Wilson Mui

Wilson Mui

Cinematic Director - WB Games Montreal

Cinematic Director / Animation Director / 5 yrs

Montréal, Canada

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Cinematic Director

Gotham Knights (2022)

Animation Director

Shadow of the Tomb Raider (2018)

Animation Director

Rise of The Tomb Raider (2015)

Animation Director

Thief (2014)

Cinematic Animator

Assassin's Creed: Brotherhood (2010)

Team Lead Animation (Cinematics & Scripted Events)

Prince of Persia: The Forgotten Sands (2010)

Senior Animator

Prince of Persia (2008)

Senior Animator

Assassin's Creed (2007)

Senior Animator

Lost: Via Domus (2008)

Pre-Visual Artist

In the Name of the King: A Dungeon Siege Tale (2008)

Animator

Slither (2006)

CG Producer

Spikeout: Battlestreet (2005)

3D Animator

Barbie of Swan Lake (2003)

3D Animator (Unknown Episodes)

Hot Wheels Highway 35 World Race (2003)

Animator (Unknown Episodes)

Heavy Gear (2001)

Animator (Unknown Episodes)

Max Steel (2001)

Animator (Unknown Episodes)

Action Man (2000)

With +20 years of experience as a Director/3D Animator and over 20 shipped productions in AAA game development, feature films, and TV animation with companies in Canada, US, and Asia.

Specializing in visual storytelling and direction of all aspects of the cinematic pipeline including creative direction, storyboarding, mise en scene, performance and motion capture direction, camera, character and facial animation. Strong management and leadership skills with a focus on building core production teams that create high quality cinematics for AAA video games.

Graduated from Vancouver Film School in the 3D animation and VFX program after completing a Bachelor of Commerce from the University of British Columbia in Marketing.

www.instagram.com/yowilsonmui
Work History
  • Cinematic Director

    WB Games

    July 2019 - Present
    Montreal

    "Gotham Knights"

  • Animation Director

    Eidos Montreal

    October 2010 - July 2019

    "Shadow of the Tomb Raider"
    "Shadow of the Tomb Raider: Definitive Edition"

    "DLC #1 - The Forge"
    "DLC #2 - The Pillar"
    "DLC #3 - The Nightmare"
    "DLC #4 - The Price of Survival"
    "DLC #5 - The Serpent's Heart"
    "DLC #6 - The Grand Caiman"
    "DLC #7 - The Path Home"

    "Rise of the Tomb Raider"

    "Thief"

  • Team Lead Animation (Cinematics & Scripted Events)

    Ubisoft Montréal

    August 2008 - October 2010
    Montreal

    "Assassins Creed Brotherhood" - Ubisoft 2010
    "Prince of Persia: The Forgotten Sands" - Ubisoft 2010

  • Senior Animator

    Ubisoft Montréal

    October 2005 - August 2008

    "Prince of Persia" - Ubisoft 2008
    "Petz Sports" - Ubisoft 2008
    "Assassin's Creed" - Ubisoft 2007
    "Lost: Via Domus" - Ubisoft 2008
    "Farcry Instincts Predator" - Ubisoft 2006
    "Farcry Instincts Evolution" - Ubisoft 2006

  • 3D Animator / Previs Artist

    Brightlight Pictures

    June 2005 - September 2005
    Vancouver

    "Slither" - Universal Pictures 2006
    "In the Name of the King: A Dungeon Siege Tale" - Boll KG 2006

  • CG Producer / Project Lead

    D2K Inc./ SEGA of Japan

    February 2004 - April 2005

    "Spikeout Battlestreet" - SEGA of Japan 2005

  • 3D Animator

    Mainframe Entertainment

    September 2000 - May 2003

    "Barbie of Swan Lake" - Mattel 2003
    "Hot Wheels Highway 35 World Race" - Mattel 2002
    "Max Steel" - Sony 2001
    "Heavy Gear: The Animated Series" - Sony 2001
    "Action Man" - Hasbro 2000

Education
  • Vancouver Film School

    1999 - 2000
  • The University of British Columbia

    1994 - 1998