I work on designing and implementing an automated testing framework which is purposed for regression, integration and new feature testing, working in an Agile environment. I have also been charged with design and creation multiple tools in support of this effort.
Instructor of Advanced Animation and Rigging
Utah Valley University
January 2012 - December 2014
At the University I have an opportunity to relay principles and methods that are used in current Feature Animation Studios. Also, I am able to further my own quest for knowledge of Computer Science by taking classes at minimal cost. This will lead to a Master's Degree in Computer Science at Brigham Young University. This will be at least a 3 year journey.
Character TD
Walt Disney Animation Studios
March 2011 - August 2011
Recently I started a position with Walt Disney Animation Studio as a Character Technical Director in training. I will finish the program mid summer 2011 and move into a permanent position as a Char TD. It is a dream come true to have this opportunity.
Lead Character TD
BYU
May 2009 - December 2010
I lead a team of riggers for a short film production called "Izzy". I also communicate with shader, modeling and pipeline leads to ensure a smooth flow through our part of the production.
3D Character Specialist
Utah State University, IMRC Group
August 2007 - February 2008
Created a policeman asset for a law enforcement training video game. This included concept, modeling, rigging, texturing, animation and prep for the game engine.