Alessandro Cangelosi

Alessandro Cangelosi

A freelance lighting TD / FX TD with strong passion !

Senior Lighting TD / Senior FX TD / 25 yrs

Italy

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A strong passion for technology, science and art, movies like "Terminator 2", and the hours, days,
years of studying techniques to replicate special effects, have led Alessandro from software
development to VFX. He moved very quickly through generalist positions in small productions up to
the most important roles as a Lighting TD / FX TD of commercials, video game cinematics and
movies. Among the productions he worked on we can mention "2012", "Independence Day 2",
"Prince of Persia: The forgotten sands", "Dead Rising 3", "Ghostbusters: The Videogame", "Romeo
& Juliet", "Wolfstein The New Order" etc. etc. He is a 3ds max/Maya beta tester since years, in the
past I created some plug-ins for 3ds max like Natural:shaders and r|shaders collections. Worked a
lot as CG/FX instructor for italian school, CG Cookie Inc and Gnomon Workshop, now he just
founded his own CG/FX school “Proteus VFX School”
Work History
  • Generalist TD / Lighting TD / FX TD

    Self Employed

    April 2008 - July 2018
  • Generalist TD / Lighting TD / FX TD

    Renkewitz Studios

    January 2009 - September 2016

    Dead Rising 3 TV Spot
    Mad Max Videogame
    Wolfstein : New Order
    Tales from the Borderlands Teaser
    Ghostbusters Videogame Cinematics
    Prince of Persia : The Forgotten Sands Trailer
    Heroes of Telhara Trailer
    Harry Potter and The Deathly Hallows teaser
    Toshiba Thrive Tablet commercial
    Nickelodeon Monkey teaser
    Red Faction:Armageddon teaser
    Gotham City Impostors teaser
    007 teaser
    Lord of the Rings "Guardians of Middle Earth" character skills cinematics

  • CG supervisor

    Why Worry Production

    October 2015 - May 2016
  • Head of 3D / Generalist TD

    metaphyx

    January 2010 - February 2016

    My work at Metaphyx is to be the 3D department supervisor, but I work on FX shots mainly as Lighting TD, FX TD and generalist technical problem solving.

  • FX TD

    Cum m+d

    July 2014 - January 2016
  • Mentor

    CGCookie Inc.

    March 2009 - March 2015

    I work for CGCookie Inc. since the beginning when Wes Burke founded it. I'm main instructor for 3ds max tutorials on the MaxCookie website. Usually I prepare video tutorials for particle fx, fluid dynamic, lighting, shading and rendering.

  • Lighting TD / 3D Artist

    TurboSquid

    June 2012 - March 2014

    VRay Training, Modeling, Rendering R&D, Lighting&Rendering;

  • Lighting TD

    Frame by Frame

    January 2012 - February 2012

    Working as Lighting TD on some commercials using 3ds max, FinalRender.

  • FX TD

    Studio 56

    January 2012 - February 2012

    FX TD for particle fx, dust, debris, smoke and water fluid dynamic for Suzuki XAV prototype presentation. I used mainly 3ds max, Particle Flow, Krakatoa, Realflow, Frost, FumeFX.

  • FX TD

    Mainframe

    December 2011 - February 2012

    I worked at Mainframe as FX TD to add particle fx and fluid dynamic for Trident Neon Fu commercial working mainly with 3ds max, Particle Flow, FumeFX and Krakatoa.

  • Technical Director

    Helvet Collective

    January 2011 - January 2012
  • Generalist TD / Lighting TD

    Inx Imagine

    July 2010 - November 2010

    Undisclosed new 3D feature film project. I worked mainly as Lighting TD preparing shaders and lighting rig in 3ds max with VRay. I had to add some secondary effects as particles, fluid dynamic and hair/fur, using various tools as PFlow, Hairfarm and Realflow.

  • Instructor

    Gnomon School of Visual Effects

    January 2010 - June 2010

    Look development with Mental Ray DVD (released in April 2010)

  • Generalist TD / Lighting TD

    LUXX Studios

    June 2009 - October 2009

    I worked mainly on procedural shading for natural environment. I modeled some rocky environment using Mudbox and 3ds max, then I had to focus on realistic ocean rendering with procedural foam generation.

  • Shader TD

    Pixomondo

    November 2008 - January 2009

    Shader TD on 2012 movie by Roland Emmerich creating procedural shaders to control natural phenomena as rocks, snow and ice over mountain envinronment.

  • Technical Director

    3D|Eutig

    July 2008 - December 2008
  • CEO | technical director

    rebelThink srl

    April 2004 - April 2008
  • Instructor

    Proxima SFX

    July 2006 - June 2007
  • Technical Director Generalist

    rebelThink srl / THESIGN digital pictures entertai

    October 2006 - January 2007
  • Senior 3D artist

    263Films Spa / Thesign Digital Pictures Entertainm

    January 2006 - April 2006

    Senior 3D artist for "Dear Anne" 3D Feature Film, specialized on human shaders and hair simulation

  • FX technical director

    ASP Cinematografica srl

    January 2005 - December 2005

    FX TD for the "X and I" 3D feature film

  • HoD & shader artist

    rebelThink.01 srl

    April 2002 - December 2004

    Development Manager and shader artist for the development of Natural:shaders plug-in distributed by Turbosquid Inc and officially presented at Siggraph 2004, (CA, Los Angeles)

  • 3D Artist & Compositor

    RAI Television

    January 2002 - June 2004
  • 3D Artist & Compositor

    Imagimotion VFX

    January 2000 - April 2002

    FX artist at Cinecittà Studios for various movies.

  • Demo Artist

    Discreet Inc / Videoprogetti Srl

    January 2000 - August 2001

    Demo Artist of the 3ds max software

  • Instructor

    Istituto Quasar srl

    January 1999 - April 2000

    Instructor for 3ds max courses

  • 3D Artist

    Film Group International srl

    February 1995 - October 1998
Education
  • I.T.C.G. Luigi Einaudi / Istituto Tecnico/Commerci

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