Contract Keyframe Character Animator on the ABC sitcom Imaginary Mary.
https://youtu.be/nQdg8357_y4
Lead Animator
Goldtooth Creative
April 2016 - October 2016
Vancouver, Canada Area
Character Animator
Nitrogen Studios
January 2016 - April 2016
Character Animator on the feature film Sausage Party
Nitrogen Studios Canada
January 2016 - March 2016
Motion Capture Facial Animator
Electronic Arts Canada
May 2015 - January 2016
Senior Animator
Xaviant
January 2014 - March 2015
Senior Animator on an unannounced project
Senior Animator - Lichdom: Battlemage. Keyframing, editing and implementing Cinematics and Gameplay animations. Responsible for Motion Capture pipeline from calibrating and operating the motion capture system to dealing with talent to processing and editing data.
Senior Animator
CCP (Atlanta studio)
June 2012 - December 2013
Senior Animator for CCP North America: July 2013 - Dec 2013
Working on World of Darkness MMO
Animation Director for CCP North America: June 2012 - July 2013
Working on World of Darkness MMO
Senior Cinematics Animator
Crytek (Budapest & Frankfurt studios)
May 2010 - May 2012
(Frankfurt studio) Senior Cinematics Animator - Ryse: Son of Rome: September 2011 - May 2012
Senior Cinematics Animator on XBox One exclusive launch title. Leading the Ryse Cinematics Animators. Interviewing and hiring Animators. Putting together Cinematics animation. Evaluating Performance Capture vendors. Coordinating Performance Capture shoots.
(Budapest studio) Lead Animator - Ryse (Codename:Kingdoms): May 2010 - August 2011.
Keyframing gameplay animations. Editing and blending mocap for gameplay content. Working closely with Designers and Program
Senior Gameplay Animator
Blue Castle Games
November 2008 - November 2009
Senior Gameplay Animator - Dead Rising 2
Keyframing animations for Gameplay features in Motionbulder
Cleaning up Motion Capture for Gameplay features in Motionbuilder
Responsible for Motion Capture shoots and Mocap pipeline
Directing Motion Capture shoots
Working with Rainmaker Motion Capture on quality of data delivery
Senior Animator
Radical Entertainment (Activision Blizzard)
October 2007 - August 2008
Senior Gameplay Animator - Scarface 2 (cancelled)
Animator
High Moon Studios (Activision Blizzard)
October 2005 - October 2007
Animator - The Bourne Conspiracy
Capturing, tracking, solving and implementing Motion Capture into the game. Keyframing animations and exporting. Working in Unreal Editor. Editing and blending of Motion Capture animations.
Senior Animator
Rockstar Games (Vienna studio)
September 2004 - September 2005
Senior Animator - "LH" aka Max Payne 3
Worked on a next generation title responsible for set up and directing Motion Capture shoots. Delivery of Mocap data, solving and editing. Creation of keyframe animations. Implementation of animations into game engine and animation tree creation.
Animator
Electronic Arts Canada (EA)
February 1999 - July 2003
Animator - NHL 2004
Lead Animator - NHL 2003
Animator - NHL 2002
Animator - NHL 2001
Motion Capture Specialist/Shoot Supervisor - FIFA 2000 (Robbie Williams shoot), Sim Mars, Ultima Online 2, NHL 2001
Keyframe animation
Motion Capture editing and cleanup
Motion Capture set up and directing
3D Artist
Starnet Communications
February 1998 - February 1999
3D Artist
Created 3D environments for online gambling and gaming. Modelling characters and animating them for online content using Alias Poweranimator