I love to create. Everything from drawing, photography, video editing you name it! But most of all I love to create animations for games and film.
Over the years I have done lots of keyframed animations as well as motion capture clean up work. I have done everything from simple cycles, FPS reloads and in game animations to complex cinematics. I have experience doing everything from pre-vis and assembly to final polish, including animating cameras and keyframing anything needed along the way. I have extensive experience in Maya & Motion Builder and using that to connect animations together creating very complex scenes with multiple characters. I have also keyframed lots of creatures and animals over the years and animated lots of the animals in Read Dead Redemption 2. I have experience with facial animation including working and solving data from Faceware.
Work History
Lead Animator
Halon Entertainment
October 2022 - March 2023
Lead a team of animators on a finals animation project for cinematics.
I've worked off and on for this company when they operated as Mocap Militia and also for their new company name Rouge Mocap. As a contractor I've worked on facial animation using Faceware and retargetting and cleaning it all up in Maya. I've polished 100's of mocap takes ranging from simple motions like idles and loops all the way to heavy complex scenes with multiple actors, props and dance moves needing to connect multiple animations together using story mode.
Programs Used: Maya & Motion Builder
Animator
CounterPunch Studios
January 2019 - February 2019
Greater Los Angeles Area
Contract Position - Facial animation in Maya for cut scenes. Some of it was pure keyframing and some was final polish over motion capture data on the face.
Programs Used: Maya
Title: Mortal Kombat 11
Animator
Rockstar Games
October 2012 - September 2017
Andover, MA
Grand Theft Auto 5 - GTAV
Animator
Renkewitz Studios
July 2012 - September 2012
Remotely
I was responsible for creating key frame animation in Maya for an Announcement Trailer for Dead Island Riptide. Animated fingers, hands and facial animation.
Animator
Idol Minds
September 2011 - March 2012
Louisville, CO
Working Title - RUIN- Warriors Lair
Key frame animation of creatures and human player characters in Maya. Animated finishing moves, attacks, idles, cycles and in game actions such as climbing ect.
Animator
Acony Games
November 2010 - September 2011
Villingen-Schwenningen Area, Germany
Key frame animation in Softimage XSI. Created 1st and 3rd person weapon reloads and created most of the main cycles used in the game. Implemented Animation Trees in the Unreal Enigine.
Game Title: BulletRun - Free To Play FPS
Animator
Eurocom
April 2010 - July 2010
Mackworth Derby, UK
Worked remotely from home in Maya animating the final in game cut scenes. Key frame animation and polish over raw uncleaned motion capture data.
Title: Goldeneye 007
Animator
Activision/Shaba Games
June 2009 - December 2009
San Francisco, CA
Responsible for key frame animation and cleaning up motion capture data.
Programs Used: Motion Builder, 3ds Max, Maya
Title: Sing Hero - (never released)
3d Animation Instructor
Montecito College of Fine Art & Design
March 2008 - June 2009
Responsible for teaching the principles of animation as well as creating a new curriculum for the 3d courses. Assisted in critiquing and reviewing student portfolios and demo reels
before graduating.
Animator & Motion Editor
House of Moves
November 2008 - January 2009
Edited motion capture data and animation for multiple game & film projects. Work included penetration fixes, adjusting contacts between multiple characters, accommodating for action shots that took place on a mat by fixing floor contacts, animating props and prop contact, and fixing problems with bad data.
Programs Used: Motion Builder, Blade,
Game Title Worked On:
Uncharted 2 (PS3)
The Saboteur (XBOX)
Chadam (Animated Film)
Character Animator
Deos Animation
2008 - 2008
Worked remotely from home as a key frame animator. Created a total of 32 shots for a childrens animated film to be shown on the Starz Kids and Family Network.
Programs Used;: 3d Studio Max
The Hidden Treasure Of Wompkee Wood (Animated Film)
Character Animator
Novint Technologies
February 2006 - September 2007
Intern promoted to full time animator. Created key frame animation for cycles and in game animation.