Technical Dynamic Cinematic Systems Storytelling Artist
Bit Reactor, LLC
March 2023 - Present
Maryland, United States · On-site
Specialist in telling stories that rise to the dynamic opportunities of tomorrow's videogame experiences, and creating the systems and technology to make those goals achievable at scale.
Senior Cinematic Technical Artist
The Coalition
March 2018 - January 2023
Vancouver, Canada Area
Senior Cinematic Technical Artist
○ Gears 5
Senior Cinematic Artist
Motiga
August 2015 - February 2016
Greater Seattle Area
SR CINEMATIC ARTIST
○ Gigantic
Cinematic Artist
Telltale Games
February 2014 - January 2015
-The Walking Dead Season 2
-The Wolf Among us
-Tales from the Borderlands
-Game of thrones : a telltale game series
My responsibilities were to own and deliver any cinematic interactions that might be relevant, this includes most of the actions within a telltale game. My time at the company was as a bit of a drifter, I moved from project to project whenever more staff was needed. The scenes I worked on were owned by me in terms of animation, choreography, staging, pacing, all that good stuff, along with all the painful things that go hand in hand with making those systems work in a dynamic , branching narrative. My time here was busy, there wasn't much room for other tasks. I left as a result of the Bay area rental market, and to pursue my own creative goals.
Senior Cinematic Designer
BioWare
August 2008 - July 2013
Edmonton, Canada Area
I joined Bioware near the early stages of Mass effect 2, and left roughly a year after mass effect 3 was finished. during this time I Worked nearly exclusively on that series. I was one of the few in our department that did not jump from project to project, so I tended to have the oldest knowledge of our systems at the time. My role as a Senior Cinematic designer included the following responsibilities
Creating regular Cinematics, interactive, and non-interactive. Within unreal 3 (various builds). When working in this role. I am responsible for choreography, staging and blocking, technical setup and debugging, Lighting, facial work , all camerawork , partial VFX (I did vfx for the small stuff, the super important stuff went to a dedicated vfx guy), co-ordination with writing, level design, art. essentially all aspects of the cinematic, excempting the music, level art, and writing/vo.
-As one of the most senior members of the Mass effect 2/3 crew, I was deeply involved with all the evolutions of our internal systems, I worked closely with our embedded programmer to build new systems which increased the speed, reduced the bugs, and just made content creation more pleasant overall. These systems include things like the backend that co-ordinates all animations, VO pipelines, Systems for more efficiently deploying props and lighting, systems for dealing with dynamic variables better, systems for previewing our work with greater accuracy.
-The cinematic design department services all other departments, I was also involved in creating, as well as developing the workflow TO CREATE, many cinematic adjacent systems, including cinematic combat moves and cameras, ambient combat systems for non-ai filler characters, dynamic entry and exit from cinematics into gameplay, ambient character locomotion and more. In all of these cases I developed multiple prototypes, and evaluated which was the best fit for our problems, and more.
-I was responsible for training newbs.
Co-Founder
Lit Fuse Films
February 2007 - December 2009
I co-founded “Lit Fuse Films” a now disbanded machinima organization which was very popular and released 15 machinima films between 2007-2009, including one feature length film. these films went on to be featured in several festivals and magazines, listed below.
Ignis Solus. Winner Best Original Score Machinima Festival, NYC (2009)
Ballad of Black Mesa: 3rd place in machinima category, bitfilm 2007. Featured in PC Gamer magazine (UK), GEE magazine, Xbox 360 World Magazine(UK) Screened at Bitfilm 2007(Aug, 2007) , Machinima Festival Europe, (Oct 2007)
Maintenance Man: 2nd place in machinima category, Bitfilm 2007. featured in Pc Gamer magazine (UK). Screened at Bitfilm 2007. (Aug 2007)
Summer in City 17. Screened at Machinima Festival Europe( Oct 2007)
Ignis Solus. Screened at Machinima Festival Europe (Oct 2007)
Combine Nation episode 2. Featured in PC gamer magazine(UK) and Xbox 360 World Magazine (UK)
Combine Nation Episode 1. Featured in Xbox 360 World Magazine (UK)