Provides direction to a large team or multiple teams.
Senior Artist (Production and Concept)
EALA
October 2003 - November 2009
Credits:
Worked on few canceled IP ideas, mainly as Art lead.
"Command and Conquer: Red Alert 3 Uprising" Had a hand in concept art of various characters and backgrounds and final in-game characters and 2-d art.
"Command and Conquer: Red Alert 3" Creating background assets and assisting in taking the game to final.
" Boom Blox " (Spielberg Wii title) Did a lot of art for the game, not only production but concept work also.
"Medal of Honor: Vanguard-PS2" Helped wrap up the game and getting it out the door doing what was necessary.
"Medal of Honor: A
Background Ninja
Technicolor
2007 - 2007
Tex/Mod
Taldren Inc.
July 2002 - October 2003
My second (but I usually consider it my first) real job in the game industry. I modeled and textured characters, backgrounds, vehicles and weapons for the game "Black 9" which was canceled before it was done, due to financing.
Texture Artist
D.D.D.
March 2001 - July 2001
My first real texture job, where I made a 32by32 texture of a raptor. I add this to my list of positions, because this is where it all began.
2-d artist
Jane White is Sick and Twisted
January 2001 - January 2001
I did a contract job for a 10 second simple 2-d animation of a car driving past an apartment building. The style was similar to "Caroline in the City" animated cut scenes.