With +20 years of experience as a Director/3D Animator and over 20 shipped productions in AAA game development, feature films, and TV animation with companies in Canada, US, and Asia.
Specializing in visual storytelling and direction of all aspects of the cinematic pipeline including creative direction, storyboarding, mise en scene, performance and motion capture direction, camera, character and facial animation. Strong management and leadership skills with a focus on building core production teams that create high quality cinematics for AAA video games.
Graduated from Vancouver Film School in the 3D animation and VFX program after completing a Bachelor of Commerce from the University of British Columbia in Marketing.
"Shadow of the Tomb Raider"
"Shadow of the Tomb Raider: Definitive Edition"
"DLC #1 - The Forge"
"DLC #2 - The Pillar"
"DLC #3 - The Nightmare"
"DLC #4 - The Price of Survival"
"DLC #5 - The Serpent's Heart"
"DLC #6 - The Grand Caiman"
"DLC #7 - The Path Home"
"Rise of the Tomb Raider"
"Thief"
Team Lead Animation (Cinematics & Scripted Events)
Ubisoft Montréal
August 2008 - October 2010
Montreal
"Assassins Creed Brotherhood" - Ubisoft 2010
"Prince of Persia: The Forgotten Sands" - Ubisoft 2010