– Set the creative and technical standards for our team.
– Worked closely with engineering to create the best tools and techniques.
– Worked closely with project producers to ensure art team meets sprint deadlines.
– Worked with outsourcing teams to meet art direction and quality.
Art Manager
Polyarc
July 2019 - August 2021
Art Lead
Squanch Games
August 2021 - Present
Greater Seattle Area
Principal Artist
Polyarc
January 2017 - August 2021
Greater Seattle Area
Lead Mobile Artist
ArenaNet
March 2016 - January 2017
Senior Character Artist
King
February 2015 - March 2016
Greater Seattle Area
Character Artist
Bungie
March 2013 - January 2015
Greater Seattle Area
"Destiny"
– Modeled and textured player characters and combatants for Destiny
– “Go to guy” for tools, software and engine support for character team
Reel FX
July 2010 - March 2013
“Open Season 3”
“Judy Moody and the Not Bummer Summer”
“Ice Age: A Mammoth Christmas”
Freelance
January 2010 - March 2013
– Character Modeling, UV mapping, and texturing
Technical Director
creative differences
November 2010 - November 2010
"Reign of the Dinosaurs"
– Provided quick scripting assistance for scene files within the production pipeline
Full Sail University
February 2010 - July 2010
– Helped with hands on teaching of 3D Foundations and Character Design and Creation Courses