I'm a Pipeline Engineer with 4 years experience at Rooster Teeth Animation and 5 year background in Lighting and Compositing.
Work History
Senior TD
Sunrise Animation Studios
September 2023 - January 2025
I developed new tools (frontend and backend) for their current production, collaborated with other TDs to maintain the current codebase, provided on-going artist support.
Pipeline TD
Rooster Teeth
May 2020 - September 2023
Austin, TX
Developed, maintained and supported the 3D pipeline for Rooster Teeth Animation, creating tools and utilities to facilitate production.
Compositing Technical Director
Rooster Teeth
May 2018 - May 2020
• Developed, maintained and supported a templating system using Nuke’s Python API to build and propagate established looks across multiple shots and sequences, increasing production output.
• Stakeholder who helped identify areas of innovation and automation to maintain a steady production output.
• Collaborated with lighting artists to determine the necessary lighting passes/AOVs needed for a given shot.
• Created high-quality digital composites and effects, integrating the various layers of a shot seamlessly to match the established look of the show.
• Addressed lead and art director notes in a collaborative, fast-paced environment to deliver each episode on time.
Compositor
Rooster Teeth
October 2017 - May 2020
Austin, TX
Worked as a compositor on RWBY and quickly moved onto a TD position.
lighting/compositing artist
Brazen Animation
July 2017 - September 2017
Dallas, Texas
Worked on War Dragons trailer.
Lighter/Compositor
Reel FX
May 2013 - March 2017
Intern
Sony Pictures Imageworks
June 2011 - July 2011
Culver City, CA
• Animated elf walk and run cycles for Arthur Christmas (2011) opening sequence.