Experienced in consumer products, mobile and web services, animation, visual effects and video games.
Work History
Founder & CEO
Limnu
April 2018 - Present
San Mateo, CA
Limnu is a collaborative online whiteboard for brainstorming, designing and just explaining complicated stuff. Drop in documents, videoconference and present to remote meeting attendees.
CEO
Limnu
July 2016 - Present
San Mateo, CA
Limnu is a collaborative online whiteboard for brainstorming, designing and just explaining complicated stuff. Drop in documents, videoconference and present to remote meeting attendees.
Founder
ZipSocket
August 2016 - August 2018
San Mateo, CA
We built a better in-meeting collaboration experience and reduced friction to connect with peers. ZipSocket acquired Limnu and adopted the Limnu brand.
Principal Lead
Microsoft
August 2012 - July 2016
Mountain View
Principal Development Manager and Architect
Microsoft
January 2013 - July 2016
Mountain View, CA
Led work on innovative mobile and cloud-based features for PowerPoint. Transitioned the team to agile development. Led the development of editing workflows for mobile PowerPoint and helped manage adaptation of core functionality to Android.
Director of Software
Perceptive Pixel, acquired by Microsoft
September 2011 - January 2013
Mountain View
Responsible for all aspects of software at Perceptive Pixel. Directed development of a multi-touch and pen and touch platform, including the complete software stack: novel end-user applications for collaboration and storytelling, APIs to enable third party applications and hardware drivers. Transitioned software team to Microsoft in Sept 2012.
Director of Software
Perceptive Pixel
February 2011 - September 2012
R&D Manager
DreamWorks Animation
October 2007 - October 2011
R&D Engineer
Lucasfilm
2004 - 2007
Supervised an international team of graphics engineers, ILM’s first outsourced development. Developed the software framework for visual effects and video game production. Improved scene graph connected python expressions, replaced the file format and introduced multi-threading. Added an asset management tool. Improved render farm fault tolerance and manageability.
R&D Engineer
Industrial Light & Magic
2004 - 2007
Web Product Development Manager
Intuit Inc.
2002 - 2004
Migrated a profitable web site in-house from an external vendor. Hired and managed a nine-person software development and quality assurance team. Guided the team through all phases of product development, legacy migration, data center installation, QA, maintenance and customer support
Founder, CTO
Mobido
2000 - 2001
Built a voice service company that launched a socializing and dating tool for mobile phones. Co-designed the product and company concept, raised over $300K, hired and managed the product development team, and recruited advisors.
Graphics Engineer
E-PLANET
1996 - 1999
Built a 3-D, computer-vision based video game prototype. Implemented authoring and run-time frameworks using experimental techniques in game production. Wrote a fast spline renderer.