A strong passion for technology, science and art, movies like "Terminator 2", and the hours, days,
years of studying techniques to replicate special effects, have led Alessandro from software
development to VFX. He moved very quickly through generalist positions in small productions up to
the most important roles as a Lighting TD / FX TD of commercials, video game cinematics and
movies. Among the productions he worked on we can mention "2012", "Independence Day 2",
"Prince of Persia: The forgotten sands", "Dead Rising 3", "Ghostbusters: The Videogame", "Romeo
& Juliet", "Wolfstein The New Order" etc. etc. He is a 3ds max/Maya beta tester since years, in the
past I created some plug-ins for 3ds max like Natural:shaders and r|shaders collections. Worked a
lot as CG/FX instructor for italian school, CG Cookie Inc and Gnomon Workshop, now he just
founded his own CG/FX school “Proteus VFX School”
Work History
Generalist TD / Lighting TD / FX TD
Self Employed
April 2008 - July 2018
Generalist TD / Lighting TD / FX TD
Renkewitz Studios
January 2009 - September 2016
Dead Rising 3 TV Spot
Mad Max Videogame
Wolfstein : New Order
Tales from the Borderlands Teaser
Ghostbusters Videogame Cinematics
Prince of Persia : The Forgotten Sands Trailer
Heroes of Telhara Trailer
Harry Potter and The Deathly Hallows teaser
Toshiba Thrive Tablet commercial
Nickelodeon Monkey teaser
Red Faction:Armageddon teaser
Gotham City Impostors teaser
007 teaser
Lord of the Rings "Guardians of Middle Earth" character skills cinematics
CG supervisor
Why Worry Production
October 2015 - May 2016
Head of 3D / Generalist TD
metaphyx
January 2010 - February 2016
My work at Metaphyx is to be the 3D department supervisor, but I work on FX shots mainly as Lighting TD, FX TD and generalist technical problem solving.
FX TD
Cum m+d
July 2014 - January 2016
Mentor
CGCookie Inc.
March 2009 - March 2015
I work for CGCookie Inc. since the beginning when Wes Burke founded it. I'm main instructor for 3ds max tutorials on the MaxCookie website. Usually I prepare video tutorials for particle fx, fluid dynamic, lighting, shading and rendering.
Working as Lighting TD on some commercials using 3ds max, FinalRender.
FX TD
Studio 56
January 2012 - February 2012
FX TD for particle fx, dust, debris, smoke and water fluid dynamic for Suzuki XAV prototype presentation. I used mainly 3ds max, Particle Flow, Krakatoa, Realflow, Frost, FumeFX.
FX TD
Mainframe
December 2011 - February 2012
I worked at Mainframe as FX TD to add particle fx and fluid dynamic for Trident Neon Fu commercial working mainly with 3ds max, Particle Flow, FumeFX and Krakatoa.
Technical Director
Helvet Collective
January 2011 - January 2012
Generalist TD / Lighting TD
Inx Imagine
July 2010 - November 2010
Undisclosed new 3D feature film project. I worked mainly as Lighting TD preparing shaders and lighting rig in 3ds max with VRay. I had to add some secondary effects as particles, fluid dynamic and hair/fur, using various tools as PFlow, Hairfarm and Realflow.
Instructor
Gnomon School of Visual Effects
January 2010 - June 2010
Look development with Mental Ray DVD (released in April 2010)
Generalist TD / Lighting TD
LUXX Studios
June 2009 - October 2009
I worked mainly on procedural shading for natural environment. I modeled some rocky environment using Mudbox and 3ds max, then I had to focus on realistic ocean rendering with procedural foam generation.
Shader TD
Pixomondo
November 2008 - January 2009
Shader TD on 2012 movie by Roland Emmerich creating procedural shaders to control natural phenomena as rocks, snow and ice over mountain envinronment.
Technical Director
3D|Eutig
July 2008 - December 2008
CEO | technical director
rebelThink srl
April 2004 - April 2008
Instructor
Proxima SFX
July 2006 - June 2007
Technical Director Generalist
rebelThink srl / THESIGN digital pictures entertai
October 2006 - January 2007
Senior 3D artist
263Films Spa / Thesign Digital Pictures Entertainm
January 2006 - April 2006
Senior 3D artist for "Dear Anne" 3D Feature Film, specialized on human shaders and hair simulation
FX technical director
ASP Cinematografica srl
January 2005 - December 2005
FX TD for the "X and I" 3D feature film
HoD & shader artist
rebelThink.01 srl
April 2002 - December 2004
Development Manager and shader artist for the development of Natural:shaders plug-in distributed by Turbosquid Inc and officially presented at Siggraph 2004, (CA, Los Angeles)
3D Artist & Compositor
RAI Television
January 2002 - June 2004
3D Artist & Compositor
Imagimotion VFX
January 2000 - April 2002
FX artist at Cinecittà Studios for various movies.