James Yavorsky

James Yavorsky

Lead Artist / 17 yrs

Seattle, WA, United States

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Work History
  • Mobile Art Lead

    ArenaNet

    February 2016 - January 2017
    Greater Seattle Area

    – Set the creative and technical standards for our team.
    – Worked closely with engineering to create the best tools and techniques.
    – Worked closely with project producers to ensure art team meets sprint deadlines.
    – Worked with outsourcing teams to meet art direction and quality.

  • Art Manager

    Polyarc

    July 2019 - August 2021
  • Art Lead

    Squanch Games

    August 2021 - Present
    Greater Seattle Area
  • Principal Artist

    Polyarc

    January 2017 - August 2021
    Greater Seattle Area
  • Lead Mobile Artist

    ArenaNet

    March 2016 - January 2017
  • Senior Character Artist

    King

    February 2015 - March 2016
    Greater Seattle Area
  • Character Artist

    Bungie

    March 2013 - January 2015
    Greater Seattle Area

    "Destiny"

    – Modeled and textured player characters and combatants for Destiny
    – “Go to guy” for tools, software and engine support for character team

  • Reel FX

    July 2010 - March 2013

    “Open Season 3”
    “Judy Moody and the Not Bummer Summer”
    “Ice Age: A Mammoth Christmas”

  • Freelance

    January 2010 - March 2013

    – Character Modeling, UV mapping, and texturing

  • Technical Director

    creative differences

    November 2010 - November 2010

    "Reign of the Dinosaurs"

    – Provided quick scripting assistance for scene files within the production pipeline

  • Full Sail University

    February 2010 - July 2010

    – Helped with hands on teaching of 3D Foundations and Character Design and Creation Courses

Education
  • Full Sail University

    2007 - 2009