimCity, Shadow of Mordor, and Destiny
Very quick turnarounds, completed large variety and volume of effects
during short project timelines
FX Artist
Baked FX
November 2012 - November 2012
Simulated, lit, and rendered Maya dynamic simulations for the film 7
Days in Utopia and a music video project
Assisted in troubleshooting, fixing, and improving existing effects
FX Artist
Mirada Studios
February 2012 - October 2012
Developed Realflow and Maya dynamic simulations for many
commercials and some films, including Disney Fantasyland, Tide, Bud
Light, MarioKart, and The Expendables
Simulated and lit specific effects to be integrated into the final product,
rendering with Mental Ray, vRay, and Houdini’s Mantra
FX Artist
Luma Pictures
August 2011 - December 2011
Created dynamic effects for Underworld 4 and The Avengers
Created custom MEL tools for quicker production of repetitive tasks
Developed new tools and implemented results into feature films
FX Artist
Hydraulx
July 2010 - August 2011
Developed dynamic simulations for several naturally occurring
phenomena such as water, fire, smoke, debris, and explosions
Worked on several full length feature films including Skyline, Battle: Los
Angeles, Gulliver's Travels, and Take Shelter
Transferred between both Linux and Windows workspaces as necessary
Set up elaborate particle systems, fluid simulations, and rigid body
simulations, as well as lit and rendered them, in Maya, Realflow, and 3DS
Max plugin FumeFX
Proved dedication to finished product with many 90+ hour work weeks
graduate
Savannah College of Art and Design
2006 - 2010
magna cum laud in visual effects with a focus on fluid dynamics
student
Savannah College of Art and Design
2006 - 2010
3D Generalist
TriVision Studios
July 2009 - December 2009
Worked on 3D aspects of larger group projects for international clients, such as 3D logos, effects, modeling, texturing, teleprompting, filming, and organization.
Graphic Designer
Office of Minority Health
June 2008 - October 2008
Sub-contracted government graphic design work to enhance presentations, mostly in Photoshop.
-Created logos, charts, and other graphics based on contract.
- Offered advice and edited/updated previous working designs.
animator
Face the Pain Media
June 2008 - September 2008
Animated a short for an up and coming health cartoon for kids to be used as a pitch.
Responsible for accurate pricing of the store sales floor, receiving and cross checking vendors, assuring freshness of perishable goods, providing good customer service, and checking out customers.