all sorts of rigs, cloth simulation and programming for Maya(currently having fun with the Maya API)
character FX
Blur Studio
October 2009 - February 2013
cloth simulations/Cloth Setup , support for the hair department, Programming, tool development.
Leading and supervising a fantastic team.
Creature/Pipeline TD
Pixomondo
2011 - 2011
Rigging and programming
Character/creature TD
Giant Studios
July 2009 - October 2009
Setting up complex character rigs for both keyframe and motion capture.
Work involves creating the control structure, creating nice deformations, maintaining the integrity of the model and writing Mel scripts for custom tools.
Senior Motion Editor / Tool Developer
Giant Studios
March 2007 - October 2009
Editing retargeting and blending motion for MotionPictureFilm. -Avatar-
work also consists of building Dynamic rigs and custom tool development for The skeletons to function in a manner that can handle Mocap to the fullest.
-Work also invloved Some custom Scripting of Tools to fascilitate in the animation and editing of the Avatars.
Character Setup and Deformation Rigging for characters and creatures.
worked also invoved develeopmental work on musle systems and tools.
some rigid body dynamics and techanim work as well.
Cloth and Hair
Rhythm & Hues Studios
February 2004 - October 2005
Simulations of CLoth and Hair for the Film ; The Chronicles of Narnia
Character TD
Super 78 Studios
December 2003 - February 2004
Rigging Characters for Theme park rides, commercials, and various commericals.
Work invloved control setups for characters.
and deformation riggs for characters and creatures.
Motion Capture Editor
Giant Studios
January 2002 - March 2003
Editing and Enhancing motion for the Polar Express Movie.