Huy Dinh

Huy Dinh

Mid-level Art Director / 22 yrs

Los Angeles, CA

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Senior Artist (Production and Concept)

Boom Blox (2008)

Senior Artist (Production and Concept)

Medal of Honor: Airborne (2007)

Work History
  • Art Director

    Kabam

    January 2015 - Present
  • Art Director

    TapZen

    June 2013 - January 2015
  • Franchise Artist and Lead Artist

    Zynga

    January 2010 - June 2013

    Provides direction to a large team or multiple teams.

  • Senior Artist (Production and Concept)

    EALA

    October 2003 - November 2009

    Credits:

    Worked on few canceled IP ideas, mainly as Art lead.

    "Command and Conquer: Red Alert 3 Uprising" Had a hand in concept art of various characters and backgrounds and final in-game characters and 2-d art.

    "Command and Conquer: Red Alert 3" Creating background assets and assisting in taking the game to final.

    " Boom Blox " (Spielberg Wii title) Did a lot of art for the game, not only production but concept work also.

    "Medal of Honor: Vanguard-PS2" Helped wrap up the game and getting it out the door doing what was necessary.

    "Medal of Honor: A

  • Background Ninja

    Technicolor

    2007 - 2007
  • Tex/Mod

    Taldren Inc.

    July 2002 - October 2003

    My second (but I usually consider it my first) real job in the game industry. I modeled and textured characters, backgrounds, vehicles and weapons for the game "Black 9" which was canceled before it was done, due to financing.

  • Texture Artist

    D.D.D.

    March 2001 - July 2001

    My first real texture job, where I made a 32by32 texture of a raptor. I add this to my list of positions, because this is where it all began.

  • 2-d artist

    Jane White is Sick and Twisted

    January 2001 - January 2001

    I did a contract job for a 10 second simple 2-d animation of a car driving past an apartment building. The style was similar to "Caroline in the City" animated cut scenes.

Education
  • Art Institute OC CA

    2000 - 2003