Andrew Kunz

Andrew Kunz

Technical Leader and Entrepreneur

Supervisor CEO / 24 yrs

San Francisco, CA

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Research & Development

Transformers (2007)

Experienced in consumer products, mobile and web services, animation, visual effects and video games.
Work History
  • Founder & CEO

    Limnu

    April 2018 - Present
    San Mateo, CA

    Limnu is a collaborative online whiteboard for brainstorming, designing and just explaining complicated stuff. Drop in documents, videoconference and present to remote meeting attendees.

  • CEO

    Limnu

    July 2016 - Present
    San Mateo, CA

    Limnu is a collaborative online whiteboard for brainstorming, designing and just explaining complicated stuff. Drop in documents, videoconference and present to remote meeting attendees.

  • Founder

    ZipSocket

    August 2016 - August 2018
    San Mateo, CA

    We built a better in-meeting collaboration experience and reduced friction to connect with peers. ZipSocket acquired Limnu and adopted the Limnu brand.

  • Principal Lead

    Microsoft

    August 2012 - July 2016
    Mountain View
  • Principal Development Manager and Architect

    Microsoft

    January 2013 - July 2016
    Mountain View, CA

    Led work on innovative mobile and cloud-based features for PowerPoint. Transitioned the team to agile development. Led the development of editing workflows for mobile PowerPoint and helped manage adaptation of core functionality to Android.

  • Director of Software

    Perceptive Pixel, acquired by Microsoft

    September 2011 - January 2013
    Mountain View

    Responsible for all aspects of software at Perceptive Pixel. Directed development of a multi-touch and pen and touch platform, including the complete software stack: novel end-user applications for collaboration and storytelling, APIs to enable third party applications and hardware drivers. Transitioned software team to Microsoft in Sept 2012.

  • Director of Software

    Perceptive Pixel

    February 2011 - September 2012
  • R&D Manager

    DreamWorks Animation

    October 2007 - October 2011
  • R&D Engineer

    Lucasfilm

    2004 - 2007

    Supervised an international team of graphics engineers, ILM’s first outsourced development. Developed the software framework for visual effects and video game production. Improved scene graph connected python expressions, replaced the file format and introduced multi-threading. Added an asset management tool. Improved render farm fault tolerance and manageability.

  • R&D Engineer

    Industrial Light & Magic

    2004 - 2007
  • Web Product Development Manager

    Intuit Inc.

    2002 - 2004

    Migrated a profitable web site in-house from an external vendor. Hired and managed a nine-person software development and quality assurance team. Guided the team through all phases of product development, legacy migration, data center installation, QA, maintenance and customer support

  • Founder, CTO

    Mobido

    2000 - 2001

    Built a voice service company that launched a socializing and dating tool for mobile phones. Co-designed the product and company concept, raised over $300K, hired and managed the product development team, and recruited advisors.

  • Graphics Engineer

    E-PLANET

    1996 - 1999

    Built a 3-D, computer-vision based video game prototype. Implemented authoring and run-time frameworks using experimental techniques in game production. Wrote a fast spline renderer.

  • Graphics Engineer

    Interval Research

    1996 - 1999